Back
Neon Genesis Evangelion: Battle Orchestra cover art
Cover art © its respective author, publisher, and studio. Not an original work of Daddy Jim Headquarters. Displayed for editorial commentary and review purposes.

Neon Genesis Evangelion: Battle Orchestra

Game

A PS2 platform fighter that pits Evangelion Units against Angels in Smash-style battles over fully 3D arenas, with six character story campaigns, before a 2009 PSP port expanded the roster with Rebuild-continuity designs.

Genre: Platform fighter
Platform: PS2 / PSP
Developer: Gainax
Publisher: Broccoli
Release Year: 2007
Japan Release Date: 2007-06-28
Text Size

Gameplay

Battle Orchestra is a side-scrolling 2D fighter staged over fully 3D rendered backgrounds, closer in spirit to Super Smash Bros. than a traditional one-on-one fighting game. The PS2 version supports up to four players via multitap, and every fighter carries two unique special attacks alongside Rumble, Endless, and Training modes. The PSP port plays solo or over local wireless and adds a 100-objective Missions mode.
Text Size

Story / Setting

The roster spans Evangelion Units 00 through 04 plus mass-produced and Alpha/Beta variants, Angels including Sachiel, Shamshel, Ramiel, and Zeruel, and bonus guest units Jet Alone and Gunbuster. Story Mode gives separate arcs and endings to six pilots and classmates: Shinji Ikari, Asuka Langley Soryu, Rei Ayanami, Toji Suzuhara, Kensuke Aida, and Kaworu Nagisa.
Text Size

Development and Release

Gainax developed the game and Broccoli published it, first for PlayStation 2 in Japan on June 28, 2007. A PSP edition, Battle Orchestra Portable, followed on July 30, 2009, adding Rebuild of Evangelion character variants and the Angel Lilith. Both releases stayed Japan-exclusive; the PSP version sold roughly 7,082 copies in its opening week.
Share this resource

Sources & Information

Looking for more on Neon Genesis Evangelion: Battle Orchestra? The Dragon Ball Wiki on Fandom has a dedicated page with community notes.

View on Fandom

This content is original writing by Daddy Jim Headquarters based on the Dragon Ball anime series, manga, and official materials. Episode and chapter references are cited where applicable.

Character and scene imagery on this site is original artwork by Daddy Jim Headquarters, not screenshots or licensed imagery. Official cover art is used on three types of pages for editorial commentary:

  • Movie pages: theatrical posters and key visuals, credited to Toei Animation and Shueisha.
  • Game pages: official box art, credited to Bandai Namco, Atari, and other publishers.
  • Manga chapter pages: Jump Comics volume covers, credited to Shueisha and Akira Toriyama.

Help Us Keep This Wiki Accurate

Daddy Jim Headquarters maintains this encyclopedia. If you spot an error, a translation issue, or something that doesn't look right, let us know.