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Death Note: Killer Within

Game

Death Note: Killer Within is a 2024 online social deduction game from Grounding Inc. and Bandai Namco that reworks the Kira versus L conflict into an Among Us style multiplayer match for up to ten players across PC, PS4, and PS5.

Genre: Social deduction, multiplayer
Platform: PS4 / PS5 / PC (Steam)
Developer: Grounding Inc.
Publisher: Bandai Namco Entertainment
Release Year: 2024
Japan Release Date: 2024-11-05
North America Release Date: 2024-11-05
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Gameplay

Players pick one of four roles: Kira, a Kira follower, L, or a member of L's investigation team, then split into two teams. Kira's side wins by protecting Kira's identity and thinning out the opposition, while L's side wins by unmasking and arresting Kira. Matches alternate between an action phase, where investigators complete tasks and gather clues while Kira eliminates targets or manipulates evidence, and a meeting phase, where the group discusses and votes on suspects. L has unique tools such as directing investigators and placing surveillance cameras, and updates after launch added extra roles including Mello, Watari, and Soichiro Yagami.
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Premise

The game adapts the core Death Note standoff into a repeatable party format: a hidden Kira must keep killing and covering tracks while a hidden L quietly builds a case, and every other player is trying to work out who holds which role before time or bodies run out.
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Reception

Killer Within launched with crossplay between PC and PlayStation on November 5, 2024, and drew mixed reviews, sitting around 71 on Metacritic for PC and 54 for PS5. Critics liked the idea of adapting Death Note's deduction gameplay but pointed to shallow content, mandatory voice chat, and server stability problems as the game's biggest weaknesses.
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Sources & Information

Looking for more on Death Note: Killer Within? The Death Note Wiki on Fandom has a dedicated page with community notes.

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This content is original writing by Daddy Jim Headquarters based on the Death Note anime series, manga, and official materials. Episode and chapter references are cited where applicable.

Character and scene imagery on this site is original artwork by Daddy Jim Headquarters, not screenshots or licensed imagery. Official cover art is used on three types of pages for editorial commentary:

  • Movie pages: theatrical posters and key visuals, credited to Nippon Television and Warner Bros. Japan.
  • Game pages: official box art, credited to Konami and other publishers.
  • Manga chapter pages: Jump Comics volume covers, credited to Shueisha, Tsugumi Ohba, and Takeshi Obata.

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