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Juzo Honenuki

Character

Mudman took the ground out from under Class 1-A and very nearly won with it. Juzo Honenuki entered U.A. on a recommendation, softens whatever he touches into sludge he can swim through, and eight years past the Final War stands as the No. 14 Hero.

Age: 15 at first appearance; 16 pre-timeskip; 24 currently
Eye: Black
Hair: Ash blond
Class: Class 1-B
Kanji: 骨抜柔造
Quirk: Softening
Gender: Male
Height: 174 cm (5'9")
Status: Alive
Birthday: June 20
Birthplace: Kanagawa Prefecture
Blood Type: AB
English Va: Dallas Reid
Debut Anime: Episode 15
Debut Manga: Chapter 26
Entry Route: U.A. Recommendation Entrance Exam
Japanese Va: Masamichi Kitada
Hero Ranking: No. 14 Hero
Fighting Style: Support combat
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Appearance

Pale, angular around the eyes, with beige hair spiked to a middling length, a flat nose, and small brows, Juzo would pass unremarked if not for his teeth, which sit outside the skin. No lips are visible, so the face reads as a skull, and nothing about his Quirk explains why. Kohei Horikoshi maintains he is good-looking regardless.

His hero costume is a dark bodysuit under a set of armor, topped by a full face mask. The helmet is rounded and elliptical, black-tinted, white lines crossing the visor, orange framing with black lines at the sides, and tufts of hair still escape at the back and chin. A retractable snorkel lets him breathe while swimming beneath softened surfaces. Three plates make up the chest piece, joined by thick metal shoulder straps with a red jewel-shaped scale set between them. Orange vambraces accented in yellow, plating across thighs, calves and upper arms, raised boots of green and orange built on pipe-like shafts, gloves and kneepads in white: that finishes it off. Eight years on, his features have sharpened, the chest plate has gone mechanical, and the helmet is sleeker.

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Personality

Losing sits badly with him, though he will let classmates take what they have earned, as he did at the Sports Festival. Around the class he stays calm and reads the room well. He worries about his friends: after his mistake in the Joint Training Battle's third round he wanted to make it right by them. Sen Kaibara keeps praising his soft and flexible thinking.

He has admitted he needs more stubbornness to win from a bad position. When Tenya Ida unveiled Recipro Turbo, Juzo recognized the situation had turned against him and pulled out, which reads as judgment rather than cowardice. He also refuses to sit through Neito Monoma's complaints about Class A, telling him to take it up with them directly, which Monoma proceeds to do.

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Abilities

Recommendation students start from a high bar, and Mashirao Ojiro credited Juzo's reflexes for stopping Heaven-Piercing Ice Wall, Shoto Todoroki's opener, before it could seal his team in. Softening turns anything non-living soft on contact, and a second touch undoes it. Ground becomes quicksand, movement stops, and the shape of a fight becomes his to set. Opponents who depend on their footing, Tenya and Ojiro among them, suffer badly for it. He can dive into softened material and swim through it, crossing a battlefield unseen, escaping something he cannot beat, or surfacing behind someone. Solid attacks turn to harmless goo before they reach him.

The mind is the other half of it. During Joint Training he catalogued his own teammates' flaws and built disadvantages for the other side out of them, then read their strategy off their known Quirks and habits. Knowing Shoto opens with ice, he let the ice arrive and softened it around Shoto's team. He also speaks English well enough to hold a conversation with Pony Tsunotori. That third round ended with Class 1-A's team immobilized until Recipro Turbo changed the arithmetic and he withdrew rather than grind out a fight he could not win.

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Frequently Asked Questions

What is Juzo Honenuki's Quirk?

Juzo Honenuki's Quirk is called Softening. It turns anything non-living soft to the touch, like quicksand, letting him immobilize surfaces or an opponent's footing on contact.

What is the weakness of Juzo Honenuki's Quirk?

The weakness of Juzo Honenuki's Softening Quirk is that a second touch undoes the effect, reversing whatever he has softened back to normal.

Who has the Softening Quirk in My Hero Academia?

Juzo Honenuki, the U.A. student and Pro Hero known as Mudman, has the Softening Quirk, which he uses to turn ground and other non-living surfaces into quicksand-like material he can swim through.

How strong is Juzo Honenuki?

Juzo Honenuki is strong enough to be recruited into U.A. through the Recommendation Entrance Exam, and his quick reflexes let him stop Shoto Todoroki's Heaven-Piercing Ice Wall before it could seal his team in. As an adult he becomes the No. 14 Hero.

Who is Juzo Honenuki?

Juzo Honenuki, known by the hero name Mudman, is a U.A. student in Class 1-B whose Softening Quirk lets him turn objects to quicksand and swim through them; as an adult he ranks as the No. 14 Hero.

Sources & Information

Looking for more on Juzo Honenuki? The Dragon Ball Wiki on Fandom has a dedicated page with community notes.

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This content is original writing by Daddy Jim Headquarters based on the Dragon Ball anime series, manga, and official materials. Episode and chapter references are cited where applicable.

Character and scene imagery on this site is original artwork by Daddy Jim Headquarters, not screenshots or licensed imagery. Official cover art is used on three types of pages for editorial commentary:

  • Movie pages: theatrical posters and key visuals, credited to Toei Animation and Shueisha.
  • Game pages: official box art, credited to Bandai Namco, Atari, and other publishers.
  • Manga chapter pages: Jump Comics volume covers, credited to Shueisha and Akira Toriyama.

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