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A grieving nun turned tragic antagonist in the action game Guts' Rage, Eriza ties herself to the mandragora in a desperate attempt to shelter a village of the forgotten, certain that a monstrous peace beats a fair world that keeps butchering the innocent.

Kind: Human
Japanese Name: エリサ
Gender: Female
Status: Deceased
Eye Color: Brown
Game Debut: Sword of the Berserk: Guts' Rage
Occupation: Nun
Affiliation: Mandragora
Previous Affiliation: Holy See
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Appearance

An air of sorrow hangs about Eriza, a fair-skinned young woman with brown eyes who moves through the world wrapped in her order's black habit. Melancholy shadows her manner, and after the mandragoran infection takes hold within her she can shift into a monstrous plant shape to defend the tree in her care.

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Personality

At her core Eriza is tender and motherly. She doted on Niko, a village outcast whose knack for staying cheerful through hardship she quietly revered, and his death cracked something in her, turning her bitter toward the cruelties people visit on one another. Even once the mandragora rooted itself in her flesh, she went on prizing those who lived in peace and stood up for the infected villagers as blameless souls who struck back only when goaded. Violence, prejudice, and bloodshed sickened her, and she held that the people who could voice their wants through nothing but violence were the hardest of all to redeem. Her hunger for a kinder world, though, warped into delusion, and she came to accept letting the infection twist others into monsters against their will, so long as it left her village safe and content.

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History

Eriza made her home in a hamlet on the edge of Balzac's domain, doting on the boy Niko in spite of the burdens he carried. When he collapsed on the road to the church one winter night and died, it shattered her. When Balzac caught wind of the mandragora, his soldiers recovered no more than half the heart. Long afterward he went after what remained, this time enlisting Guts, who reached the village in the company of Dunteth and his band of rebels.

Guts was left to watch the mandragorans slaughter Dunteth and his men the moment a rebel wrenched one of the plants loose, and Eriza came to still their fury by settling the mandragora back into the earth. When her plea that she and the creatures wanted only peace failed to sway Guts, she withdrew beneath the church and took on her mandragoran form to guard the tree. Guts cut the heart from the trunk, and Eriza tried to escape with it, only to find Gyove and Balzac's soldiers putting the village to the torch and its people to death. Sickened by the endless wheel of killing, she ran back into the blazing church as it fell in around her, and the beherit Niko had gripped in his dying moment came at last to Rita.

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Frequently Asked Questions

Who is Eriza in Berserk?

Eriza is a grieving nun turned tragic antagonist in the action game Sword of the Berserk: Guts' Rage. She ties herself to the mandragora in a desperate attempt to shelter a village of the forgotten.

Why does Eriza bond with the mandragora?

Eriza bonds with the mandragora because she believes a monstrous peace beats a fair world that keeps butchering the innocent. Violence, prejudice, and bloodshed sickened her, and the infection let her keep her village safe and content.

Who was Niko to Eriza?

Niko was a village outcast boy Eriza doted on despite the burdens he carried, and his death on a winter night shattered her, turning her bitter toward the cruelties people visit on one another.

How does Eriza die in Berserk?

Eriza dies running back into her village's burning church as it collapses around her, after Balzac's soldiers put the village and its people to the torch.

What does Eriza turn into?

Once the mandragoran infection roots itself in her flesh, Eriza can shift into a monstrous plant form to defend the tree and heart she guards beneath the church.

Sources & Information

Looking for more on Eriza? The Dragon Ball Wiki on Fandom has a dedicated page with community notes.

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This content is original writing by Daddy Jim Headquarters based on the Dragon Ball anime series, manga, and official materials. Episode and chapter references are cited where applicable.

Character and scene imagery on this site is original artwork by Daddy Jim Headquarters, not screenshots or licensed imagery. Official cover art is used on three types of pages for editorial commentary:

  • Movie pages: theatrical posters and key visuals, credited to Toei Animation and Shueisha.
  • Game pages: official box art, credited to Bandai Namco, Atari, and other publishers.
  • Manga chapter pages: Jump Comics volume covers, credited to Shueisha and Akira Toriyama.

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