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Horn Cannon

Character

Horn Cannon gives Pony Tsunotori an arsenal she grows on her own head. She snaps her horns loose and fires them like artillery, then steers a handful of them through the air by hand, all while a replacement set pushes back into place almost at once.

Japanese: 角砲
Quirk Type: Mutant
Anime Debut: Episode 95
Manga Debut: Chapter 203
Quirk Range: Long Range
Requirement: Keratin ingestion to keep the horns durable
Quirk Category: Class 1-B Quirk
Remote Controlled Horn Limit: 4
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Overview

This Mutant Quirk belongs to Pony Tsunotori of Class 1-B, and it surfaces in Chapter 203 of the manga alongside Episode 95 of the anime. The premise is simple: the horns crowning her head come off, and once free they become long range weapons.

The Ultra Archive databook printed the name well before the story itself confirmed it. Fans often line the power up beside Fierce Wings, since Keigo does much the same trick with feathers that Pony does with horns.

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Mechanics

Pony can unload horn after horn without pausing, because fresh ones regenerate on her scalp nearly the moment the old ones leave. Up to four of the launched horns stay under her remote command, letting her bend their flight path mid air and curl them around cover. To direct those floating horns she raises her hands beside her head, miming the shape of the horns she is steering.

Raw output backs the trick up. Her horns pinned down Mezo Shoji despite his considerable physical strength, and they shoved Tetsutetsu Tetsutetsu away even with his body hardened into metal. The curve of each horn suits piercing and staking an opponent in place. They also serve as transport, hauling Pony or several allies and cargo at once, though anything they carry drags their speed down sharply.

The horns are not unbreakable, and keeping them tough demands that Pony eat keratin. There is a cruder counter as well: grab her horns and hold them still, and the Quirk simply cannot start. Her named techniques include Horn Dash Hammer, a tandem move where Tetsutetsu turns to steel and Pony's controlled horns hurl him at a target, first thrown at Shoto Todoroki during the Joint Training Battle. Thunder Horn sends a volley downrange while four steerable horns hover in reserve for support and ambushes, first used on Mezo Shoji in that same event. Horn Surf has her riding her own horns to move or withdraw, and two of them alone are enough to hold her weight.

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Notable Users

Pony Tsunotori is the only known holder. Her partner in Horn Dash Hammer is Tetsutetsu Tetsutetsu, whose Steel Quirk supplies the projectile she throws, and the Joint Training Battle supplied her showcase opponents in Shoto Todoroki and Mezo Shoji.

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Frequently Asked Questions

How does Pony's horn quirk work?

Horn Cannon lets Pony Tsunotori snap the horns off her head and fire them as long range projectiles, with fresh horns regenerating almost immediately. She can steer up to four horns at once by raising her hands and miming their shape, and the horns are strong enough to pierce or pin down opponents.

Who is the girl with horns in MHA?

The girl with horns in My Hero Academia is Pony Tsunotori, a Class 1-B student whose Mutant Quirk, Horn Cannon, lets her detach and fire the horns growing from her head.

What type of Quirk is Horn Cannon?

Horn Cannon is a Mutant Quirk with long range classification, first appearing in Chapter 203 of the manga and Episode 95 of the anime.

What are Pony Tsunotori's named Horn Cannon techniques?

Pony Tsunotori's named techniques include Horn Dash Hammer, where Tetsutetsu Tetsutetsu turns to steel and gets thrown by her controlled horns, Thunder Horn, a volley of horns with four more held in reserve, and Horn Surf, where she rides her own horns to move or retreat.

What is the weakness of Horn Cannon?

Horn Cannon's horns are not unbreakable and require Pony Tsunotori to eat keratin to stay durable, and simply grabbing and holding her horns still is enough to stop the Quirk from working.

Sources & Information

Looking for more on Horn Cannon? The Dragon Ball Wiki on Fandom has a dedicated page with community notes.

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This content is original writing by Daddy Jim Headquarters based on the Dragon Ball anime series, manga, and official materials. Episode and chapter references are cited where applicable.

Character and scene imagery on this site is original artwork by Daddy Jim Headquarters, not screenshots or licensed imagery. Official cover art is used on three types of pages for editorial commentary:

  • Movie pages: theatrical posters and key visuals, credited to Toei Animation and Shueisha.
  • Game pages: official box art, credited to Bandai Namco, Atari, and other publishers.
  • Manga chapter pages: Jump Comics volume covers, credited to Shueisha and Akira Toriyama.

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