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Bishoujo Senshi Sailor Moon: Another Story

Game

A turn-based RPG for the Super Famicom set between the S and SuperS anime seasons, in which all ten Sailor Guardians fight a 30th-century sorceress and her Oppositio Guardians to protect Crystal Tokyo and the Silver Crystal.

Genre: Role-playing game (RPG)
Platform: Super Nintendo Entertainment System
Developer: Angel
Publisher: Angel
Release Year: 1995
Japan Release Date: 1995-09-22
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Story

The plot picks up right after Sailor Moon S. A sorceress named Apsu arrives from the 30th century leading the Oppositio Guardians, intent on rewriting the past and seizing the Silver Crystal; she revives villains the Guardians had already defeated and turns some reformed characters against them. Guided by the spirits of the Four Kings of Heaven, the Sailor Guardians pursue the Rose Crystal, called the Barazuisho, to set history right and save Crystal Tokyo.
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Gameplay and Battle System

Exploration uses a top-down view in towns and dungeons in a style comparable to Chrono Trigger, with item collection and random encounters resolved on separate battle screens. All ten Guardians are playable, though only five can sit in the active party at once and certain story scenes narrow the roster further. Combat mixes physical and magical attacks with support items, and compatible pairs or trios of Guardians can unleash cooperative Link Techniques; collecting hidden puzzle pieces depicting the cast unlocks a bonus, and the ending changes depending on performance against the final boss.
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Development and Reception

Angel developed and published the game over roughly two years, largely with the team behind earlier Super Famicom Sailor Moon titles, directed by Joji Yuno. The manga's third story arc was still unfinished during production, which the director later called a reckless basis for an original tie-in story. Released September 22, 1995 in Japan only, it sold over 33,000 copies in its first week according to Famitsu, drew a 23 out of 40 from that same magazine, and is often cited by retrospective fan sites as the strongest Sailor Moon game of the 16-bit era; English fan translation patches exist, most recently updated in 2019.
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Sources & Information

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This content is original writing by Daddy Jim Headquarters based on the Dragon Ball anime series, manga, and official materials. Episode and chapter references are cited where applicable.

Character and scene imagery on this site is original artwork by Daddy Jim Headquarters, not screenshots or licensed imagery. Official cover art is used on three types of pages for editorial commentary:

  • Movie pages: theatrical posters and key visuals, credited to Toei Animation and Shueisha.
  • Game pages: official box art, credited to Bandai Namco, Atari, and other publishers.
  • Manga chapter pages: Jump Comics volume covers, credited to Shueisha and Akira Toriyama.

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