
The 186th chapter of Jujutsu Kaisen, Part 5 within the Tokyo No. 2 Colony run, launches the brawl between Kinji Hakari and Hajime Kashimo as Gojo's prized student bares the self-healing core of his jackpot domain.
Charged off a domain jackpot, Hakari hurls himself at Kashimo. Facing one of Satoru Gojo's standout students thrills the old sorcerer as Hakari finally shows what he can truly do.
Loaded with cursed energy, Hakari charges forward to free Panda, his right hook landing hard enough to strip the staff from Kashimo and hurl him through stacked containers. Allowing no recovery, he presses with a flying dropkick and a trailing leg swing that just clips the foe's nose yet still dents a crate and tips it over. The protective electrification around Kashimo barely tingles against Hakari's raw output, an effect that impresses the elder into asking who he is. The two trade names, and Hakari realizes this is the hundred-point player he has been after. They settle a wager: he wants the points, while Kashimo wants whatever Hakari can tell him of Sukuna.
A sudden bonus surge from the jackpot pulls Hakari's attention away, and Kashimo seizes it to pile on hits, only to sour when his target puts up no fight. As Kashimo starts warning him not to disappoint, the Jujutsu High student cuts the words off with a sharp jaw-cracking right that launches him, poses, then tacks on a flying knee that draws grudging praise. Kashimo snatches the kneeing leg and answers with a spinning elbow, but Hakari weathers it and breaks the hold by caving in the ground beneath them. Once charged, Kashimo looses the same lightning that downed Panda; Hakari slips a direct head hit, though the blast tears his arm clean off.
Convinced his enemy cannot bounce back in time, Kashimo charges in, only to eat a kick and then a punch thrown by the very arm just severed. He pegs it as reverse cursed technique, yet Hakari never studied that; the boundless cursed energy from the jackpot mends him on its own. Across four minutes and eleven seconds, the exact runtime of Admiring You, the theme tied to Private Pure Love Train, killing him is effectively off the table. When that window closes, his technique and energy reset, letting him reopen the domain instantly. So long as the jackpot keeps coming up, the loop of immortality and domain expansion runs without end.

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Chapter 186, Tokyo No. 2 Colony Part 5, launches the brawl between Kinji Hakari and Hajime Kashimo, with Hakari freeing Panda and unveiling the self-healing core of his jackpot domain.
In Chapter 186, Kashimo assumes Hakari uses reverse cursed technique, but Hakari never studied it; the boundless cursed energy from his domain jackpot mends his wounds on its own.
Chapter 186 explains that Hakari's deathless window runs four minutes and eleven seconds, the exact runtime of Admiring You, the theme tied to his domain Private Pure Love Train.
Chapter 186 shows Hakari's domain, Idle Death Gamble, which on a jackpot grants him unlimited cursed energy, automatic healing, and the ability to instantly reopen the domain, forming an endless loop of immortality.
In Chapter 186 Hakari fights Hajime Kashimo, the hundred-point player he had been searching for; the two trade names and settle a wager over points and information about Sukuna.
Looking for more on Chapter 186? The Jujutsu Kaisen Wiki on Fandom has a dedicated page with community notes.
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