Back
Ghost in the Shell: Stand Alone Complex cover art
Cover art © its respective author, publisher, and studio. Not an original work of Daddy Jim Headquarters. Displayed for editorial commentary and review purposes.

Ghost in the Shell: Stand Alone Complex

Game

Ghost in the Shell: Stand Alone Complex is a 2004 PlayStation 2 shooter from Cavia set in the anime's 2030 timeline. Players alternate between Motoko Kusanagi and Batou as Section 9 unravels a black market arms case tied to a secret rice-smuggling operation.

Genre: Third-person shooter
Platform: PlayStation 2
Developer: Cavia
Publisher: Sony Computer Entertainment (Japan); Bandai (North America/Europe)
Release Year: 2004
Japan Release Date: 2004-03-04
North America Release Date: 2004-11-08
Text Size

Gameplay

The campaign splits into two parallel tracks, one for the agile, hacking-focused Kusanagi and one for the heavily armed Batou, each with distinct weapons and movement styles. Combat plays out from a third-person perspective across enclosed levels, mixing gunfights with Kusanagi's ability to hack enemy cyberbrains and machinery.
Text Size

Premise

Set between the first and second seasons of the TV series, the story has Section 9 chasing a code-named case, T.A.R., that links stolen military hardware to micromachine-laced rice smuggled out of a weapons research complex. Kusanagi and Batou investigate separately before the threads converge.
Text Size

Reception

Sony published the Japanese release in March 2004, with Bandai handling the North American launch that November and the European release in May 2005. The game sold roughly 45,500 copies in its first week in Japan. Reviewers liked the graphics and pace but criticized stiff controls, landing around 66 on Metacritic.
Share this resource

Sources & Information

Looking for more on Ghost in the Shell: Stand Alone Complex? The Dragon Ball Wiki on Fandom has a dedicated page with community notes.

View on Fandom

This content is original writing by Daddy Jim Headquarters based on the Dragon Ball anime series, manga, and official materials. Episode and chapter references are cited where applicable.

Character and scene imagery on this site is original artwork by Daddy Jim Headquarters, not screenshots or licensed imagery. Official cover art is used on three types of pages for editorial commentary:

  • Movie pages: theatrical posters and key visuals, credited to Toei Animation and Shueisha.
  • Game pages: official box art, credited to Bandai Namco, Atari, and other publishers.
  • Manga chapter pages: Jump Comics volume covers, credited to Shueisha and Akira Toriyama.

Help Us Keep This Wiki Accurate

Daddy Jim Headquarters maintains this encyclopedia. If you spot an error, a translation issue, or something that doesn't look right, let us know.