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Colonnade Chamber

EpisodeEp. 256

A demonic beast slips into the ball as Guts' party enters the grounds, but their path to Farnese is barred by Serpico, who lures Guts into a pillared hall built for his rapier. The Black Swordsman accepts the rematch and shatters the first column to open their duel.

Publication Date: 2005-04-22
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Summary

Schierke lulls the gate guards into a trance so the party can cross into the courtyard unhindered. As they move, both she and Guts sense something wrong, he through his Brand of Sacrifice and she through her tie to the astral world. A dense fog, the same kind that rolled in at the beach, spreads across the square, and before the sentries there can react, a demonic creature tears them apart just out of the group's sight. Rounding the corner, it reveals its silhouette, then breaks into a run straight past the party and into the banquet hall.

Knowing the intrusion means chaos is near, Guts urges everyone forward. They reach the main entrance, held by nearly a dozen guards, but rather than have Schierke charm them all, she redirects the group around the building, having caught a telepathic call from Serpico, who still wears her hair around his finger and waits at the side door.

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Key Events

The side entrance stands unguarded, and the party steps into a dim, torchlit room crowded with columns as thick as a grown man. Serpico emerges from behind one and recounts the chamber's past: the Kushan once seized Vritannis and raised this hall during their rule, and after the city's people drove them out, they kept it as a monument to that triumph. Fully aware of why Guts has come, Serpico declares he will not let them reach Farnese and offers Guts the rematch he wanted.

Though Schierke and Isidro can scarcely believe Serpico means to fight, Guts steps up and accepts, calling their clash inevitable, and the children grudgingly allow it, certain neither man will go all out. Drawing the Dragon Slayer, Guts finds every stance blocked by the pillars, and Serpico explains that the tight forest of columns favors his jabbing rapier. Complimenting the strategy, Guts swings hard enough to demolish the nearest pillar, and Serpico dodges the follow through.

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Notes

The colonnade is modeled on the two tiered arches of the Mosque Cathedral of Cordoba in Spain. This nineteen page chapter belongs to the Millennium Falcon Arc and ran in Young Animal issue 9 on 22 April 2005.

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Frequently Asked Questions

What happens in Berserk chapter 256, "Colonnade Chamber"?

In "Colonnade Chamber," Guts' party sneaks into the Vandimion estate while Schierke charms the gate guards, but Serpico intercepts them in a pillared hall built for his rapier style and challenges Guts to the rematch he has wanted.

Who blocks Guts' path to Farnese in "Colonnade Chamber"?

In "Colonnade Chamber," Serpico blocks Guts' path to Farnese, leading him into a hall crowded with columns and declaring that he will not let the group reach her.

Why does the colonnade favor Serpico's fighting style?

In "Colonnade Chamber," the tight forest of pillars favors Serpico's jabbing rapier, since the columns block Guts from swinging the wide Dragon Slayer freely.

What real building inspired the colonnade in this chapter?

The colonnade in this chapter is modeled on the two tiered arches of the Mosque Cathedral of Cordoba in Spain, according to the chapter's notes.

What warns Guts that danger has entered the ball?

In "Colonnade Chamber," Guts senses danger through his Brand of Sacrifice and Schierke through her tie to the astral world, just before a demonic creature kills the gate guards and races into the banquet hall.

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This content is original writing by Daddy Jim Headquarters based on the Berserk anime series, manga, and official materials. Berserk was created by Kentaro Miura, published by Hakusensha, and animated by OLM. All rights to Berserk and its characters belong to their respective owners. Episode and chapter references are cited where applicable.

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