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JoJo's Bizarre Adventure (fighting) cover art
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JoJo's Bizarre Adventure (fighting)

Game

JoJo's Bizarre Adventure is Capcom's 1998 CPS-3 arcade fighting game adapting Stardust Crusaders, sold in the West as JoJo's Venture. Its signature Stand Mode lets fighters call out their guardian spirit mid match for extra attacks and mobility, at the cost of added risk.

Genre: 2D fighting game
Platform: Arcade
Developer: Capcom
Publisher: Capcom
Release Year: 1998
Japan Release Date: 1998-12-02
North America Release Date: 1999-02-01
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Gameplay

Built on Capcom's established fighting game engine, the game uses power gauges for special and super moves alongside a new Stand Mode. Characters can summon or dismiss their Stand at will during a match, which changes their available moves and can grant extras like a double jump, but leaving the Stand out also means an opponent's hit on the Stand damages the user, adding a risk and reward layer on top of standard fighting game footsies.
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Premise

The game adapts Stardust Crusaders, Part 3 of the manga, in which teenager Jotaro Kujo awakens a Stand ability just as his mother's life is endangered by an uncontrolled one of her own. Jotaro and his grandfather Joseph Joestar set out to defeat the vampire Dio and his Stand using allies to save her, and the roster draws almost entirely from this arc's cast of heroes and villains.
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Release

Capcom releases the arcade board in Japan in December 1998 and in North America the following February under the title JoJo's Venture. Running on CPS-3 hardware, it becomes Japan's top earning arcade game in January 1999 and finishes as the third highest grossing arcade title of the year overall, success that leads directly to an expanded rerelease the following year.
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Sources & Information

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This content is original writing by Daddy Jim Headquarters based on the Dragon Ball anime series, manga, and official materials. Episode and chapter references are cited where applicable.

Character and scene imagery on this site is original artwork by Daddy Jim Headquarters, not screenshots or licensed imagery. Official cover art is used on three types of pages for editorial commentary:

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  • Game pages: official box art, credited to Bandai Namco, Atari, and other publishers.
  • Manga chapter pages: Jump Comics volume covers, credited to Shueisha and Akira Toriyama.

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