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Neon Genesis Evangelion (game)

Game

Neon Genesis Evangelion is the title shared by two unrelated Japan only games: a 1996 Sega Saturn adventure with RPG and FMV combat, and a 1999 Nintendo 64 3D fighter. Both adapt the anime's Angel battles using footage and voice work from the original television series.

Genre: Adventure RPG with FMV combat (Saturn); 3D fighting (Nintendo 64)
Developer: Sega Enterprises (Sega Saturn version); BEC, a joint venture of Bandai and Human Entertainment (Nintendo 64 version)
Publisher: Sega (Japan, Sega Saturn); Bandai (Japan, Nintendo 64)
Release Year: 1996
Japan Release Date: 1996-03-01
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Two Games, One Title

Sega Enterprises releases the first Neon Genesis Evangelion game exclusively in Japan for the Sega Saturn on March 1, 1996, sometimes called 1st Impression. Three years later Bandai publishes a second, unrelated game under the identical title for the Nintendo 64 on June 25, 1999, developed by BEC, a joint venture of Bandai and Human Entertainment working under Gainax's supervision. Neither release ever reaches North America or Europe.
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Gameplay and Story

The Saturn version blends RPG progression with full motion video combat, casting the player as Shinji Ikari as he retrains through sparring matches after losing his memory following an Angel battle set after the Asuka Strikes! episode. The Nintendo 64 version instead recreates the show's major Angel battles as a 3D fighting game, with Shinji piloting Evangelion Unit 01 through punches, kicks, and knife strikes governed by a synchronization rate, an AT Field shield, and an umbilical cable power meter, punctuated by quick time events.
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Legacy

Both games weave in animated cutscenes and voice recordings pulled from the original television series and, for the Nintendo 64 version, The End of Evangelion film, with the original Japanese cast reprising their roles. The Saturn release stands as the franchise's first video game, and the pairing under one unadorned title helps establish Evangelion as a recurring console property that continues later with the Girlfriend of Steel and Ayanami Raising Project series.
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This content is original writing by Daddy Jim Headquarters based on the Dragon Ball anime series, manga, and official materials. Episode and chapter references are cited where applicable.

Character and scene imagery on this site is original artwork by Daddy Jim Headquarters, not screenshots or licensed imagery. Official cover art is used on three types of pages for editorial commentary:

  • Movie pages: theatrical posters and key visuals, credited to Toei Animation and Shueisha.
  • Game pages: official box art, credited to Bandai Namco, Atari, and other publishers.
  • Manga chapter pages: Jump Comics volume covers, credited to Shueisha and Akira Toriyama.

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