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动画师

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浏览龙珠宇宙中所有的动画师。

松尾朱美

日本动画美术工作者,在初代龙珠系列55集中担任描线上色工作,于系列最早的播出期间为其视觉根基作出贡献。

关朱美

日本动画美术工作者,在初代龙珠、龙珠Z电视剧及多部院线电影中贡献原画与中间画工作,于整个系列中保持视觉一致性。

野村明彦

日本动画师,为多集《龙珠》提供中割动画,并为《龙珠Z》剧场版贡献原画,支撑了该系列的视觉连贯性。

松本明子

日本动画师,为初代《龙珠》系列19集提供中割动画,并参与多部《龙珠》剧场版,确保了关键战斗段落的视觉流畅。

中野明子

高产的日本动画师,为初代《龙珠》与《龙珠超》贡献原画,并作为作画监督在跨越多种类型的众多当代动画作品中广泛工作。

佐佐木明子

日本动画师,为初代《龙珠》系列五集贡献中割动画,支撑了跨越多个篇章的早期系列动画。

金田明夫

生于东京的日本艺术家,为初代《龙珠》系列贡献描线与上色工作,同时也在当代动画项目中从事配音工作。

片田明夫

日本动画师,为初代《龙珠》系列47集提供大量原画,并为四部重要《龙珠Z》剧场版担任原画,奠定了贯穿该系列的稳定动作编排。

稻上晃

日本动画师,1963年12月23日出生,为《龙珠Z》与《龙珠GT》贡献原画,担任多集《龙珠GT》的作画监督,并广泛参与光之美少女系列。

加藤明

日本中割动画师,为《龙珠Z》电视集数贡献结构性的动画工作,在系列激烈的战斗段落中提供动作连贯性。

青木麻美

日本动画师,以在初代《龙珠》系列中的特效工作而闻名,为该剧的视觉冲击力作出贡献。

近藤步

日本动画师,为龙珠Z绘制中间帧动画,并在多部动画及原创动画录像作品中担任美术指导和背景美术。

小野步

日本导演兼动画师,执导了多集龙珠超并在全剧担任原画,以充满动感的动作场面而著称。

李文善

日本美术指导兼背景美术,为龙珠超和龙珠大魔做出了大量贡献。在两部系列中参与了多个关键剧集与篇章。

平尾千秋

日本特效美术,为龙珠GT、龙珠Z电影以及横跨整个龙珠系列、纵贯数十年的剧场版作品贡献视觉特效。

横山千草

日本背景美术,参与了龙珠Z的31集制作及三部剧场版电影,为弗利萨篇、沙鲁篇与魔人布欧篇奠定了视觉深度。

田中千寻

日本作画监督,在龙珠超宇宙生存篇期间监督了多个关键剧集,统筹了大会中一些最激烈、视觉要求最高的时刻。

上杉千香子

日本动画师,其中间帧与原画工作横跨龙珠Z的21集,从弗利萨对决直至沙鲁游戏大会。

久保田誓

久保田誓是一位多才多艺的动画师,塑造了现代龙珠的面貌,曾在大魔和超级英雄担任总作画监督,并为龙珠超:布罗利贡献原画。

松田千织

日本动画师,原画作品横跨原版龙珠系列、GT与龙珠Z电视版,外加龙珠超第44集及多部剧场版电影。

川村千鹤子

日本中间帧动画师,为龙珠Z剧集贡献中间帧动画,支撑了该系列快节奏的战斗场面。

周润发

香港动作电影传奇,在2009年真人改编电影《七龙珠:进化》中饰演龟仙人,为这位武术大师带来了他标志性的从容气派。

三木大树

日本画师,在向鸟山明请求创作主导权后,为《龙珠 在线》游戏设计了大部分原创角色,创造出新的反派与配角阵容。

比留间大介

日本中间帧动画师,为初代《龙珠》系列五集及龙珠Z篇章中的特定集数绘制过渡帧,在关键战斗中支撑角色动作。

滨野荣治

滨野荣治是一位日本背景美术师,以参与《龙珠大魔》及多部《光之美少女》电视系列而闻名。

伊藤英治

日本美术指导,参与了《龙珠》早期制作。伊藤在该系列最初的动画播出期间提供了视觉设计工作。

伊藤荣子

伊藤荣子是一位日本背景美术师,在该系列的经典时代参与了龙珠Z及龙珠Z系列电影。

井上英纪

井上英纪是一位日本动画师,以参与龙珠Z的原画工作及在《海贼王》、《圣斗士星矢》等众多动漫系列中担任关键角色而闻名。

宫本绘美子

宫本绘美子是一位作画监督,为《龙珠大魔》第12集贡献了总作画监督工作,将她在《光之美少女》及动作动漫方面的丰富经验带入龙珠系列。

上杉惠美子

日本动画师,为初代《龙珠》系列贡献了原画与中间帧工作,帮助呈现早期篇章。

丸尾惠美

丸尾惠美是一位日本视频剪辑师,以龙珠改及其他动漫作品的高清剪辑工作而闻名。

木村惠理子

专攻中间画的日本动画师,在1990年代至2000年代为《龙珠Z》电影及电视作品贡献力量。

小笠原悦子

日本背景美术师,为最初的《龙珠》电影及早期《龙珠Z》电影绘制了场景环境。

尤金·艾森

尤金·艾森是一位作画监督,在《龙珠超》宇宙生存篇期间负责监修了数集高难度剧集,包括以克林为主角的关键比赛时刻以及新超级战士的诞生。

费尼奥·N

日本美术师兼动画师,通过集英社创作《龙珠》宣传美术。以充满活力的《七龙珠爆裂激战》插画和活跃的社交媒体形象而闻名。

伊藤文绘

日本上色描线美术师,参与了《龙珠Z》及其他动画作品的上色与精修工作。

小野岛文子

日本中间画动画师,在动画早期时代参与了最初的《龙珠》系列及其他动画作品。

武田冬人

集英社编辑,在完全体沙鲁篇期间接手《龙珠》并引导该系列走向完结。以在最终章扩展撒旦先生的戏份而闻名。

片之坂吾市

背景美术师,为《龙珠Z》和《龙珠GT》以及多部剧场版电影和其他知名动画作品贡献了场景设计。

岩波春树

日本分镜师,为原版《龙珠》动画系列贡献了视觉规划。

铃木初枝

日本动画中割师,为37集《龙珠》绘制过渡帧,并参与了剧场版电影的动画制作。

古泽秀明

日本动画师,为原版《龙珠》系列提供中间帧动画工作,并在数十年间为众多动画作品作出广泛贡献。

工藤秀明

日本背景美术师,为《龙珠》和《龙珠Z》提供背景美术,为八部《龙珠》剧场版电影构建了视觉环境。

马庭秀明

日本动画师,其丰富的署名涵盖《龙珠GT》、《龙珠Z》以及电影《龙珠超:超级英雄》中的角色设计、原画与导演工作,参与了多个篇章的改编。

西川秀明

日本动画师兼漫画家,其动画工作包括为《龙珠》及其首部电影绘制中割动画,同时拥有丰富的漫画绘制署名。

井上秀树

日本动画师,其原画工作支撑了《龙珠GT》和《龙珠Z》,并为众多动作密集的动画系列作出广泛贡献。

山崎秀树

山崎秀树是一位作画监督,执导了《龙珠超》第90集,把控了宇宙生存篇墙壁修行段落中悟空与悟饭之间的激烈交锋。

冲本英子

日本动画师,为《龙珠》和《龙珠Z》电视系列提供原画,并参与了包括布罗利、库拉之复仇和史拉格大人在内的多部剧场版电影。

酒井英子

日本美术师,专长于《龙珠Z》及多部《龙珠》剧场版电影的描线上色完稿工作,负责色彩一致性与视觉润色。

新井秀典

传奇日本音效设计师,为《龙珠》全系列动画和电影创造了标志性音效,于2026年1月退休。

金子博明

日本背景美术师,其环境美术支撑了《龙珠Z》,为赛亚人战斗及之后的视觉世界作出贡献。

清水广明

日本动画师,为原版《龙珠》横跨多个篇章提供原画,并为众多以动作为核心的动画作出广泛贡献。

山下博文

日本中割动画师,为原版《龙珠》系列贡献了中间帧动画。

伊藤裕子

一位造诣深厚的动画上色师,塑造了早期《龙珠》的视觉面貌。她的描线上色工作出现在原版系列的多个篇章中。

野田宏子

一位动画师兼配音演员,为《龙珠》从事过中割动画工作。她的技术功底帮助在系列早期制作中填补关键帧。

横山宏子

一位上色与色彩美术师,在《龙珠》关键的中段篇章中为其视觉润色作出贡献。她的色彩工作点缀了天津饭篇、短笛大魔王篇和短笛二世篇。

石上博美

石上博美是一位作画监督,执导了《龙珠大魔》第11集,并为多部《龙珠》作品贡献了动画,将丰富的动作动画专长带入该系列。

松下博美

一位技艺娴熟的原画师,出生于长野,在《龙珠Z:死亡之地》中绘制了关键时刻。她在多部重要动画系列中的工作展现出对动态动作场面的驾驭力。

小野博美

一位造诣深厚的动画师,为《龙珠Z》从事过中割动画工作。她在流畅运动方面的技术工作横跨数十年间的众多动画作品。

斋藤博美

一位描线上色专家,为《龙珠》和《龙珠Z》共计超过50集上色。她大量的工作帮助在多个篇章中确立了该系列鲜明的视觉特色。

白上博美

一位为《龙珠Z》动画流程作出贡献的中割动画师。她的技术工作延伸到高规格的电视与剧场版作品。

江口寿志

曾为《龙珠》系列原版提供原画的动画师和导演,并执导了《龙珠Z》电影中极具冲击力的片段。近期的工作包括在《龙珠超:超级人造人》中担任特效作画监督。

中鹤胜祥

日本动画师兼角色设计师,以契合鸟山明的画风而闻名,与山室直儀共同主导了《龙珠Z》的视觉演变,并设计了标志性的超级赛亚人4形态。

佐伯清

摄影专家,曾参与原版《龙珠》系列和早期剧场版的制作,负责视觉技术工作,为动画引人注目的图像和技术制作质量做出了贡献。

前田实

开创性的日本动画师,他圆润而富表现力的角色设计定义了《龙珠》与早期《龙珠Z》,并在两部系列中担任作画总监与作画品质审查。

山室直儀

传奇日本动画师兼角色设计师,作为《龙珠Z》《龙珠GT》与《龙珠超》的作画总监塑造了《龙珠》现代的视觉身份,以其锐利、棱角分明的画风而知名。

饭田优子

日本背景美术师,在原版龙珠和龙珠Z的三十六集中获得署名。饭田为该系列一些最令人难忘的篇章和电影创作了环境背景。

翻译进行中

翻译正在进行中。以下条目暂以英文呈现,zh 翻译版本正在准备中。

Hiromitsu Shiozaki

Japanese art director who shaped the visual foundation of Dragon Ball anime. Shiozaki handled backgrounds and art design for the original series and early films.

Hiroshi Itō

An animation photographer who captured Dragon Ball Z and multiple Dragon Ball theatrical films. His technical photographic work shaped the franchise's visual presentation.

Hiroshi Katō

Japanese art director born February 11, 1965, known for acclaimed work on Neon Genesis Evangelion. Katō supervised visual design for Battle of Gods during the franchise's film revival.

Hiroshi Takeuchi

A key animator who animated sequences across original Dragon Ball and Dragon Ball Z. His technical animation skill helped shape action moments throughout the franchise's early decades.

Hirotaka Nii

Hirotaka Nii is an animation supervisor known for his exceptional speed and fluidity, who jumped from key animator to supervisor during Dragon Ball Super's Universe Survival Saga through contributions from external studio Anime R.

Hiroyuki Honda

Hiroyuki Honda is an animation supervisor who directed Daima episode 9 and animated key sequences across multiple Dragon Ball productions, with extensive experience in action anime direction.

Hiroyuki Ikeda

An in-between animator who contributed technical animation work to early Dragon Ball. His animation in-betweening supported the series' movement during its inaugural broadcast run.

Hiroyuki Itai

Hiroyuki Itai is an animation supervisor who directed critical episodes across Dragon Ball Super's final sagas, from the Future Trunks arc through the Tournament of Power's climax, with Dragon Ball film experience dating back to Battle of Gods.

Hiroyuki Kanbe

Prolific animator who worked on both early Dragon Ball and Dragon Ball Z as inbetweener and animation director, contributing to key saga arcs including Piccolo Jr., Vegeta, and Namek sagas.

Hisaharu Iijima

Background and art director for Dragon Ball Z and original Dragon Ball, contributing to the visual environments of Namek Saga and other key arcs. Known for extensive work on the Monogatari series.

Hisashi Nakayama

Multi-talented animator known for inbetween and key animation work across Dragon Ball series, with credits spanning original Dragon Ball through Dragon Ball Super. Also known for extensive Sailor Moon and Digimon work.

Hitomi Kadota

Japanese inbetweener who contributed to Dragon Ball's early production, helping establish the frame-by-frame movement that defined the series' martial arts choreography.

Hitomi Mizunashi

Prolific inbetweener who provided frame-by-frame animation for 40 episodes of original Dragon Ball, spanning from the Emperor Pilaf Saga through the Tien Shinhan Saga.

Hitoshi Ehara

Animator who contributed inbetween and key animation to original Dragon Ball and Dragon Ball Z, appearing on 23 DBZ episodes and multiple theatrical films spanning from Dead Zone to Broly: The Legendary Super Saiyan.

Hitoshi Nagasaki

Prolific background artist who contributed to original Dragon Ball (90 episodes), Dragon Ball Z (41 episodes), and numerous theatrical films. Known for extensive work with Studio Wyeth.

Ichio Hayashi

Ichio Hayashi is an animation supervisor who directed Dragon Ball Z episode 245, one of the franchise's pivotal Super Saiyan transformations, with a career spanning classic anime productions of the 1980s and 1990s.

Ichirō Hattori

Ichirō Hattori is a prolific animation supervisor who directed Dragon Ball Z episode 177 and has accumulated hundreds of key animation credits across major action anime, establishing himself as a workhorse of modern anime production.

Ikuyo Uemura

Ink and paint artist who colored 41 episodes of original Dragon Ball and contributed paint work to multiple DBZ theatrical films, establishing the series' visual palette during its most iconic sagas.

Iwamitsu Ito

Japanese art director who contributed to Dragon Ball: Sleeping Princess in Devil's Castle. Ito handled visual design work for the theatrical film.

Iwao Ōtsuka

Japanese inbetweener who contributed frame-by-frame animation to Dragon Ball Z and worked on theatrical adaptations of other major anime properties.

Izumi Ichiki

Japanese inbetweener who contributed to Dragon Ball Z's TV production and the theatrical film Dragon Ball Z: The World's Strongest.

Izumi Wada

Prolific background artist who contributed to Dragon Ball GT and Dragon Ball Z environments, alongside extensive work on major anime including Bleach, Death Note, and numerous theatrical films.

Jeremy Jimenez

American video editor and post-production specialist who worked extensively with Funimation on the Dragon Ball franchise. His work across Dragon Ball, Dragon Ball GT, Dragon Ball Z Kai, and Dragon Ball Super ensured consistent quality in the English dub releases.

Joey Calangian

Joey Calangian is an animation supervisor who directed seven high-profile episodes during Dragon Ball Super's Universe Survival Saga, overseeing major tournament developments and character moments.

Junichi Taniguchi

Japanese background artist credited on Dragon Ball and Dragon Ball Z anime series. Taniguchi contributed to numerous Dragon Ball theatrical films across various roles in visual production.

Junji Kiyohara

Japanese in-between animator who contributed in-between animation to Dragon Ball Z episodes and worked on Dragon Ball Z films, supporting the smooth motion and fluidity of the franchise's most intense action sequences.

Junko Akagawa

Japanese ink and paint artist who contributed color work to Dragon Ball episodes including memorable encounters in the Tien Shinhan and King Piccolo sagas, helping bring the series' visual world to life.

Junko Miyamoto

Japanese animator who contributed in-between and key animation to Dragon Ball and Dragon Ball Z, helping establish the series' distinctive movement and action sequences across multiple sagas.

Junko Shirasu

Japanese animator who provided in-between and key animation to Dragon Ball and Dragon Ball Z across television and films, contributing to the franchise's visual dynamism and character movement quality.

Kanae Suwa

Japanese animator known for in-between animation work on Dragon Ball Z films and extensive key animation across numerous anime series and films from the 1990s onward.

Kaori Saitō

Kaori Saitō is an animation supervisor who directed Dragon Ball Daima episode 10 and has established herself through extensive work on Dragon Quest: The Adventure of Dai and action anime productions.

Kaori Takamura

Kaori Takamura is an animation supervisor who directed five episodes of Dragon Ball Super spanning the Universe 6 Saga through the Universe Survival Saga, overseeing significant Saiyan powerup moments.

Kaoru Igaki

Japanese animator who contributed in-between animation to Dragon Ball's original anime adaptation, supporting key moments across multiple saga episodes.

Kaoru Sugawara

Japanese artist who handled ink and paint work on Dragon Ball Z, contributing to the visual finalization of animation cells across the series.

Katsue Suketomo

Japanese artist who handled ink and paint finishing on Dragon Ball episode 4, contributing to the visual completion of the Emperor Pilaf Saga.

Katsumi Aoshima

Japanese animator and screenwriter who served as animation director, storyboard artist, and key animator across Dragon Ball, Dragon Ball Z, and multiple theatrical films.

Katsunori Maehara

Japanese cinematographer and photographer whose work on Dragon Ball and Dragon Ball Z photography contributed to the visual color and lighting of both the television series and theatrical films.

Kayoko Koitabashi

Japanese background artist who contributed painted backgrounds to Dragon Ball Z episodes and the film The Return of Cooler.

Kayo Tanahashi

Japanese in-between animator who contributed frame-by-frame animation work to Dragon Ball's original series and theatrical films, including the Fortuneteller Baba, Tien Shinhan, King Piccolo, and Piccolo Jr. sagas.

Kazue Ōneda

Japanese inbetweener who contributed to the animation production of Dragon Ball Z.

Kazufumi Takano

Prolific Japanese animator and inbetweener who worked on Dragon Ball Z and dozens of other anime series.

Kazuhiko Aida

Japanese animator who worked as an inbetweener on the original Dragon Ball series and contributed to multiple anime and films.

Kazuhiko Suzuki

Japanese background artist who created painted environments for Dragon Ball Z and numerous other anime series and films.

Kazuhiro Takahashi

Japanese inbetweener who contributed to Dragon Ball Z television animation and multiple theatrical films.

Kazuko Hirose

Japanese animator who created key animation for 17 episodes of the original Dragon Ball series.

Kazuo Enokimoto

Japanese background artist who created painted backgrounds for original Dragon Ball and the film Curse of the Blood Rubies.

Kazuo Takigawa

Prolific animator and character designer who contributed key animation to Dragon Ball Z and Dragon Ball: The Path to Power film.

Kazuya Hisada

Kazuya Hisada is an animation supervisor with foundational involvement spanning Dragon Ball, Dragon Ball GT, and Dragon Ball Z, building his career alongside the franchise's most formative decades.

Kazuya Sakurada

Key ink and paint and special effects artist for the original Dragon Ball series, handling crucial color and visual polish work across 37 episodes including early arcs from the Emperor Pilaf Saga through the King Piccolo Saga.

Kazuyoshi Minato

Long-serving inbetweener who filled in transitions and movement sequences for Dragon Ball and Dragon Ball Z, contributing to dozens of episodes across the franchise's foundational series.

Keiji Mochizuki

Inbetweener who contributed smoothly flowing movement to 39 Dragon Ball episodes spanning early sagas from the Emperor Pilaf Saga through the King Piccolo arc, forming part of the animation team that brought early action sequences to life.

Keiko Katakihara

Inbetweener who contributed to movement and transition sequences across the original Dragon Ball anime and its early theatrical adaptations, helping maintain visual flow during the series' foundational period.

Keiko Sakai

Ink and paint artist who contributed to Dragon Ball episode 4, Oolong the Terrible, during the Emperor Pilaf Saga's early character introductions.

Keiko Sasa

Inbetweener who contributed to Dragon Ball episodes spanning the original series and early Dragon Ball Z, with specific credits on Piccolo Jr. Saga episodes featuring high-intensity martial arts sequences.

Keiko Sekiguchi

Ink and paint artist credited on Dragon Ball episode 146, Rematch, during the Piccolo Jr. Saga's final tournament matches.

Keisuke Masunaga

An animation supervisor who directed 18 episodes of Dragon Ball Z, with significant contributions spanning the Cell Games through Peaceful World sagas. Known for consistent work across multiple major arcs.

Kenji Ninomiya

Japanese sound recordist who handled audio recording for Dragon Ball GT, Dragon Ball Z, the original series, and numerous Dragon Ball films including Curse of the Blood Rubies and The Path to Power.

Kenji Yokota

Japanese in-betweener who contributed to the animation of the original Dragon Ball series during its television run.

Kenji Yokoyama

A Japanese key animator who supervised episode 102 of Dragon Ball Z, 'Duel on a Vanishing Planet,' during the Frieza Saga. Limited but notable contribution to the franchise.

Kenta Katase

Japanese anime and film editor who worked on Dragon Ball Z Kai and multiple Dragon Ball original video animations, contributing to post-production quality across the franchise.

Ken Tokushige

Japanese art designer who served as chief designer for Dragon Ball Z episodes 200-291. Tokushige directed art and background design across multiple Dragon Ball theatrical films.

Kimiko Hoshi

Japanese animator who contributed to Dragon Ball and Dragon Ball Z as an in-betweener, and also animated specific episodes of the original series including key moments from the Tien Shinhan, King Piccolo, and Piccolo Jr. Sagas.

Kimiko Hoshino

Japanese animator who provided in-between animation for the original Dragon Ball series and Dragon Ball theatrical films including Curse of the Blood Rubies and Sleeping Princess in Devil's Castle.

Kimiko Ōkane

Japanese artist who handled ink and paint work on nine episodes of the original Dragon Ball series, contributing to the final visual presentation of key story moments.

Kiyomi Ishiwata

Japanese animator who provided in-between and key animation support for Dragon Ball GT and Dragon Ball Z, as well as multiple Dragon Ball theatrical films across her extensive career in anime production.

Kiyomi Masuda

Japanese animator who contributed as both key animator and in-betweener to the original Dragon Ball series, Dragon Ball Z, and multiple Dragon Ball theatrical films including Curse of the Blood Rubies and Dead Zone.

Kiyoshi Asanuma

Japanese animator specializing in special effects work who handled effects animation for Dragon Ball episodes 26 and 47, contributing to the visual impact of action sequences and dramatic moments.

Kiyoshi Matsumoto

Prolific key animator who worked on Dragon Ball Z episodes and multiple DBZ films, bringing dynamic movement to intense battle sequences and character interactions across the franchise's most iconic action moments.

Koji Nashizawa

An animation supervisor and key animator who joined Dragon Ball Super as a supervisor, overseeing five episodes across the Future Trunks and Universe Survival sagas. Previously worked on the Resurrection F film.

Koji Sakaki

Background artist who established visual environments for Dragon Ball GT and theatrical Dragon Ball Z releases, crafting the worlds that characters inhabited during battle sequences and narrative moments.

Koji Ueno

In-between animator and color specialist with decades of experience, contributing foundational animation work to Dragon Ball while maintaining a prolific career in paint and finish animation across multiple anime productions.

Kōji Usui

In-between and key animator who contributed to the original Dragon Ball's most important action moments and Dragon Ball Z theatrical releases, helping establish the franchise's visual foundation during its formative years.

Kooji Kobayashi

Ink and paint specialist who colored 7 episodes of the original Dragon Ball, providing the visual finishing work that brought the series to life while maintaining a diverse career across episode directing and storyboarding.

Kouichi Wada

In-between and key animator who contributed to Dragon Ball theatrical releases and episodes, providing foundational animation work that ensured smooth motion during early Dragon Ball film productions.

Kouji Aoki

Photography specialist who handled visual technical work for Dragon Ball Z and numerous anime productions, managing the critical photography processes that enhanced image quality during the analog animation era and digital transition.

Kō Yamamoto

Japanese special effects artist who contributed to Dragon Ball's original anime run, handling visual effects across dozens of Japanese series and films throughout the 1980s and 1990s.

Kozue Komatsu

An animation supervisor and key animator who directed and animated episodes of Dragon Ball Daima, the newest series. Also known for extensive work on Dragon Quest anime adaptations.

Kumiko Horikoshi

Japanese animator who contributed to Dragon Ball through in-between work on Z and key animation on Dragon Ball GT episodes. Her prolific career spans dozens of anime series.

Kumiko Takahashi

Japanese artist who handled ink and paint finishing work on Dragon Ball episodes, contributing to the visual polish of the classic series during its original broadcast run.

Kunihiro Chida

Japanese background artist who created the environmental artwork for 15 episodes of Dragon Ball, plus multiple theatrical films. His work shaped the visual world across the Emperor Pilaf, Tournament, Red Ribbon Army, and General Blue sagas.

Kuniko Iwagami

Japanese animator who provided key animation and in-between work across Dragon Ball Z episodes and films, contributing to several theatrical releases including the Saiyaman specials and multiple movie productions.

Kunio Kaneshima

Japanese art director who contributed background art to the Dragon Ball anime. Kaneshima served as assistant art director on Dragon Ball: Curse of the Blood Rubies under Hiromitsu Shiozaki.

Kunitoshi Ishii

Prolific Japanese in-betweener who worked on Dragon Ball and Dragon Ball Z, helping craft the smooth animation flows that brought early battles to life. His extensive career spans acclaimed films including Spirited Away and Howl's Moving Castle.

Kunji Tanifuji

Japanese special effects artist whose work on Dragon Ball Z helped create the visual polish and atmospheric effects that enhanced the series. His effects work spans some of anime's most celebrated films including Princess Mononoke and Spirited Away.

Kyoko Higurashi

Japanese in-betweener who contributed to Dragon Ball's early seasons with in-between animation and key animation work. Her contributions span the Emperor Pilaf Saga through the General Blue Saga, supporting the foundational animation of Goku's journey.

Maki Itō

Japanese in-betweener who contributed to Dragon Ball Z's animation, providing the foundational smooth motion connecting key frames. Her broader career spans Detective Conan films and acclaimed productions like Children Who Chase Lost Voices.

Mako Fujioka

Japanese artist who worked on Dragon Ball series ink and paint work, plus finishing checks on multiple Dragon Ball theatrical films. Her color coordination and finishing expertise helped polish the visual presentation across the franchise.

Mariko Higuchi

Japanese ink and paint artist who contributed to Dragon Ball Z television series and films, handling the crucial coloring and finishing work that brought animation frames to their final visual form.

Mari Tominaga

Japanese animator and character designer born in 1965 who worked on the original Dragon Ball series, contributing key animation across multiple sagas. Known for extensive work on Dr. Stone, Case Closed, and numerous anime productions spanning decades.

Masahiro Hamamori

Japanese animator who provided in-between animation work on the original Dragon Ball series and key animation across numerous anime productions, contributing to the foundational animation pipeline of the franchise.

Masahiro Shimanuki

An animation supervisor from Seigasha who supervised multiple episodes of Dragon Ball Z and Dragon Ball Super, known for his angular art style that evolved after his work on One Piece.

Masahiro Takano

Japanese in-between animator who contributed transitional movement animation to Dragon Ball Z television series and the Dead Zone film, part of the animation pipeline supporting the franchise's dynamic action sequences.

Masāki Ōsawa

Japanese ink and paint artist who contributed coloring work to the original Dragon Ball series, part of the technical animation pipeline that translated line art into finished frames.

Masaki Sato

A director and key animator who worked on Dragon Ball theatrical films from 1987 through 1993. Directed Dragon Ball Z: Lord Slug and contributed to multiple other DBZ films.

Masako Arai

Japanese in-between animator who contributed foundational animation work to the original Dragon Ball series, providing the transitional frames essential to the show's movement and action sequences.

Masako Sankaku

Japanese animator who contributed key animation across the original Dragon Ball series and Dragon Ball Z, including character movement and combat sequences.

Masanori Ōe

Japanese in-betweener who worked on the original Dragon Ball anime series, providing the transitional animation frames that connected key animation sequences.

Masanori Satō

An animation supervisor who oversaw nine episodes of Dragon Ball Super across four major sagas, from the God of Destruction Beerus arc through the Universe Survival Tournament.

Masanori Tachibanada

Japanese background artist who contributed to Dragon Ball Z's visual atmosphere, designing and painting the landscapes, buildings, and environments where battles unfolded.

Masao Kajitani

Japanese background artist who contributed to Dragon Ball Z's visual environment across multiple episodes, creating the painted worlds for the series' most intense battles.

Masatoshi Hakata

Japanese animator who contributed in-between animation to Dragon Ball Z while establishing a broad career creating storyboards and directing episodes across action anime.

Masayuki Aoki

Japanese animator who contributed key animation to the original Dragon Ball series across multiple episodes and sagas, helping establish the show's distinctive visual style.

Masayuki Kawachi

Japanese special effects artist who created visual effects for Dragon Ball, Dragon Ball Z, and Dragon Ball GT television series plus multiple theatrical films, enhancing energy blasts and environmental effects.

Masayuki Nakajima

Japanese special effects artist who worked extensively on the original Dragon Ball series and Dragon Ball Z, adding visual effects to critical sagas including the Red Ribbon Army, Namek, and Vegeta sagas.

Masayuki Uchiyama

A legendary animation supervisor who supervised 71 episodes of Dragon Ball Z, more than any other animator. Known for his stiff lines and prolific output across three decades of anime work.

Masazumi Matsumiya

Japanese art director and background artist who worked on Dragon Ball Z episodes, designing and painting visual environments for the series alongside extensive work across numerous anime productions.

Masuo Nakayama

Japanese background artist who contributed to the visual foundation of Dragon Ball Z films. His meticulous background work shaped the aesthetic of multiple DBZ movies throughout the late 1980s and 1990s.

Maya Kasai

Japanese background artist who contributed to Dragon Ball Daima and Dragon Ball Super: Super Hero. Kasai handled the visual environments and art direction across recent Dragon Ball productions.

Mayumi Fukushi

Japanese animator who contributed key animation and in-between animation to Dragon Ball Z and Dragon Ball GT. Fukushi is a prolific animator whose work spans decades of anime productions.

Mayumi Nakamura

Japanese animator with extensive credits on Dragon Ball and Dragon Ball GT. Nakamura worked as an in-between animator on the original series and contributed key animation to multiple episodes of Dragon Ball GT and other Dragon Ball productions.

Mayumi Shiba

Japanese artist who worked on ink and paint for Dragon Ball Z. Shiba contributed to the color application and line work that brought the anime to its final visual form.

Mayumi Shibuya

Japanese animator who provided in-between animation for the original Dragon Ball series. Shibuya contributed to the foundational animation work that made the early adventures of Goku and friends possible.

Mayumi Suzuki

Japanese animator who contributed in-between animation to the original Dragon Ball series and later took on finish animation work across anime productions. Suzuki was part of the animation crews that shaped early Dragon Ball.

Megumi Yamashita

Japanese animator with credits spanning Dragon Ball GT, Dragon Ball Z, and Dragon Ball Super. Yamashita contributed in-between animation and key animation across multiple Dragon Ball productions.

Michiko Masui

Japanese artist who worked extensively in ink and paint for the original Dragon Ball series and multiple Dragon Ball Z films. Masui contributed to the color application that defines the franchise's visual identity.

Midori Iwai

Japanese inbetweener who contributed to the smooth animation of Dragon Ball and Dragon Ball Z across multiple key episodes and arcs. Her work spanned from the Emperor Pilaf Saga through the Piccolo Jr. Saga.

Midori Sawaki

An animation supervisor who oversaw one episode of Dragon Ball Super during the Universe Survival Saga. Contributed to the Tournament of Power animation efforts.

Miho Sudō

Japanese artist who served as an ink and paint technician on Dragon Ball Z. Her technical work in post-production helped establish the polished visual look that defined the Z era of the franchise.

Miho Tanaka

A talented key animator and animation supervisor from Studio Wanpack who debuted in Dragon Ball Super on episode 120. Known for work on Attack on Titan and other contemporary anime.

Mika Ishibashi

Japanese background artist who created the painted environments for 26 episodes of the original Dragon Ball series. Her work established the visual world of Goku's adventures across multiple early sagas.

Mikio Fujiwara

An animation supervisor and director known for Dragon Ball Daima episode 15 work and extensive contributions across PreCure franchises and contemporary anime series.

Miki Ugai

Japanese animator who contributed both inbetween animation and key animation frames to Dragon Ball and Dragon Ball Z. Her work helped define the visual fluidity of multiple major sagas across both series.

Minako Ito

Japanese animator with extensive experience in both television animation and theatrical film production. She contributed inbetween and key animation to the original Dragon Ball series, Dragon Ball Z, and multiple Dragon Ball theatrical releases.

Mineto Shibawaki

Japanese inbetweener who contributed to both the original Dragon Ball series and Dragon Ball Z television animation. His work supported the motion fluidity of the franchise across both eras.

Mio Isshiki

Japanese background artist and art director with an extensive career spanning multiple major anime titles. She contributed background art to Dragon Ball Z and worked as art director and artist on numerous high-profile productions across multiple decades.

Misae Suzuki

Japanese ink and paint artist who colored 61 episodes of the original Dragon Ball series and contributed to Dragon Ball Z. Her coloring work was essential to the final visual presentation of the franchise's early decades.

Mitsuo Shindō

Japanese animator and founder of Shindo Production, the studio responsible for animating Dragon Ball and Dragon Ball Z. Born 1944, he established his company in 1981 and shaped the franchise's visual legacy.

Miwako Ueda

Japanese background artist who contributed visual layouts to the original Dragon Ball series and multiple DBZ films, establishing much of the anime's early visual style.

Miwa Oshima

Japanese animator and character designer with extensive experience in production roles across multiple major anime. She contributed inbetween animation to Dragon Ball Z and key animation to Dragon Ball GT, while establishing a prolific career as a chief animation director and character designer.

Miyako Nishiwaki

Japanese inbetweener who created the fluid motion frames connecting key animation in the Dragon Ball and Dragon Ball Z television series and theatrical films.

Miyako Tsuji

A legendary animation supervisor who served as chief animation director for 55 episodes of Dragon Ball Super and contributed significantly to Super: Broly and Resurrection F films.

Miyoko Kobayashi

Japanese ink-and-paint artist who colored key episodes of the original Dragon Ball series, establishing the show's warm color palette and visual character consistency.

Miyuki Abe

Japanese animator specializing in in-between animation and key animation who contributed to the Dragon Ball Z television series, working across multiple studios and series.

Miyuki Nakamura

Japanese animator who worked on in-between animation for Dragon Ball television series and multiple DBZ films, with roles including key animation and directorial duties across numerous productions.

Miyuki Satō

Japanese background artist who created detailed environments for Dragon Ball, Dragon Ball GT, Dragon Ball Super television series and theatrical films spanning multiple decades.

Miyuki Shibazaki

Japanese inbetweener who created smooth motion frames for Dragon Ball Z television series and multiple theatrical releases, contributing to the franchise's animation fluidity.

Miyuki Takeda

Japanese animator who worked on in-between animation for the original Dragon Ball series and contributed to other anime productions across multiple decades.

Miyuki Yano

Japanese animator who worked on in-between animation for the Dragon Ball television series and Dragon Ball Z, alongside extensive contributions to numerous other anime franchises.

Momonori Taniguchi

Japanese background artist who created environmental art for Dragon Ball Z theatrical releases, contributing to the visual production of major Dragon Ball films.

Motoaki Ikegami

Japanese photographer and cinematographer who handled photography work for the original Dragon Ball anime series and multiple theatrical films, contributing to the series' visual presentation.

Mutsumi Matsui

Japanese background artist who provided environmental artwork for the original Dragon Ball series across 67 episodes and multiple theatrical Dragon Ball Z films.

Nanae Fukui

Japanese background artist who contributed environmental art to the Dragon Ball Z television series, supporting the visual production of the flagship sequel anime.

Naoaki Hōjō

A prolific animator and animation supervisor from Toei Animation who worked as key animator and animation director on Dragon Ball Z. Known for extensive work across contemporary anime franchises.

Naohiro Shintani

A renowned animator and character designer who directed Dragon Ball Super: Broly. Personally selected by Akira Toriyama for the role. Known for digital animation techniques and work on One Piece films.

Naoki Mishiba

Naoki Mishiba is a prolific Japanese animator with extensive credits across the Dragon Ball franchise, from the original series through the early movies and Z Kai adaptations.

Naoki Miyahara

Naoki Miyahara was a dedicated animator and supervisor at Toei Animation who guided Dragon Ball Z and Dragon Ball GT through their runs, supervising critical episodes while ensuring visual consistency.

Naoki Murakami

Japanese animation supervisor specializing in key animation and episode direction. Murakami contributed to Dragon Ball Daima and the film Dragon Ball: Plan to Eradicate the Saiyans, and has directed and animated sequences across numerous major anime productions.

Naoki Tate

A prolific animation supervisor who oversaw nine episodes of Dragon Ball Super, known for exaggerated expressions and abstract animation influenced by Sushio and Imaishi.

Naoko Yamaoka

Japanese animator who contributed to Dragon Ball Daima as animation director and key animator. Known for extensive work across magical girl anime.

Nao Ōta

Nao Ōta is a Japanese animator who created striking visual effects for some of Dragon Ball Z's most iconic theatrical releases, bringing spectacular energy to major movie moments.

Naotoshi Shida

Naotoshi Shida is a celebrated Japanese animator whose work spanned the original Dragon Ball through Z Kai, earning widespread acclaim from international fans for his distinctive animation style.

Natsuyo Kato

Natsuyo Kato is a background artist who crafted environments for Dragon Ball GT and Dragon Ball Z, alongside work on numerous anime and theatrical productions.

Noboru Koizumi

Japanese animator credited with animation direction across Dragon Ball GT and character design work on One Piece films. A prolific studio professional with credits spanning multiple generations of anime.

Nobuhiro Komatsu

Nobuhiro Komatsu was a sound director who shaped the audio landscape of Dragon Ball, Dragon Ball Z, and Dragon Ball GT, along with numerous other classic anime productions.

Nobuhiro Shimokawa

Nobuhiro Shimokawa is a special effects specialist who crafted visual effects for Dragon Ball GT, Z, and Super across both television and theatrical releases, becoming a technical pillar of the franchise's modern visual presentation.

Noel Año-Nuevo

Animation supervisor who worked on Dragon Ball Super's tournament arcs, supervising episodes across the Universe 6 and Universe Survival sagas. Part of the large animation team that defined the series' visual style.

Noriko Ichihashi

Noriko Ichihashi is a Japanese animator whose in-between and key animation work supported Dragon Ball Z's theatrical releases and core television episodes.

Noriko Iidaka

Noriko Iidaka was a key animator who contributed to the original Dragon Ball television series, helping establish the visual foundation of the franchise.

Noriko Shibata

Noriko Shibata is a prolific Japanese animator whose key animation work spanned the original Dragon Ball through Dragon Ball Z movies, supporting the franchise's action across multiple eras.

Noriko Suzuki

Noriko Suzuki is a photographer and color coordination specialist who handled visual photography and color work for Dragon Ball theatrical films and television episodes.

Noriyoshi Doi

Noriyoshi Doi is a Japanese background artist whose work established environments for the original Dragon Ball series and its theatrical releases, alongside contributions to numerous anime and films.

Osamu Ishikawa

Animation supervisor on Dragon Ball Super known for cleaner, younger-looking character designs compared to the series' main style. Brought experience from Saint Seiya Omega and Rurouni Kenshin to the franchise.

Paul Año-Nuevo

Animation supervisor who contributed to Dragon Ball Super across the Universe 6 and Universe Survival sagas. One of many supervisors maintaining visual consistency during the series' intense tournament arcs.

Ritsuko Tanaka

Japanese in-between animator who worked on the original Dragon Ball anime. Contributed smooth motion to 12 episodes spanning multiple sagas from the Emperor Pilaf arc through the Fortuneteller Baba saga.

Romel Pura

Filipino animator who contributed key animation to Dragon Ball and several major anime series. Part of the animation industry in the Philippines that provided support to Japanese studios during the 1990s and 2000s.

Rumiko Minemura

Japanese background artist who contributed painted environments to Dragon Ball Z and numerous other anime series. Her work appeared across classic 1980s and early 1990s productions, establishing the visual settings for memorable episodes and films.

Rumiko Ōmiya

Japanese in-between animator who contributed to Dragon Ball Z television series and five theatrical films. Her work included The Path to Power and Bio-Broly, providing essential animation support to major Toei productions.

Ryōko Konno

Japanese background artist who created environments for the original Dragon Ball series and theatrical films. Her work spanned multiple early Dragon Ball productions, contributing to the visual foundation of the franchise.

Ryūji Yoshi'ike

Japanese background artist and art director who worked on Dragon Ball, Dragon Ball GT, and Dragon Ball GT: A Hero's Legacy. Contributed to foundational visual design across 30 episodes of the Dragon Ball television series and associated productions.

Sachiko Itsukida

Japanese color artist who worked on Dragon Ball Z ink and paint. Also contributed color coordination and finish checking to numerous popular anime including Case Closed, Naruto, and Pokémon.

Sachiko Shimamoto

Japanese ink and paint artist who contributed to Dragon Ball television and Dragon Ball Z: The World's Strongest theatrical film. Her color work was part of the visual production pipeline that brought the franchise to its broadcast form.

Sachio Ebisawa

Japanese animation director who oversaw animation direction across Dr. Slump, Dragon Ball, and Dragon Ball Z. His work as animation director shaped the visual quality and character movement across the franchise's foundational era.

Sadafumi Sano

Japanese photographer and director of photography who worked on Dragon Ball Z television series and multiple theatrical anime films. Contributed to the visual processing and color timing of numerous classic anime productions across multiple decades.

Saeko Kawano

Japanese artist who provided ink and paint work for Dragon Ball, contributing to the visual polish of the original series' early episodes across multiple sagas.

Sai Yamane

Japanese animator credited for in-between animation work on Dragon Ball and Dragon Ball Z, as well as the film Dragon Ball Z: Dead Zone, contributing to the smooth motion sequences that defined the franchise.

Sanae Kojima

Japanese animator who provided in-between animation for Dragon Ball and Dragon Ball Z, helping create the seamless motion that defined fight sequences throughout the original saga and its sequel series.

Satoko Kidachi

Japanese background artist who contributed background art to Dragon Ball, helping establish the visual settings and environments that brought the series' world to life.

Satoru Kusuda

Japanese animator and storyboarder who worked extensively on Dragon Ball, providing key animation and storyboard work across multiple sagas, while building a prolific career spanning hundreds of anime productions.

Satoshi Motoyama

Japanese sound director who oversaw audio production for Dragon Ball Z Kai, shaping the auditory experience of this reimagined version of the beloved franchise.

Satoshi Nishimura

Japanese animator born June 15, 1964, who worked on Dragon Ball as in-between animator and contributed to films including Dragon Ball: Curse of the Blood Rubies and Dragon Ball Z: Dead Zone, while building a prolific career spanning multiple roles across animation.

Sawako Takagi

Japanese background artist who contributed to Dragon Ball Z's visual environments, while working extensively across anime as an art director and visual specialist for major series and films.

Seiichi Satō

Japanese animator who provided in-between animation work for Dragon Ball, contributing to the visual fluidity of the series during its original broadcast run.

Seiko Nakamura

Japanese background artist who contributed background art to Dragon Ball, helping paint the visual environments that supported the series' adventures and character moments.

Seizo Toma

Animation supervisor known for exceptional character acting and expression work. His distinctive thick line work and expressive character designs made episodes 4 of Dragon Ball Super stand out among fans.

Shigenori Takada

Japanese art director who shaped the visual aesthetic of Dragon Ball and Dragon Ball Z, plus numerous theatrical films including Dead Zone, The World's Strongest, and The Tree of Might.

Shigeru Komatsuzaki

Japanese inbetweener who contributed to Dragon Ball Z animation work. Komatsuzaki passed away from heart failure in 2001 while still involved in animation production.

Shigeru Nishioka

Japanese animator and inbetweener who worked on Dragon Ball Z's inbetween animation. His frame transitions helped maintain fluidity across the series' most demanding action sequences.

Shigetaka Nagata

Japanese inbetweener who worked on Dragon Ball Z animation. His contribution to frame transitions helped sustain the series' visual continuity during peak action sequences.

Shiho Takeuchi

Japanese animator, inbetweener, and designer who worked on Dragon Ball Z among numerous prestigious anime productions. Her versatile skill set encompassed mechanical design, key animation, and layout supervision across multiple studios.

Shiho Tamai

Japanese animator with deep involvement across the entire Dragon Ball franchise, including the original series, Dragon Ball Z, and Dragon Ball GT. Her inbetween work spanned multiple sagas and contributed to the franchise's visual consistency across decades.

Shingo Ishikawa

Prolific animation director with extensive Dragon Ball Z work spanning the Majin Buu saga and later GT episodes. Also worked on major films including Dragon Ball Z: Fusion Reborn and Resurrection F.

Shinichi Kaneko

Japanese animator and digital painter who worked on Dragon Ball Z inbetween animation. His technical skills in both traditional and digital animation contributed to the series' visual fluidity.

Shinji Ito

Japanese background artist who contributed visual environments to Dragon Ball series and films. His background art work helped establish the visual world that characters inhabit across multiple theatrical releases.

Shinji Kubota

Japanese artist who painted animation cels for the original Dragon Ball series. His work in ink and paint was essential to bringing Toriyama's characters to vivid color during the manga's early television adaptation.

Shinobu Takahashi

Japanese background artist with extensive work across Dragon Ball and Dragon Ball Z episodes. His contributions spanned 87 original Dragon Ball episodes and multiple DBZ saga backgrounds, making him a foundational visual artist in the franchise.

Shinzō Yuki

Japanese art director from Kanagawa who contributed background art and design work to Dragon Ball, Dragon Ball Z, and Dragon Ball Super, plus dozens of theatrical films and animated series.

Shiro Shibata

Japanese animator with focused work on Dragon Ball original series inbetween animation. His frame-by-frame work contributed to the visual continuity of Goku's early adventures.

Shizuo Kawai

Japanese animator who contributed key animation to original Dragon Ball episodes and Dragon Ball GT. His work across multiple saga highlights demonstrates sustained involvement with the franchise's visual production.

Shōji Satō

Japanese special effects artist whose craft enhanced the visual impact of Dragon Ball Z, Dragon Ball GT, and numerous anime and film productions throughout his career.

Shoji Tokiwa

Japanese background artist whose meticulous work grounded the visual worlds of Dragon Ball Z and Dragon Ball GT, alongside extensive credits in One Piece and other major anime franchises.

Shuichi Iseki

Web animator and Studio Khara specialist who became a fan favorite for his single Dragon Ball Super episode. Known for Z-era character art style that impressed viewers.

Shun Sawai

Japanese animation director working on Dragon Ball Daima with credits for episode direction and animation direction. Known for modern anime work on series like Oshi no Ko.

Shuntarō Mura

Key animator with extensive Dragon Ball Super credits across major sagas. Contributed to dozens of episodes throughout the Tournament of Power and earlier story arcs.

Shuuichiro Manabe

Animation supervisor on Dragon Ball Super known for an extremely angular, distinctive visual style. Worked consistently through major sagas despite limited overall presence compared to other supervisors.

Sonomi Aramaki

Japanese animator whose key animation work on the original Dragon Ball series helped establish the visual foundation of the franchise, with an extensive career spanning multiple major anime productions.

Tadahiko Ono

Japanese background artist who contributed visual atmosphere and environmental design to Dragon Ball Z and its theatrical releases, particularly the iconic films of the Z era.

Tadanao Tsuji

Japanese chief art designer and art director who established the visual language of the original Dragon Ball series and Dragon Ball GT, shaping the world's distinctive aesthetic through meticulous background and mechanical design.

Tadashi Iwasa

Japanese background artist whose environmental designs contributed to Dragon Ball Z's visual presentation, with extensive credits across anime films and television productions.

Tai'ichirō Ohara

Japanese animation supervisor and key animator whose prolific work across the entire Dragon Ball saga, from the original series through Dragon Ball Super and GT, made him a cornerstone technical artist of the franchise.

Takahiro Umehara

Japanese animator and character designer born June 25, 1967. Umehara contributed in-between animation to the original Dragon Ball series and provided crucial animation work across numerous anime productions throughout his career.

Takahiro Yoshimatsu

Japanese animator born August 24, 1965 in Minoo, Osaka. Yoshimatsu provided key animation work for the original Dragon Ball and Dragon Ball Z series, contributing to some of the franchise's most iconic movement sequences.

Takao Maki

Japanese animator who contributed in-between animation work to the original Dragon Ball series. Maki built a comprehensive career as an animator, character designer, and layout artist across numerous productions.

Takao Satō

Japanese photographer who handled photography and cinematography work for Dragon Ball and its sequel Dragon Ball Z, as well as the Dragon Ball Z special Bardock. Satō worked on foundational cinematography work across classic anime productions.

Takashi Aoyama

Japanese animator who contributed in-between animation to Dragon Ball Z. Aoyama worked across multiple anime and film productions, supporting key animators in creating the smooth movement essential to anime cinematography.

Takashi Yoshiike

Japanese background artist who contributed background art and design work to Dragon Ball and Dragon Ball GT series, as well as multiple Dragon Ball films. Yoshiike helped establish the visual environments that framed the franchise's iconic adventures.

Takayuki Komori

Japanese in-between animator who worked on Dragon Ball Z, providing foundational animation that connected key frames during the series' production. Komori contributed to the technical animation pipeline sustaining the franchise.

Takayuki Ushiki

Japanese animator who provided in-between animation work for Dragon Ball Z theatrical films. Ushiki contributed to the animation pipeline for feature-length Dragon Ball productions.

Takeo Ide

Prolific animation supervisor with extensive credits across the entire Dragon Ball franchise from original series through Super. Served as chief animation director for 66 episodes of Dragon Ball Super.

Takeo Yamamoto

Japanese artist and background art specialist who provided art direction and background artwork across the original Dragon Ball and Dragon Ball Z series, plus the Dragon Ball Mystical Adventure film.

Takeshi Ando

Japanese photographer and multi-disciplinary anime production staff member who handled photography work for Dragon Ball Z. Ando later expanded into episode direction, producing, and music production across various anime projects.

Takeshi Fukuda

Japanese photographer and cinematographer who served as director of photography for Dragon Ball Z and numerous other anime series. Fukuda's cinematographic work defined the visual standard for major anime productions across decades.

Takeshi Koyano

Japanese background artist and director of photography who contributed to Dragon Ball, Dragon Ball Z films, and numerous anime productions across photography, digital composition, and cinematography roles.

Takeshi Mochida

Japanese animator and painter who worked in color design, in-between animation, and paint checking roles. He contributed in-between animation to Dragon Ball Z and provided color work across dozens of other anime productions.

Takumi Yamamoto

Animator and animation director working on Dragon Ball Daima with directorial and animation credits. Contributed across multiple episodes and films.

Tatsuo Higashino

Japanese storyboarder who contributed to Dragon Ball and other early anime productions. His work in visual planning and storyboarding helped shape the visual flow and pacing of series across the 1970s and 1980s.

Tatsuo Miura

Japanese animator who worked in multiple roles including key animation, episode direction, character design, and storyboarding. He contributed in-between animation and key frames to Dragon Ball across multiple sagas during the original series' television run.

Tatsuro Iseri

Japanese background artist who contributed to Dragon Ball Z, Dragon Ball Super, and numerous other anime and film productions. His background art and layout work across multiple studios shaped the visual environments of beloved series.

Tatsushi Narita

Japanese animator who contributed in-between animation and animation checking to Dragon Ball and other anime productions. His work in the animation pipeline helped refine the movement and fluidity of early anime series.

Tatsuyuki Arano

Japanese background artist who contributed background art to Dragon Ball episodes and Dragon Ball: Curse of the Blood Rubies. His work in establishing the visual environments helped define the franchise's early aesthetic.

Teppei Horita

Japanese color designer who shaped the visual palette of Dragon Ball Z: Battle of Gods. Horita's work extended to major anime and films including One Piece and Toriko.

Teruhisa Ryū

Prolific key animator who contributed to 22 episodes of the original Dragon Ball series and multiple DBZ films. Ryū animated pivotal moments across multiple sagas, from the early Pilaf adventures through Goku's ascension to godhood.

Tetsuhiro Shimizu

Japanese background artist who contributed to Dragon Ball Z's visual foundation through background art on the television series. Shimizu's detailed environments grounded the epic battles in authentic, richly rendered settings across multiple sagas.

Tetsu Nakamura

Japanese photographer who worked on the original Dragon Ball series handling both photography and production advancement. Nakamura contributed to multiple sagas of the anime, supporting the visual capture and production workflow.

Tetsuo Ôfuji

Japanese photographer who worked extensively on original Dragon Ball and Dragon Ball Z productions. Ôfuji's photography and composition work shaped the visual capture of both the early television series and multiple theatrical films, from the saga beginnings to battle climaxes.

Tetsuro Sano

Japanese animator who contributed extensive in-between and key animation work to the original Dragon Ball series. Sano animated 46 episodes of in-between sequences plus key frames on critical moments, providing foundational movement work across multiple sagas from the Emperor Pilaf arc through the Piccolo Jr. tournament.

Tetsuro Tsukada

Japanese video editor who handled HD editing for Dragon Ball Z Kai. Tsukada worked on the technical restoration and digital presentation of DBZ for its modern release, ensuring the classic series reached contemporary audiences in optimized visual quality.

Tetsuya Numako

Japanese animator who contributed key animation to Dragon Ball Z episodes and multiple DBZ theatrical films. Numako animated critical moments across multiple sagas including the Garlic Jr., Trunks, and Androids arcs, plus iconic film battles featuring Super Saiyans and transformations.

Tetsuya Saeki

Japanese key animator who worked across multiple Dragon Ball series including Dragon Ball Z with 35 episodes of key animation and Dragon Ball GT with 11 episodes. Saeki animated critical saga moments from the Raditz Saga through the Kid Buu Saga, plus GT's dragon-hunting arc and transformations.

Tomekichi Takeuchi

Early Dragon Ball animation supervisor who worked throughout the original series from the General Blue Saga through the Piccolo Jr. Tournament. Also supervised several Dragon Ball Z episodes and films.

Tomoko Hirokawa

Japanese in-between animator who contributed key inbetweening work across the Dragon Ball Z television series and multiple theatrical films, helping maintain animation flow during intense action sequences.

Tomoko Kako

Japanese painter who provided ink and paint work on the original Dragon Ball anime series, contributing to the color and visual finish of early episodes.

Tomoko Kusunoki

Animation supervisor who contributed to Dragon Ball Super across multiple sagas including Universe 6, Future Trunks, and the Universe Survival tournament arcs.

Tomoko Shitamoto

Japanese background artist who created environmental artwork for Dragon Ball Z, contributing to the series' distinctive visual settings and atmosphere.

Tomoko Takahashi

Japanese background artist who worked on Dragon Ball Z and multiple theatrical films, including The Path to Power, alongside contributions to numerous other acclaimed anime series.

Tomoko Tanifuji

Japanese animator known for key animation work on Dragon Ball GT and in-between animation on Dragon Ball Z, contributing to both the original series and its sequel.

Tomoko Yoshida

Prolific Japanese background artist and art director who provided extensive background work across Dragon Ball Z (91 episodes), Dragon Ball GT (33 episodes), and four theatrical DBZ films.

Tomomi Shimazaki

Japanese inbetweener known for extensive key animation work across dozens of anime, including in-between animation contributions to Dragon Ball Z.

Tomoya Iida

Japanese animator who provided key animation across 24 Dragon Ball Z episodes and in-between work on the original Dragon Ball, plus key animation on four DBZ theatrical films.

Toshie Suzuki

Japanese painter who provided ink and paint work on the original Dragon Ball series, contributing to the early anime's visual color and finish.

Toshikazu Yamaguchi

Japanese background artist who contributed environmental artwork to the original Dragon Ball anime and other classic anime from the 1970s and 1980s.

Toshiko Nakamura

Japanese inbetweener who contributed in-between animation work to Dragon Ball Z and four theatrical DBZ films, supporting the franchise's visual fluidity during peak production years.

Toshiyuki Kan'no

A veteran animation supervisor who shaped the visual style of Dragon Ball GT and Z. Kan'no's work on Studio Live episodes became foundational to the franchise's extended animation legacy.

Toshiyuki Komaru

Prolific Japanese animator who contributed in-between animation to the original Dragon Ball and Dragon Ball Z series while building a diverse career across dozens of anime productions.

Toshiyuki Ozawa

Japanese background artist who created backgrounds for Dragon Ball episodes and helped establish the visual world of Toriyama's adventure series.

Toyoji Sawada

Japanese color artist who worked across Dragon Ball, Dragon Ball GT, and multiple theatrical films, establishing the color palette that defined the franchise's visual identity.

Tsutomu Fujita

Japanese background artist who created backgrounds for Dragon Ball GT and Dragon Ball Z episodes, contributing to the anime's visual environments across multiple sagas.

Tsutomu Ono

A television animation supervisor who brought energy to the Universe Survival Saga of Dragon Ball Super. Ono's contribution to the franchise came during its most action-packed arc.

Tsuyako Yamamuro

Japanese animator who contributed key animation and in-between animation to the original Dragon Ball series and worked across multiple anime and theatrical projects.

Wakako Sato

Japanese animator who provided in-between animation for Dragon Ball across 38 episodes and contributed to multiple Dragon Ball theatrical releases.

Wataru Abe

Prolific Japanese animator who contributed in-between animation to Dragon Ball Z and built an extensive career across over 100 anime productions spanning multiple decades.

Yasuhiro Kamimura

Japanese animation director who contributed to the original Dragon Ball and Dragon Ball Z series as an assistant episode director, helping shape the visual direction of these foundational anime productions.

Yasuhiro Kaneda

Japanese animator who contributed key animation work to the original Dragon Ball series across 13 episodes, helping bring the early adventures of Son Goku to animated life.

Yasuhiro Namatame

An animation supervisor with extensive Pretty Cure experience who brought expertise to Dragon Ball Super's climactic Tournament of Power. Namatame's four-episode arc capped the franchise's most ambitious tournament story.

Yasuko Suzuki

Japanese ink and paint artist who worked on the original Dragon Ball television series across 56 episodes, contributing to the visual polish of the classic anime through meticulous color work.

Yasunori Gotō

Japanese animator, director, and storyboarder who contributed assistant direction to Dragon Ball Z films and animation work to Dragon Ball Z Kai, alongside extensive work on modern anime productions.

Yasunori Koyama

Japanese assistant director who worked on Dragon Ball Z Kai modernized series, contributing directorial support to the comprehensive remaster of the classic Dragon Ball Z saga.

Yasushi Tanizawa

Japanese animator who contributed key animation to the original Dragon Ball television series across four episodes, helping bring the early adventures of Son Goku to animated life.

Yasuyuki Shimizu

Japanese animator who contributed in-between animation, key animation, and multiple directorial roles across Dragon Ball television and theatrical releases, playing a crucial role in the series' visual production.

Yoichi Onishi

An influential animation supervisor known for his distinctive character work across Dragon Ball Super and Slam Dunk. Onishi's expressive art style left a lasting mark on several major franchises before his passing in January 2025.

Yōko Arai

Japanese animator and painter who contributed to both Dragon Ball television and theatrical films. Arai's inbetweening and key animation work helped define the series' visual style across multiple eras.

Yōko Ichihara

Japanese background artist who contributed to Dragon Ball Z's visual environments. Ichihara's background art work grounded the series' action sequences in believable spaces.

Yoko Iizuka

A prolific key animator who worked across the original Dragon Ball, Z, GT, and numerous theatrical films. Iizuka's extensive catalog makes her one of the franchise's most visible animation contributors.

Yoko Tanida

Japanese animator contributing inbetween animation to the original Dragon Ball series and Dragon Ball Z. Tanida also provided animation work on Dragon Ball theatrical films and Studio Ghibli productions.

Yoshiaki Okada

Japanese special effects artist whose work on Dragon Ball films established him as a key technical craftsperson. Okada's optical effects appear across nine Dragon Ball Z films and the original Dragon Ball theatrical release.

Yoshie Komatsu

Japanese in-betweener and animator who worked on the original Dragon Ball series and its sequel Dragon Ball Z. Contributed to early episodes across multiple sagas.

Yoshifumi Miyaji

Japanese animator who contributed in-between and key animation work to Dragon Ball, Dragon Ball Z, and Dragon Ball GT. His career involved work on major action sequences and character movement throughout the franchise.

Yoshiko Miyazaki

Japanese background artist who contributed background art to Dragon Ball episode 66. Worked on Studio Cosmos productions alongside other anime properties.

Yoshimitsu Suzuki

Japanese artist who contributed ink and paint work to Dragon Ball episode 4. Involved in finishing and color work for early Dragon Ball broadcasts.

Yoshitaka Kumai

Japanese special effects artist who created visual effects for 9 Dragon Ball episodes. Worked across multiple series adding technical effects and visual polish.

Yoshitaka Yashima

One of animation's most versatile solo directors, capable of handling storyboard, animation direction, and key animation on single episodes. Yashima's pointy-nosed character designs became instantly recognizable on Dragon Ball Super.

Yoshito Watanabe

Japanese art director and background artist who contributed to Dragon Ball Z episodes and Dragon Ball theatrical films. Key figure in visual design across multiple anime productions.

Yoshiyuki Yamamoto

Japanese art director who worked on the Dragon Ball anime series and the theatrical film Curse of the Blood Rubies, contributing to the franchise's early visual development.

Yosuji Kudō

Japanese animator known as an in-betweener and key animator who worked on the original Dragon Ball and Dragon Ball Z series. Contributed to multiple theatrical Dragon Ball films.

Yūichi Hamano

A prolific animator whose Dragon Ball work spans from the classic Z films to the recent Dragon Ball Daima. Hamano's contributions reflect the franchise's technical evolution across multiple eras.

Yuichi Karasawa

A Studio Live animator with experience on Dragon Ball games and films who became a major Dragon Ball Super supervisor from episode 31 onwards. Karasawa's sharp character work and fluid effects animation defined the middle era of the series.

Yui Kinoshita

A television animation supervisor who oversaw eight episodes of Dragon Ball Super across four major saga arcs. Kinoshita's work covered both intimate character moments and grand tournament sequences.

Yūji Ikeda

Japanese art director who designed the visual settings for Dragon Ball and Dragon Ball Z, plus six Dragon Ball Z theatrical films including Dead Zone, The World's Strongest, and Super Android 13.

Yuji Kihara

Japanese background artist who contributed background art to Dragon Ball Z episodes. Prolific background designer across numerous anime productions including major series.

Yūji Okajima

Japanese animator specializing in special effects and optical work. Okajima contributed to Dragon Ball Z's visual effects alongside a long career defining magical moments in classic anime.

Yūji Watanabe

Japanese animator with inbetweening credits on the original Dragon Ball series. Watanabe contributed to smooth frame-to-frame animation during the franchise's debut, building the technical foundation that launched an empire.

Yukari Hashimoto

Japanese special effects artist who worked on the original Dragon Ball series and its sequels, contributing to 67 episodes of visual effects across multiple sagas.

Yukihiro Kitano

An animation supervisor who carried his Disk Wars: Avengers experience into Dragon Ball Super's early sagas. Kitano's transition from supervisor to key animator reflects his evolving role within the franchise.

Yukio Ebisawa

A foundational animation supervisor for the original Dragon Ball and Z, contributing storyboards, animation direction, and key animation across multiple sagas. Ebisawa's work shaped the visual identity of the classic series.

Yukio Sugiyama

Japanese photographer who served as cinematographer for Dragon Ball Z and worked on photography across numerous anime and films throughout his career in animation production.

Yukio Suzuki

Japanese background artist who contributed background art to Dragon Ball Z, helping construct the visual environments and settings for the series.

Yūko Inoue

Japanese animator and animation supervisor with key animation credits on Dragon Ball GT and Dragon Ball Z. Inoue's animation work extended Dragon Ball into its later anime eras while establishing a prolific career across multiple beloved franchises.

Yūko Kogawara

Japanese inbetween animator credited on Dragon Ball and Dragon Ball Z. Kogawara's technical animation work smoothed transitions during some of the franchise's earliest episodes.

Yuko Saitō

Japanese background artist who provided background art for Dragon Ball Z and contributed to other anime productions during the 1980s and 1990s.

Yumiko Ogata

Japanese background artist who contributed background art to Dragon Ball Z and the film Dragon Ball Z: Bio-Broly, with a prolific career across numerous anime productions.

Yumiko Watanabe

Japanese animation artist who worked on ink and paint production for the original Dragon Ball series, contributing to nine episodes across various arcs.

Yutaka Hirose

Japanese animator who worked as an in-between animator on Dragon Ball episode 4 and contributed to other anime productions during the 1980s.

Yutaka Itō

Japanese background artist with an extensive career contributing background art to Dragon Ball Z and Dragon Ball Z: The World's Strongest, as well as numerous other major anime and films.

Yuuji Hakamada

A versatile animation supervisor known for work on Toriko and One Piece who became a regular contributor to Dragon Ball Z and Super. Hakamada's debut on Super came later but established him as a capable tournament-era director.

Yūya Takahashi

A freelance animator celebrated for sharp angular effects work and Studio Cockpit influenced character designs. Born April 16, 1984, Takahashi became one of Dragon Ball Super's most instantly recognizable supervisors.

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