Hanarr is a dwarven blacksmith dwelling in the stone forest deep beneath Skellig. His forge produced two of Berserk's most fearsome relics: the Berserker Armor worn by Guts and the armor of the Skull Knight.
Hanarr belongs to the dwarves, a diminutive smith who keeps to the stone forest far below Skellig. His craft defines him more than any feature: he is the maker whose anvil produced both the Skull Knight's armor and the dreaded Berserker Armor.
He speaks with a dry, knowing edge, greeting the Skull Knight as a king yet likening his so-called good health to the death rattle of a body already in its coffin. He is also blunt to the point of aggression, willing to swing his hammer at a guest without warning to make a point.
When Gedfring, the Skull Knight, and Guts descend into the depths of Skellig, Hanarr receives them and marvels to see the Berserker Armor once more. Recognizing that Guts has worn it hard as its owner, he cautions the swordsman that possession is not mastery, and that the suit may yet seize and devour its host. To drive the warning home, he abruptly strikes the armor with his hammer, jolting it awake so that it begins to consume Guts. His name, drawn from Norse myth, belongs to a dwarf whose title means the skillful or the chanter.

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Hanarr is a dwarven blacksmith who dwells in the stone forest deep beneath Skellig island.
Hanarr's forge produced two of Berserk's most fearsome relics: the Berserker Armor worn by Guts and the armor of the Skull Knight.
Hanarr warns Guts that wearing the Berserker Armor hard does not mean he has mastered it, and that the suit may yet seize and devour its host.
Hanarr abruptly strikes the Berserker Armor with his hammer, jolting it awake so that it begins to consume Guts, driving home his warning about the armor's danger.
Hanarr first appears in Episode 361, when Gedfring, the Skull Knight, and Guts descend into the depths of Skellig.
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