
In this chapter of Sakamoto Days, Kindaka convinces Shin to grow his ESP instead of chasing brute strength he can never reach. Nagumo reveals the association's hidden fortune teller, now jailed underground, and Shin and Heisuke deliberately get themselves imprisoned to train beside her.
Sparring on a basketball court, Kindaka reads Shin's assault and trips him with an untied lace exactly as intended, then boots him aside and strikes Heisuke before the sniper can fire. Kindaka refuses another round, laying out a hard truth: Shin has hit the ceiling of his body, and his natural build means he will never rival Sakamoto or the Order through muscle alone. The answer, Kindaka argues, is not imitating Sakamoto but sharpening his psychic ability, and Shin admits he needs a teacher for that.
Nagumo arrives and points to the only other esper inside the association, a reclusive fortune teller whose predictions land with perfect accuracy. The pair explain that roughly four-fifths of the JAA's decisions once rested on her readings and that no bullet could ever touch her. Mistakes tied to Kei Uzuki bred distrust, and she was cast into the JAA's subterranean prison beneath Okutabi Castle, a brutal place split into three tiers according to how depraved its inmates are. Shin instantly sees a chance to train.
Shin and Heisuke report to the JAA Assassin Support Center and surrender, and both are convicted of abetting Sakamoto's offenses and shipped off to the jail. Lu scolds them, worrying over the shop's image while breaking the news to Aoi, though Shin explains his reasons. Elsewhere, Nagumo asks how Kindaka plans to justify all this to Sakamoto, and Kindaka replies that Sakamoto never needs to find out.
Kindaka convinces Shin to abandon a strength-based approach and instead develop his ESP. Nagumo introduces the concept of the JAA's fortune teller, an esper of flawless accuracy who once guided most of the association's decisions before being imprisoned over failures connected to Kei Uzuki. The JAA Jail is revealed as a three-tiered dungeon under Okutabi Castle. Shin and Heisuke voluntarily surrender and are sentenced to the jail so Shin can seek out the fortune teller as a mentor.
The chapter is titled Kokoro Atari, rendered in English as I Know Someone, and opens the JAA Jail Arc within Volume 20. It appeared in issue 40 of 2024 on September 2, 2024, across nineteen pages. Atari, the fortune teller, is named and referenced here for the first time, while Sakamoto, Osaragi, Kei Uzuki, and Aoi feature only in mention. Piisuke is also present.

Naruto vs Luffy with the twist nobody asked for: Luffy tickled Hinata on date night, and she kind of liked it. We break down the whole fight and commit to a winner....

There are no women on Namek. That isn't an oversight, it's the biology. Why we handed Piccolo the one thing his own species rules out, and why it had to be trap soul....
In Chapter 180, titled I Know Someone, Kindaka convinces Shin Asakura to develop his ESP instead of relying on physical strength, and Shin and Heisuke deliberately get themselves imprisoned in the JAA Jail to train under the fortune teller Atari.
Atari is introduced in Chapter 180 as the JAA's reclusive fortune teller, an esper whose predictions once guided most of the association's decisions before she was imprisoned over failures tied to Kei Uzuki.
Shin and Heisuke surrender to the JAA Assassin Support Center and are convicted of abetting Sakamoto's offenses so they can be sent to the JAA Jail and train alongside Atari.
The JAA Jail is revealed in Chapter 180 as a three tiered underground prison beneath Okutabi Castle, with inmates sorted by how depraved they are.
Chapter 180 was published in issue 40 of 2024 on September 2, 2024, opening the JAA Jail Arc in Volume 20.
Looking for more on Chapter 180? The Dragon Ball Wiki on Fandom has a dedicated page with community notes.
View on FandomThis content is original writing by Daddy Jim Headquarters based on the Dragon Ball anime series, manga, and official materials. Episode and chapter references are cited where applicable.
Character and scene imagery on this site is original artwork by Daddy Jim Headquarters, not screenshots or licensed imagery. Official cover art is used on three types of pages for editorial commentary:
Official resources:
Daddy Jim Headquarters maintains this encyclopedia. If you spot an error, a translation issue, or something that doesn't look right, let us know.