
Class 1-B's loudest mouth is also its sharpest reader of a battlefield. Neito Monoma borrows other people's Quirks and privately resents needing to, convinced he is scenery rather than a lead, and then spends the Final War proving a supporting part can decide the entire show. Eight years later he is Japan's No. 10 Hero.
The tilted head and half-lidded eyes do most of the work. Neito habitually looks like he is enjoying a joke at someone else's expense, an impression built from periwinkle irises with white pupils, outer corners angled downward, and a permanent smirk. Blond hair parted to the right grows shorter toward the back of his skull, the bangs long enough to curtain one eye. The light novels concede that he is handsome.
He fights in a double-breasted tuxedo, black, its two tails nearly reaching his ankles, worn over an upturned shirt collar and a blue dotted tie. Two belts ring his waist and three clocks hang from them so he can track how long a borrowed Quirk has left. After graduating he is taller and leaner, the hair reworked into twin slick fringes, and the tuxedo survives with teal accents and a pair of golden clock earrings serving the same purpose as the stopwatches.
Who he is depends entirely on the audience. Aimed at Class 1-A he is loud, sarcastic, and relentlessly mocking; aimed at anyone else he is calm, intelligent, and genuinely kind. The grudge is about attention. The U.S.J. Incident made 1-A the famous first-years, and Neito wants that spotlight for his own class badly enough to vent it as constant abuse of theirs. Katsuki Bakugo's arrogance keeps confirming his worst theory about them. Itsuka Kendo has knocked him unconscious ninety-nine times since he enrolled, which measures how far the tirades run.
Underneath sits an inferiority complex. He praises his classmates freely and doubts himself constantly, relieved when a bracket spares him from facing 1-A directly. He sorts the world into main characters, whose Quirks suit heroism, and side characters, whose Quirks do not. His classmates get to be leads. He does not, because Copy is worthless without someone standing nearby, and adults told him so throughout childhood. Hitoshi Shinso, saddled with a power nobody calls heroic, therefore registers as a kindred case, and it is why Neito fights dirty, blaming Katsuki for All Might's retirement purely to make Izuku Midoriya snap.
The kindness is just as real. He hands Class 1-B a Sports Festival strategy and lets them vote on it, comforts Setsuna Tokage after her loss, and calms Eri despite frightening her at first. His peers respect him and pointedly never say so, likely to starve the ego. Schoolwork is the hole in the resume, bad enough to land him in remedial lessons.
He announces himself at the U.A. Sports Festival by having Class 1-B finish deliberately low in the Obstacle Race, which he correctly reads as a preliminary that cuts nobody, letting his class study everyone else's Quirks while concealing their own. In the Cavalry Battle he lifts Explosion from Katsuki and Hardening from Eijiro Kirishima and blindsides Katsuki twice with them, and from the stands he is one of very few, Pro Heroes included, to read Ochaco Uraraka's true plan against Katsuki while it is still unfolding.
The Joint Training Battle's last round is his showcase and his ceiling. He has Hitoshi fake Ochaco's scream with Persona Chords to catch Izuku scouting, then needles him about All Might until One For All slips its leash. Once Izuku has it under control again, Neito gets a hand on him anyway, only to discover that an Accumulation-type Quirk gives him nothing but the strength Yoichi Shigaraki started with. Ochaco puts him down with Gunhead Martial Arts, and even captured he lands a delayed Twin Impact borrowed from Nirengeki Shoda to slow Izuku's pursuit.
Copy duplicates a Quirk on skin contact and keeps it about five minutes, later ten, unless he stays in contact with the owner. He holds four at once, needs roughly ten seconds to switch, and cannot use anything requiring a stored resource, calling powers like Rewind blanks. What he can do is combine borrowed Quirks into something none of their owners would have thought of, which is what makes the Final War plan work: Kurogiri's Warp Gate to scatter both sides across Japan and contain the fighting, and Shota Aizawa's Erasure, sustained by keeping hold of him, to shut Tomura's Quirks down. He recoils from that assignment at first, certain a bit player cannot carry it, until Vlad King tells him everyone is needed, then seizes the puppet master part with open delight and insists everyone know whose Quirk held Tomura in place. A statue of him goes up outside U.A. for it, he reconciles with Katsuki along the way, and eight years on, as the Pro Hero Phantom Thief, he holds the No. 10 spot on the Hero Billboard Chart JP.

Naruto vs Luffy with the twist nobody asked for: Luffy tickled Hinata on date night, and she kind of liked it. We break down the whole fight and commit to a winner....

There are no women on Namek. That isn't an oversight, it's the biology. Why we handed Piccolo the one thing his own species rules out, and why it had to be trap soul....
Neito Monoma graduates from Class 1-B and goes on to become a Pro Hero known as Phantom Thief. His plan using borrowed Quirks to trap Tomura Shigaraki proves decisive in the Final War, and eight years later he holds the No. 10 spot on the Hero Billboard Chart JP.
According to the My Hero Academia light novels, Neito Monoma is conceded to be handsome, despite his smirking, sarcastic demeanor toward Class 1-A.
No, Neito Monoma never becomes a villain. He remains a hero course student and later a Pro Hero, ultimately playing a key role in trapping Tomura Shigaraki during the Final War.
Neito Monoma is loud and mocking toward Class 1-A specifically because he resents the attention the class received after the Unforeseen Simulation Joint attack made them famous. Underneath the abuse is an inferiority complex: he doubts his own Quirk is heroic and privately believes his classmates deserve to be the leads while he stays a side character.
Neito Monoma's Quirk is Copy, which lets him duplicate another person's Quirk through skin contact and use it for about five to ten minutes. He can hold up to four copied Quirks at once but cannot copy abilities that rely on a stored resource.
Looking for more on Neito Monoma? The Dragon Ball Wiki on Fandom has a dedicated page with community notes.
View on FandomThis content is original writing by Daddy Jim Headquarters based on the Dragon Ball anime series, manga, and official materials. Episode and chapter references are cited where applicable.
Character and scene imagery on this site is original artwork by Daddy Jim Headquarters, not screenshots or licensed imagery. Official cover art is used on three types of pages for editorial commentary:
Official resources:
Daddy Jim Headquarters maintains this encyclopedia. If you spot an error, a translation issue, or something that doesn't look right, let us know.