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Fullmetal Alchemist: Sonata of Memory cover art
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Fullmetal Alchemist: Sonata of Memory

Game

Sonata of Memory is a 2004 Game Boy Advance role playing game from Bandai and the second of two GBA entries in the franchise. It continues directly from Stray Rondo, sending Edward, Alphonse, and Winry to investigate a wave of bombings.

Genre: Role-playing
Platform: Game Boy Advance
Developer: Tom Create
Publisher: Bandai
Release Year: 2004
Japan Release Date: 2004-07-22
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Gameplay

Sonata of Memory keeps the turn based battle structure of its predecessor, with Edward relying on physical strikes and alchemy while Alphonse and Winry round out the party. Players build attacks through Ed's Alchemy Handbook, a menu that stores previously composed alchemical moves so they do not need to be re-entered by hand each battle. Cards tied to alchemy strengthen special attacks, adding a layer of setup between fights.
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Story

The story picks up after the events of Stray Rondo and follows the Elric brothers alongside Winry Rockbell as they look into a string of bombings striking the region. As the investigation deepens, the party uncovers the people and motives behind the attacks, tying the plot into the wider political unrest of the Fullmetal Alchemist world.
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Release

Tom Create developed Sonata of Memory for Bandai, and it launched in Japan on July 22, 2004, closing out the GBA duology alongside Stray Rondo. Like its predecessor, it never received an official release outside Japan, though fan translation groups later produced an English patch.
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This content is original writing by Daddy Jim Headquarters based on the Dragon Ball anime series, manga, and official materials. Episode and chapter references are cited where applicable.

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