Air Throw is a close-range physical technique that Sailor Mercury carries out in the 3DO fighting adaptation of Sailor Moon S. It belongs solely to that title and turns up nowhere in the manga or the animated versions of the story.
Among the moves handed to Sailor Mercury in the 3DO release of Pretty Soldier Sailor Moon S, Air Throw stands out as a purely physical maneuver. It has no counterpart anywhere else in the wider Sailor Moon canon and stays tied to that one game.
The technique leans on raw hand-to-hand force rather than Mercury's familiar water and ice powers, which is why the game classifies it as a physical option. It functions as a grappling strike built for the fighting-game format instead of for any story sequence.

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Air Throw is a close-range physical technique that Sailor Mercury carries out in the 3DO fighting adaptation of Sailor Moon S. It belongs solely to that title and turns up nowhere else in the franchise.
Sailor Mercury is the only character linked to Air Throw, executing it within Pretty Soldier Sailor Moon S on the 3DO platform.
No, Air Throw has no counterpart anywhere else in the wider Sailor Moon canon and stays tied to the 3DO fighting game alone.
Air Throw is a purely physical maneuver that leans on raw hand-to-hand force rather than Sailor Mercury's familiar water and ice powers, functioning as a grappling strike built for the fighting-game format.
Air Throw appears in Pretty Soldier Sailor Moon S, released for the 3DO console.
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