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Sayrune

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Sayrune is Adiane's personal Gunman, a shape-shifting Beastmen machine that first launches from the flagship Dai-Gunkai. Switching between a winged humanoid and a scorpion, it excels underwater and menaces Dai-Gurren during the sea crossing toward Teppelin.

Type: Gunman
Status: Destroyed
Name Origin: Seiryuu, the Azure Dragon of the East
Deployed From: Dai-Gunkai
Classification: Beastmen Mecha
Last Appearance: Episode 12
First Appearance: Episode 9
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Overview

Sayrune is the personal Gunman of Adiane, and it makes its entrance launching from the flagship Dai-Gunkai during the chase after the stolen Dai-Gunzan. It ranks among the rare Gunmen able to shift between two separate builds. Its default look is loosely humanoid, fitted with butterfly-style wings marked by menacing painted eyes. The design is deliberately provocative: read one way it is a long face crowned with a crest, insect-like bulging eyes, and a fanged mouth, yet the same shapes also suggest a female figure, the crest standing in for the head, the eyes for the chest, and the mouth for the lower body.

Its second layout takes the form of a scorpion, low and many-legged with enormous claws and a stinging tail, a streamlined shape that grants far better speed through water. The name traces back to Seiryuu, the eastern Azure Dragon, counted among the four guardian symbols of the Chinese constellations.

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Function

Above the waterline, Sayrune leans on a set of energy whips and tendrils potent enough to rip through rival machines, while its wings let it take to the air. The scorpion configuration fights with its pincers and stinger but handles poorly in the sky. Where the Gunman truly comes into its own is beneath the surface: both of its forms swim with striking speed and agility, and Adiane exploits this by hurtling into her targets at full velocity. She leaves the whips unused underwater, though whether that is a limitation or simply circumstance is never clarified. The wings also power a signature move called the Bloody Clasper, in which the machine spins at high speed and turns its wing edges into whirling blades that shred anything close by.

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Notable Users

Adiane pilots Sayrune, deploying it to disable the Dai-Gurren as the giant Gunman crossed the sea toward Teppelin. After wearing the vessel down, she locked Gurren Lagann in a grapple while Viral used the Dai-Gunkai to drag Dai-Gurren beneath the waves. Gurren Lagann bored through Sayrune's pincers and rescued the ship by spinning its drills as propellers, becoming quicker than Sayrune, which then lost its wings attempting a Bloody Clasper on the fleeing mecha. Cornered, Adiane resorted to seizing Nia in Sayrune's claws as a hostage, but Yoko fired through the machine's shoulder and forced it to release her. Stripped of any remaining defense, Sayrune was blown apart together with Adiane when the Dai-Gurren's cannons struck it at point-blank range.

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Frequently Asked Questions

Who pilots Sayrune?

Sayrune is the personal Gunman of Adiane, a Beastmen general.

What are Sayrune's two forms?

Sayrune can shift between a humanoid form with butterfly-style wings marked by painted eyes and a low, many-legged scorpion form with enormous claws and a stinging tail.

Where does Sayrune fight best?

Sayrune truly comes into its own underwater, where both of its forms swim with striking speed and agility, letting Adiane hurtle into targets at full velocity.

What is Sayrune's Bloody Clasper attack?

The Bloody Clasper is a signature move in which Sayrune spins at high speed and turns its wing edges into whirling blades that shred anything close by.

How is Sayrune destroyed?

After Gurren Lagann outmaneuvered it and Yoko shot Nia free from its grip, Sayrune was left without defenses and was blown apart along with Adiane by the Dai-Gurren's cannons at point-blank range.

Sources & Information

Looking for more on Sayrune? The Dragon Ball Wiki on Fandom has a dedicated page with community notes.

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This content is original writing by Daddy Jim Headquarters based on the Dragon Ball anime series, manga, and official materials. Episode and chapter references are cited where applicable.

Character and scene imagery on this site is original artwork by Daddy Jim Headquarters, not screenshots or licensed imagery. Official cover art is used on three types of pages for editorial commentary:

  • Movie pages: theatrical posters and key visuals, credited to Toei Animation and Shueisha.
  • Game pages: official box art, credited to Bandai Namco, Atari, and other publishers.
  • Manga chapter pages: Jump Comics volume covers, credited to Shueisha and Akira Toriyama.

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