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Official cover art of It's, Like, a Board Game
Cover art © Yukinobu Tatsu / Shueisha. Not an original work of Daddy Jim Headquarters. Displayed for editorial commentary and review purposes.

It's, Like, a Board Game

Manga ChapterCh. 136

The 136th chapter drops Momo into the rules of the Danmara diorama, where her psychic powers go dead and a towering knight nearly cuts her down. A masked stranger swoops in to rescue her, and that savior turns out to be the very person she came searching for.

Pages: 19
Volume: 16
Story Arc: Danmara Arc
Next Chapter: Chapter 137
Release Date: January 9, 2024
Japanese Title: これボードゲームじゃんよ
Previous Chapter: Chapter 135
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Summary

Just as Okarun pieces together that the miniature diorama functions as a board game, Momo struggles against a steeply slanted wall, sliding back down each time she tries to scale it. Her frustration is cut short when a colossal armored knight smashes through the scenery and bears down on her. To her horror, she discovers that none of her usual abilities respond inside this space. The knight's enormous blade sweeps toward her, but a player whose silhouette echoes Okarun's Turbo Granny form intervenes, wielding umbrellas to bring the giant down.

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Key Events

The newcomer questions Momo about her identity and her reason for being inside the game. When she explains that she is hunting for Unji Zuma, the stranger reveals himself, dropping his transformation to confirm that he is the very person she has been chasing. The knight, named Carmine, is obliterated by Unji's spiritual power, which takes the shape of two umbrellas working as cannons.

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Notes

This installment runs nineteen pages and belongs to Volume 16 under the Danmara Arc and the larger Kintama Hunt Saga, first published on January 9, 2024. It establishes a crucial limitation of the diorama: ordinary supernatural powers are suppressed within it. The chapter also stages the brief clash billed as Unji Zuma versus Carmine, marking Momo's first face-to-face meeting with Unji.

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Frequently Asked Questions

What happens in Dandadan Chapter 136?

In Dandadan Chapter 136, titled It's, Like, a Board Game, Momo learns the rules of the Danmara diorama, where her psychic powers go dead and a towering knight nearly cuts her down. A masked stranger swoops in to rescue her, and that savior turns out to be Unji Zuma, the very person she came searching for.

Why can't Momo use her powers inside the diorama in Chapter 136?

In Dandadan Chapter 136, Momo discovers to her horror that none of her usual abilities respond inside the Danmara space. The chapter establishes a crucial limitation of the diorama: ordinary supernatural powers are suppressed within it.

Who rescues Momo from the knight in Chapter 136?

In Dandadan Chapter 136, a player whose silhouette echoes Okarun's Turbo Granny form intervenes, wielding umbrellas to bring the giant knight down. When Momo explains she is hunting for Unji Zuma, the stranger drops his transformation to confirm he is Unji himself.

Who is Carmine in Dandadan Chapter 136?

In Dandadan Chapter 136, Carmine is the colossal armored knight that smashes through the scenery and bears down on Momo. He is obliterated by Unji's spiritual power, which takes the shape of two umbrellas working as cannons.

When does Momo first meet Unji Zuma face to face?

Dandadan Chapter 136 marks Momo's first face-to-face meeting with Unji Zuma. The nineteen-page Volume 16 chapter, part of the Danmara Arc within the Kintama Hunt Saga, was first published on January 9, 2024.

Sources & Information

Looking for more on It's, Like, a Board Game? The Dandadan Wiki on Fandom has a dedicated page with community notes.

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This content is original writing by Daddy Jim Headquarters based on the Dandadan anime series, manga, and official materials. Episode and chapter references are cited where applicable.

Character and scene imagery on this site is original artwork by Daddy Jim Headquarters, not screenshots or licensed imagery. Official cover art is used on three types of pages for editorial commentary:

  • Movie pages: theatrical key visuals, credited to Science SARU and the production committee.
  • Game pages: official promotional artwork, credited to the licensed publishers.
  • Manga chapter pages: Jump Comics volume covers, credited to Shueisha and Yukinobu Tatsu.

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