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Haruma

Character

Haruma is a towering assassin under Slur in X's Organization, one of the orphans from the failed Al-Kamar program. Turning the rules of sport into a killing method with a set of iron shot-put balls, this laid-back fighter stands as a major foe when the Century's Assassin Exhibition unfolds.

Age: 24
Eyes: Black
Hair: Blond
Gender: Male
Height: 198 cm
Status: Deceased
Weapon: Shot-put Ball
Weight: 94 kg
Jp Name: ハルマ
Birth Date: October 13th
Occupation: Assassin
Affiliation: X's Organization; Al-Kamar Orphanage (Former)
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Appearance

A pink swirl painted onto his face and deep-set black eyes kept almost always closed set Haruma apart. He stands tall and lean at nearly two meters, slicks his blond hair straight back, and keeps to a wrinkled white shirt, black trousers, and boots. Golden triangular earrings hang at his ears, and a brown belt strung with four holders keeps his iron shot-put balls close at hand.

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Personality

An easy calm defines Haruma, who orders a glass of mineral water inside a diner packed with assassins and politely asks that a JAA executive come see Slur. A caring streak surfaces too: he passes a rattled executive a sports drink, tells him to breathe deep and unwind, and even lifts the man's gun away so the others hold their fire. He roots for Toramaru to keep sharpening her skills after she spars with Gaku. Beneath the manners lies a rigid code, since he reasons that his sheer talent would make plain killing unfair, so he chains himself to the rules of various sports to drag a fight down toward his rival's level, a habit he calls killing sportsmanship. He honors those self-set limits so fully that after granting Shin a loss he will not kill him, no matter his fury, because that would spit on the rules.

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Abilities

Haruma assembles his whole style from ball games and field events, driven by his beliefs about how a kill should look; his repertoire covers hurling the javelin and throwing the discus, spiking a volleyball, bowling, booting a soccer ball, tossing an American football, and slinging a handball. His power runs high, letting him plow through packs of assassins, loft a cast-iron shot-put ball skyward without strain, and burst free of iron chains, and Shishiba likens his might to Hyo's. Durability keeps pace: he absorbs minigun rounds fired point-blank into his head and chest without a scratch, takes a strike from Shin's special gauntlet, and even after Shin bursts his eardrums and ruins his balance he keeps swinging and walks off. His arsenal is four shot-put balls he treats as sporting gear, once serving one like a volleyball to punch a hole through a diner and blow the upper body off an assassin in one stroke, and during the museum raid he unfolds a collapsible javelin-shaped pole in a bid to kill Taro Sakamoto.

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Frequently Asked Questions

Who is Haruma in Sakamoto Days?

Haruma is a towering assassin working for Slur in X's Organization, one of the orphans raised in the failed Al-Kamar program.

What is Haruma's fighting style in Sakamoto Days?

Haruma fights using four iron shot put balls styled after various sports, incorporating moves borrowed from javelin, discus, volleyball, bowling, soccer, football, and handball.

Why does Haruma call his fighting style killing sportsmanship?

Haruma believes his talent would make a straight fight unfair, so he binds himself to the rules of different sports to level the field with his opponents, a code he calls killing sportsmanship.

How strong is Haruma in Sakamoto Days?

Haruma is immensely powerful and durable, able to plow through groups of assassins and shrug off point blank minigun fire without injury.

Why didn't Haruma kill Shin Asakura in Sakamoto Days?

Haruma refused to kill Shin Asakura after granting him a loss in their fight, since breaking his own sporting rules by killing him would violate his personal code.

Sources & Information

Looking for more on Haruma? The Dragon Ball Wiki on Fandom has a dedicated page with community notes.

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This content is original writing by Daddy Jim Headquarters based on the Dragon Ball anime series, manga, and official materials. Episode and chapter references are cited where applicable.

Character and scene imagery on this site is original artwork by Daddy Jim Headquarters, not screenshots or licensed imagery. Official cover art is used on three types of pages for editorial commentary:

  • Movie pages: theatrical posters and key visuals, credited to Toei Animation and Shueisha.
  • Game pages: official box art, credited to Bandai Namco, Atari, and other publishers.
  • Manga chapter pages: Jump Comics volume covers, credited to Shueisha and Akira Toriyama.

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