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Bishoujo Senshi Sailor Moon

Game

Bishoujo Senshi Sailor Moon is a 1992 Game Boy action platformer from Arc System Works and Bandai's Angel label, the franchise's first video game. Usagi explores town scenes then transforms to fight Youma and Jadeite across three levels.

Genre: Action platformer
Platform: Game Boy
Developer: Arc System Works
Publisher: Bandai (Angel)
Release Year: 1992
Japan Release Date: 1992-12-18
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Gameplay

Each level splits into two parts. First Usagi walks through everyday locations such as the city, her school, or a health spa, talking to townspeople to trigger events. Once she finds the right person she transforms into Sailor Moon and enters a side-scrolling action stage full of enemies. A quirky mechanic lets her sit down and cry by pressing down; if rocks are nearby, her high-pitched wail cracks them open to drop items that grant temporary Moon Tiara Action uses, invincibility, or other short-term powers.
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Story

The plot adapts the first, third, and fourth episodes of the original anime season. Sailor Moon fights recurring Dark Kingdom monsters and the general Jadeite after clearing each pair of Youma, facing him again at the end of the final level before a last confrontation with Queen Beryl. Other early bosses include the generals Morga and Kyurene.
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Series Context

Released in Japan on December 18, 1992, this is the first Sailor Moon video game ever produced, arriving before the anime's spin-off subtitles existed as separate console lines. It never received a release outside Japan or an official translation, and stands as one of Arc System Works' earliest commercial projects, well before the studio became known for fighting games.
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Sources & Information

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This content is original writing by Daddy Jim Headquarters based on the Dragon Ball anime series, manga, and official materials. Episode and chapter references are cited where applicable.

Character and scene imagery on this site is original artwork by Daddy Jim Headquarters, not screenshots or licensed imagery. Official cover art is used on three types of pages for editorial commentary:

  • Movie pages: theatrical posters and key visuals, credited to Toei Animation and Shueisha.
  • Game pages: official box art, credited to Bandai Namco, Atari, and other publishers.
  • Manga chapter pages: Jump Comics volume covers, credited to Shueisha and Akira Toriyama.

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