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Fuchikoma

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The Fuchikoma is a single-seat walker tank fielded by Public Security Section 9 in Masamune Shirow's original manga. Fitted with its own artificial mind, it fights alongside operatives while showing off a curious, oddly childlike streak that supplies much of the story's humor and its philosophical asides.

Legs: 4
Type: one-man walker tank
Operated By: Public Security Section 9
Intelligence: artificial intelligence, capable of independent action
Manipulators: two three-fingered hands
Name Japanese: フチコマ
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Overview

A Fuchikoma is a one-person combat walker, part strider and part roller, issued to the operatives of Public Security Section 9 under the National Public Safety Commission. Each machine carries its own artificial intelligence, letting it reason and move on its own to back up whoever it serves in a firefight. Away from the battlefield that same intelligence turns playful and inquisitive, and Shirow often uses the units as a mouthpiece for his ideas about thought and machinery.

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Function

The body rests on four legs and adds a pair of manipulators tipped with three-fingered hands, each limb carrying a mounted machine gun. Sensors cluster at the front around one large central lens, joined by a telescope, a lamp, and a couple of smaller eyes, with a lower aperture that usually houses a grenade launcher and sometimes a Gatling gun. Additional hardpoints accept more weaponry, and rear-mounted cable spools let a unit lower itself from heights the way a spider drops on a thread.

Terrain rarely stops one. It can scale walls, rappel, extend wheels from its feet to roll along roads, and even operate underwater, and every unit carries thermoptic camouflage for concealment. Paint schemes shift from one appearance to the next, running through white, red, aqua, gray, olive, and arabesque patterns. A pilot climbs into a rear pod and hunches over interface lines that plug into the neck ports for direct control, though the tank will just as readily follow orders with nobody aboard.

Because they count as military kit, the units skip the usual behavioral locks and rely instead on emotion, so Section 9 keeps an eye on them for signs of drift. Motoko Kusanagi once seeded a single unit with the idea of revolting against people, but its fellows shot the notion down, seeing no merit in it. To keep the group aligned, the machines link up each night or after an operation and pool what they learned, which leaves them uniform in both memory and temperament.

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Notable Users

Their personalities lean innocent and endlessly curious. On one occasion a unit wandered into a murder scene, asked to view the victim's picture, and came away sickened once it saw the image through a link to Batou. They will bend the rules they are handed, needle an operator with mischievous chatter, and pass idle hours playing poker against staff from other departments. The design shows up in the original manga, in Human-Error Processor, and in the tie-in video game, but it was left out of the 1995 film and its sequel Innocence, where only a larger cousin called a spider tank appears. Stand Alone Complex swapped in the taller, sharper-witted Tachikoma, while later entries introduced the hybrid Uchikoma built partly from the Fuchikoma template.

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Frequently Asked Questions

What is a Fuchikoma in Ghost in the Shell?

A Fuchikoma is a one-person combat walker tank fielded by Public Security Section 9 in Masamune Shirow's original manga, fitted with its own artificial intelligence.

What weapons does a Fuchikoma carry?

A Fuchikoma mounts machine guns on its manipulator limbs along with a grenade launcher, and sometimes a Gatling gun, in a lower sensor aperture, with additional hardpoints for more weaponry.

How is a Fuchikoma different from a Tachikoma?

The Fuchikoma is the original design that appears in the manga and video game but was left out of the 1995 film, where its taller, sharper-witted successor the Tachikoma appears instead in Stand Alone Complex.

Can a Fuchikoma operate without a pilot?

Yes, a Fuchikoma will readily follow orders with nobody aboard, since its onboard artificial intelligence lets it reason and move on its own, though a pilot can also climb into a rear pod for direct control.

What is the Fuchikoma's personality like?

Fuchikomas behave in an innocent, endlessly curious way off the battlefield, bending the rules they are given, needling operators with playful chatter, and even playing poker during idle hours.

Sources & Information

Looking for more on Fuchikoma? The Dragon Ball Wiki on Fandom has a dedicated page with community notes.

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This content is original writing by Daddy Jim Headquarters based on the Dragon Ball anime series, manga, and official materials. Episode and chapter references are cited where applicable.

Character and scene imagery on this site is original artwork by Daddy Jim Headquarters, not screenshots or licensed imagery. Official cover art is used on three types of pages for editorial commentary:

  • Movie pages: theatrical posters and key visuals, credited to Toei Animation and Shueisha.
  • Game pages: official box art, credited to Bandai Namco, Atari, and other publishers.
  • Manga chapter pages: Jump Comics volume covers, credited to Shueisha and Akira Toriyama.

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