Artista dell'animazione giapponese accreditata per il lavoro di inchiostrazione e colorazione su 55 episodi della serie originale di Dragon Ball, contribuendo alle fondamenta visive del franchise durante le sue primissime trasmissioni.
Artista dell'animazione giapponese che contribui con animazioni chiave e intercalazioni alla serie originale di Dragon Ball, alla serie televisiva Dragon Ball Z e a vari film cinematografici, mantenendo la coerenza visiva nel franchise.
Animatore giapponese che forni le intercalazioni in molteplici episodi di Dragon Ball e contribui con animazioni chiave ai film di Dragon Ball Z, sostenendo la continuita visiva del franchise.
Animatrice giapponese che fornì le intercalazioni in 19 episodi della serie originale di Dragon Ball e contribui a molteplici film cinematografici di Dragon Ball, assicurando fluidita visiva nelle principali sequenze di combattimento.
Prolifica animatrice giapponese che contribui con animazioni chiave al Dragon Ball originale e a Dragon Ball Super, oltre a un ampio lavoro come direttrice dell'animazione in numerose produzioni anime contemporanee di molteplici generi.
Animatrice giapponese che ha contribuito all'animazione intercalata di cinque episodi della serie originale di Dragon Ball, sostenendo l'animazione del franchise nelle sue prime fasi attraverso diverse saghe.
Artista giapponese nato a Tokyo che ha contribuito al lavoro di inchiostrazione e colorazione della serie originale di Dragon Ball, oltre al lavoro di doppiaggio in progetti di animazione contemporanei.
Animatore giapponese che ha fornito un'ampia animazione chiave per 47 episodi della serie originale di Dragon Ball, oltre all'animazione chiave per quattro importanti uscite cinematografiche di Dragon Ball Z, stabilendo una coreografia d'azione coerente in tutto il franchise.
Animatore giapponese nato il 23 dicembre 1963 che ha contribuito all'animazione chiave di Dragon Ball Z e Dragon Ball GT, lavorando come direttore dell'animazione in diversi episodi di GT, oltre a un ampio lavoro sul franchise di Pretty Cure.
Animatore intercalatore giapponese che ha contribuito al lavoro di animazione strutturale degli episodi televisivi di Dragon Ball Z, fornendo continuità di movimento alle intense sequenze di combattimento della serie.
Animatrice giapponese nota per il lavoro sugli effetti speciali della serie originale di Dragon Ball, contribuendo all'impatto visivo dello show.
Animatrice giapponese che ha contribuito all'animazione intercalata di Dragon Ball Z e ha lavorato come direttrice artistica e artista di sfondi in molteplici produzioni anime e OVA.
Regista e animatore giapponese che ha diretto diversi episodi di Dragon Ball Super e ha fornito l'animazione chiave nel corso della serie, noto per le dinamiche sequenze d'azione.
Direttore artistico e artista di sfondi giapponese che ha contribuito ampiamente a Dragon Ball Super e Dragon Ball Daima. Ha lavorato a molteplici episodi e saghe chiave in entrambe le serie.
Artista di effetti speciali giapponese che ha contribuito agli effetti visivi di Dragon Ball GT, dei film di Dragon Ball Z e delle uscite cinematografiche dell'intero franchise di Dragon Ball, attraversando più decenni.
Sfondista giapponese che ha contribuito a 31 episodi di Dragon Ball Z e a tre film cinematografici, conferendo profondità visiva alle saghe di Freezer, Cell e Majin Bu.
Supervisore alle animazioni giapponese che ha supervisionato episodi cruciali durante la Saga della Sopravvivenza Universale di Dragon Ball Super, curando alcuni dei momenti più intensi e visivamente impegnativi del torneo.
Animatrice giapponese il cui lavoro di intercalazione e animazione chiave ha attraversato 21 episodi di Dragon Ball Z, dallo scontro con Freezer fino al torneo dei Cell Games.
Chikashi Kubota è un animatore versatile che ha plasmato l'aspetto del Dragon Ball moderno, ricoprendo il ruolo di direttore capo delle animazioni su Daima e Super Hero e contribuendo con animazioni chiave a Dragon Ball Super: Broly.
Animatrice giapponese con crediti di animazione chiave che spaziano dalla serie originale di Dragon Ball a GT e alla televisione di Z, oltre all'episodio 44 di Dragon Ball Super e a diversi film cinematografici.
Intercalatrice giapponese che ha contribuito all'animazione di intercalazione negli episodi di Dragon Ball Z, sostenendo le sequenze di combattimento dai ritmi serrati del franchise.
Leggenda del cinema d'azione di Hong Kong che ha interpretato il Maestro Muten (Genio delle Tartarughe) nell'adattamento live-action del 2009 Dragonball Evolution, portando il suo caratteristico atteggiamento imperturbabile al maestro di arti marziali.
Artista giapponese che ha progettato la maggior parte dei personaggi originali per il gioco Dragon Ball Online dopo aver chiesto il controllo creativo ad Akira Toriyama, creando nuovi antagonisti e personaggi di supporto.
Intercalatore giapponese che ha animato i fotogrammi di transizione in cinque episodi della serie originale di Dragon Ball e in episodi specifici della saga di Z, sostenendo il movimento dei personaggi durante battaglie cruciali.
Eiji Hamano è uno sfondista giapponese noto per il suo lavoro su Dragon Ball Daima e su diverse serie televisive di Pretty Cure.
Direttore artistico giapponese che ha contribuito alle prime produzioni di Dragon Ball. Itō ha curato il design visivo della serie durante la sua trasmissione anime iniziale.
Eiko Ito è una sfondista giapponese che ha contribuito a Dragon Ball Z e ai film di Dragon Ball Z durante l'era classica del franchise.
Eisaku Inoue è un animatore giapponese noto per il lavoro di animazione chiave su Dragon Ball Z e per ruoli cruciali in numerose serie anime tra cui One Piece e I Cavalieri dello zodiaco.
Emiko Miyamoto è una supervisore alle animazioni che ha curato la direzione capo delle animazioni dell'episodio 12 di Dragon Ball Daima, portando la sua vasta esperienza in Pretty Cure e negli anime d'azione al franchise di Dragon Ball.
Animatrice giapponese che ha contribuito con animazioni chiave e lavoro di intercalazione alla serie originale di Dragon Ball, aiutando a dare vita alle prime saghe.
Emi Maruo è una montatrice video giapponese nota per il lavoro di montaggio in HD su Dragon Ball Z Kai e altre produzioni anime.
Animatrice giapponese specializzata nelle intercalazioni che contribuì ai film e alle produzioni televisive di Dragon Ball Z nel corso degli anni Novanta e Duemila.
Sfondista giapponese che realizzò gli ambienti scenici del primo film di Dragon Ball e dei primi film di Dragon Ball Z.
Eugene Ayson è un supervisore all'animazione che curò diversi episodi cruciali durante la saga del Torneo del Potere di Dragon Ball Super, tra cui momenti decisivi del torneo che vedono protagonista Crilin e la nascita di nuovi super guerrieri.
Artista e animatore giapponese che crea illustrazioni promozionali di Dragon Ball tramite Shueisha. Noto per le vivaci illustrazioni di Dokkan Battle e per la sua attiva presenza sui social media.
Artista giapponese di china e colore che contribuì al lavoro di colorazione e rifinitura di Dragon Ball Z e di altre produzioni animate.
Intercalatrice giapponese che contribuì alla serie originale di Dragon Ball e ad altre produzioni animate nel corso dei primi anni dell'animazione.
Editor della Shueisha che assunse la cura di Dragon Ball durante la saga di Cell Perfetto e guidò la serie fino alla conclusione. Noto per aver ampliato il ruolo di Mr. Satan nell'arco finale.
Sfondista che contribuì al design scenico di Dragon Ball Z e Dragon Ball GT, oltre che a numerosi film per il cinema e ad altre importanti produzioni animate.
Storyboard artist giapponese che ha contribuito alla pianificazione visiva della serie anime originale di Dragon Ball.
Intercalatrice giapponese che ha animato i fotogrammi di transizione in 37 episodi di Dragon Ball e ha contribuito all'animazione dei film cinematografici.
Animatore giapponese che ha fornito lavoro di animazione intermedia per la serie originale di Dragon Ball, insieme a contributi estesi a numerose produzioni anime nel corso di più decenni.
Artista degli sfondi giapponese che ha realizzato gli sfondi sia per Dragon Ball sia per Dragon Ball Z, definendo gli ambienti visivi in otto film cinematografici di Dragon Ball.
Animatore giapponese i cui ampi crediti spaziano dal character design all'animazione chiave e alla regia in Dragon Ball GT, Dragon Ball Z e il film Dragon Ball Super: Super Hero, contribuendo a molteplici adattamenti di saghe.
Animatore e fumettista giapponese il cui lavoro di animazione ha incluso l'animazione intermedia per Dragon Ball e il suo primo film, insieme a numerosi crediti come disegnatore di manga.
Animatore giapponese il cui lavoro di animazione chiave ha supportato Dragon Ball GT e Dragon Ball Z, insieme a contributi estesi a serie anime ricche di azione.
Hideki Yamazaki è un supervisore dell'animazione che ha diretto l'episodio 90 di Dragon Ball Super, supervisionando l'intenso scontro tra Goku e Gohan durante la sequenza di addestramento al muro della Saga della Sopravvivenza Universale.
Animatrice giapponese che ha fornito animazione chiave per le serie televisive Dragon Ball e Dragon Ball Z, oltre a numerosi film cinematografici tra cui Broly, La vendetta di Cooler e Lord Slug.
Artista giapponese specializzata nel lavoro di finitura di inchiostrazione e colorazione per Dragon Ball Z e per molteplici film cinematografici di Dragon Ball, gestendo la coerenza cromatica e la rifinitura visiva.
Leggendario sound designer giapponese che ha creato gli iconici effetti sonori di Dragon Ball in tutte le serie anime e i film, ritiratosi nel gennaio 2026.
Artista degli sfondi giapponese il cui lavoro ambientale ha supportato Dragon Ball Z, contribuendo al mondo visivo delle battaglie dei Saiyan e oltre.
Animatore giapponese che ha fornito animazione chiave per Dragon Ball originale in molteplici saghe, insieme a contributi estesi a numerosi anime incentrati sull'azione.
Intercalatore giapponese che ha contribuito con animazione intermedia alla serie originale di Dragon Ball.
Affermata pittrice e colorista di anime che ha plasmato l'aspetto visivo dei primi episodi di Dragon Ball. Il suo lavoro di inchiostrazione e colorazione è apparso in molteplici saghe della serie originale.
Animatrice e doppiatrice che ha svolto lavoro di animazione intermedia per Dragon Ball. Le sue competenze tecniche hanno aiutato a riempire i fotogrammi chiave durante la prima fase produttiva della serie.
Artista del colore e della colorazione che ha contribuito alla rifinitura visiva di Dragon Ball durante le sue cruciali saghe centrali. Il suo lavoro cromatico ha impreziosito gli archi di Tenshinhan, del Grande Mago Piccolo e di Piccolo Jr.
Hiromi Ishigami è un supervisore dell'animazione che ha diretto l'episodio 11 di Dragon Ball Daima e ha contribuito con animazione a molteplici produzioni di Dragon Ball, portando al franchise una vasta esperienza negli anime d'azione.
Abile animatrice chiave nata a Nagano che ha animato momenti cruciali in Dragon Ball Z: La vendetta divina. Il suo lavoro in importanti franchise anime dimostra padronanza delle sequenze d'azione dinamiche.
Affermata animatrice che ha svolto animazione intermedia per Dragon Ball Z. Il suo lavoro tecnico sul movimento fluido spazia in numerose produzioni anime nel corso di più decenni.
Specialista di inchiostrazione e colorazione che ha colorato oltre 50 episodi tra Dragon Ball e Dragon Ball Z. Il suo ampio lavoro ha contribuito a stabilire il carattere visivo distintivo del franchise in molteplici saghe.
Intercalatrice che ha contribuito alla filiera di animazione di Dragon Ball Z. Il suo lavoro tecnico si è esteso a prestigiose produzioni televisive e cinematografiche.
Direttore artistico giapponese che ha plasmato le fondamenta visive dell'anime di Dragon Ball. Shiozaki si è occupato degli sfondi e del design artistico per la serie originale e i primi film.
Direttore della fotografia di animazione che ha curato Dragon Ball Z e diversi film cinematografici di Dragon Ball. Il suo lavoro tecnico fotografico ha plasmato la presentazione visiva del franchise.
Direttore artistico giapponese nato l'11 febbraio 1965, noto per l'acclamato lavoro su Neon Genesis Evangelion. Katō supervisionò il design visivo di La battaglia degli dei durante la rinascita cinematografica del franchise.
Key animator che ha animato sequenze nel Dragon Ball originale e in Dragon Ball Z. La sua abilità tecnica nell'animazione contribuì a plasmare i momenti d'azione durante i primi decenni del franchise.
Hirotaka Nii è un supervisore dell'animazione noto per la sua eccezionale rapidità e fluidità, passato da key animator a supervisore durante la Saga della Sopravvivenza dell'Universo di Dragon Ball Super grazie ai contributi dello studio esterno Anime R.
Hiroyuki Honda è un supervisore dell'animazione che ha diretto l'episodio 9 di Daima e ha animato sequenze chiave in diverse produzioni di Dragon Ball, con una vasta esperienza nella regia di anime d'azione.
Animatore di intermedie che contribuì con lavoro tecnico di animazione ai primi Dragon Ball. La sua animazione intermedia sostenne il movimento della serie durante la sua trasmissione inaugurale.
Hiroyuki Itai è un supervisore dell'animazione che ha diretto episodi cruciali nelle saghe finali di Dragon Ball Super, dall'arco di Trunks del Futuro fino al culmine del Torneo del Potere, con un'esperienza nei film di Dragon Ball che risale a La battaglia degli dei.
Animatore prolifico che lavorò sia sul primo Dragon Ball sia su Dragon Ball Z come animatore di intermedie e direttore dell'animazione, contribuendo ad archi narrativi chiave tra cui le saghe di Junior, Vegeta e Namecc.
Scenografo e direttore artistico per Dragon Ball Z e il Dragon Ball originale, che contribuì agli ambienti visivi della Saga di Namecc e di altri archi chiave. Noto per il vasto lavoro sulla serie Monogatari.
Animatore e regista che contribuì alla key animation della serie originale di Dragon Ball e diresse sequenze ad alto impatto dei film di DBZ. Tra i lavori recenti figura la direzione dell'animazione degli effetti su Dragon Ball Super: Super Hero.
Animatore dai molteplici talenti, noto per il lavoro di animazione intermedia e key animation nella serie Dragon Ball, con crediti che vanno dal Dragon Ball originale a Dragon Ball Super. Noto anche per il vasto lavoro su Sailor Moon e Digimon.
Animatrice di intermedie giapponese che contribuì alla prima produzione di Dragon Ball, aiutando a stabilire il movimento fotogramma per fotogramma che definì le coreografie di arti marziali della serie.
Prolifica animatrice di intermedie che realizzò l'animazione fotogramma per fotogramma per 40 episodi del Dragon Ball originale, dalla Saga di Pilaf fino alla Saga di Tenshinhan.
Animatore che contribuì con animazione intermedia e key animation al Dragon Ball originale e a Dragon Ball Z, comparendo in 23 episodi di DBZ e in diversi film cinematografici, da La vendetta divina a Broly: Il Super Saiyan leggendario.
Prolifico scenografo che contribuì al Dragon Ball originale (90 episodi), a Dragon Ball Z (41 episodi) e a numerosi film cinematografici. Noto per il vasto lavoro con lo Studio Wyeth.
Ichio Hayashi è un supervisore dell'animazione che ha diretto l'episodio 245 di Dragon Ball Z, una delle trasformazioni in Super Saiyan cruciali del franchise, con una carriera che abbraccia le produzioni anime classiche degli anni Ottanta e Novanta.
Ichirō Hattori è un prolifico supervisore dell'animazione che ha diretto l'episodio 177 di Dragon Ball Z e ha accumulato centinaia di crediti di key animation nei principali anime d'azione, affermandosi come una colonna portante della moderna produzione anime.
Artista di chinatura e colore che colorò 41 episodi del Dragon Ball originale e contribuì al lavoro di colore di diversi film cinematografici di DBZ, definendo la palette visiva della serie durante le sue saghe più iconiche.
Direttore artistico giapponese che contribuì a Dragon Ball: La bella addormentata a Devil's Castle. Ito si occupò del lavoro di design visivo per il film cinematografico.
Animatrice di intermedie giapponese che contribuì con animazione fotogramma per fotogramma a Dragon Ball Z e lavorò agli adattamenti cinematografici di altre importanti proprietà anime.
Animatrice di intermedie giapponese che contribuì alla produzione televisiva di Dragon Ball Z e al film cinematografico Dragon Ball Z: Il più forte del mondo.
Prolifica scenografa che contribuì agli ambienti di Dragon Ball GT e Dragon Ball Z, oltre a un vasto lavoro su importanti anime tra cui Bleach, Death Note e numerosi film cinematografici.
American video editor and post-production specialist who worked extensively with Funimation on the Dragon Ball franchise. His work across Dragon Ball, Dragon Ball GT, Dragon Ball Z Kai, and Dragon Ball Super ensured consistent quality in the English dub releases.
Joey Calangian e un supervisore dell'animazione che ha diretto sette episodi di rilievo durante la Saga della Sopravvivenza dell'Universo di Dragon Ball Super, curando importanti sviluppi del torneo e momenti chiave dei personaggi.
Disegnatore di fondali giapponese accreditato nelle serie anime di Dragon Ball e Dragon Ball Z. Taniguchi ha contribuito a numerosi film cinematografici di Dragon Ball in vari ruoli della produzione visiva.
Intercalatore giapponese che ha contribuito all'animazione intermedia degli episodi di Dragon Ball Z e ha lavorato ai film di Dragon Ball Z, sostenendo la fluidita e la naturalezza del movimento nelle sequenze d'azione piu intense del franchise.
Artista di china e colore giapponese che ha curato il lavoro cromatico degli episodi di Dragon Ball, compresi memorabili scontri delle saghe di Tenshinhan e del Grande Demone Piccolo, contribuendo a dare vita al mondo visivo della serie.
Animatrice giapponese che ha contribuito all'animazione intermedia e chiave di Dragon Ball e Dragon Ball Z, aiutando a definire il movimento distintivo e le sequenze d'azione della serie in piu saghe.
Animatrice giapponese che ha realizzato animazione intermedia e chiave per Dragon Ball e Dragon Ball Z tra televisione e cinema, contribuendo al dinamismo visivo del franchise e alla qualita del movimento dei personaggi.
Animatrice giapponese nota per il lavoro di animazione intermedia nei film di Dragon Ball Z e per la vasta animazione chiave in numerose serie e film anime dagli anni Novanta in poi.
Kaori Saitō e una supervisore dell'animazione che ha diretto l'episodio 10 di Dragon Ball Daima e si e affermata grazie a un vasto lavoro su Dragon Quest: The Adventure of Dai e su produzioni anime d'azione.
Kaori Takamura e una supervisore dell'animazione che ha diretto cinque episodi di Dragon Ball Super, dalla Saga dell'Universo 6 fino alla Saga della Sopravvivenza dell'Universo, curando importanti momenti di potenziamento dei Saiyan.
Animatrice giapponese che ha contribuito all'animazione intermedia dell'adattamento anime originale di Dragon Ball, sostenendo momenti chiave in piu episodi delle saghe.
Japanese artist who handled ink and paint work on Dragon Ball Z, contributing to the visual finalization of animation cells across the series.
Japanese artist who handled ink and paint finishing on Dragon Ball episode 4, contributing to the visual completion of the Emperor Pilaf Saga.
Japanese animator and screenwriter who served as animation director, storyboard artist, and key animator across Dragon Ball, Dragon Ball Z, and multiple theatrical films.
Japanese cinematographer and photographer whose work on Dragon Ball and Dragon Ball Z photography contributed to the visual color and lighting of both the television series and theatrical films.
Animatore e character designer giapponese rinomato per la sua capacita di rispecchiare lo stile artistico di Akira Toriyama, co-responsabile dell'evoluzione visiva di Dragon Ball Z insieme a Tadayoshi Yamamuro e ideatore dell'iconica forma Super Saiyan 4.
Japanese background artist who contributed painted backgrounds to Dragon Ball Z episodes and the film The Return of Cooler.
Japanese in-between animator who contributed frame-by-frame animation work to Dragon Ball's original series and theatrical films, including the Fortuneteller Baba, Tien Shinhan, King Piccolo, and Piccolo Jr. sagas.
Japanese inbetweener who contributed to the animation production of Dragon Ball Z.
Prolific Japanese animator and inbetweener who worked on Dragon Ball Z and dozens of other anime series.
Japanese animator who worked as an inbetweener on the original Dragon Ball series and contributed to multiple anime and films.
Japanese background artist who created painted environments for Dragon Ball Z and numerous other anime series and films.
Japanese inbetweener who contributed to Dragon Ball Z television animation and multiple theatrical films.
Japanese animator who created key animation for 17 episodes of the original Dragon Ball series.
Japanese background artist who created painted backgrounds for original Dragon Ball and the film Curse of the Blood Rubies.
Prolific animator and character designer who contributed key animation to Dragon Ball Z and Dragon Ball: The Path to Power film.
Kazuya Hisada is an animation supervisor with foundational involvement spanning Dragon Ball, Dragon Ball GT, and Dragon Ball Z, building his career alongside the franchise's most formative decades.
Key ink and paint and special effects artist for the original Dragon Ball series, handling crucial color and visual polish work across 37 episodes including early arcs from the Emperor Pilaf Saga through the King Piccolo Saga.
Long-serving inbetweener who filled in transitions and movement sequences for Dragon Ball and Dragon Ball Z, contributing to dozens of episodes across the franchise's foundational series.
Inbetweener who contributed smoothly flowing movement to 39 Dragon Ball episodes spanning early sagas from the Emperor Pilaf Saga through the King Piccolo arc, forming part of the animation team that brought early action sequences to life.
Inbetweener who contributed to movement and transition sequences across the original Dragon Ball anime and its early theatrical adaptations, helping maintain visual flow during the series' foundational period.
Ink and paint artist who contributed to Dragon Ball episode 4, Oolong the Terrible, during the Emperor Pilaf Saga's early character introductions.
Inbetweener who contributed to Dragon Ball episodes spanning the original series and early Dragon Ball Z, with specific credits on Piccolo Jr. Saga episodes featuring high-intensity martial arts sequences.
Ink and paint artist credited on Dragon Ball episode 146, Rematch, during the Piccolo Jr. Saga's final tournament matches.
An animation supervisor who directed 18 episodes of Dragon Ball Z, with significant contributions spanning the Cell Games through Peaceful World sagas. Known for consistent work across multiple major arcs.
Japanese sound recordist who handled audio recording for Dragon Ball GT, Dragon Ball Z, the original series, and numerous Dragon Ball films including Curse of the Blood Rubies and The Path to Power.
Japanese in-betweener who contributed to the animation of the original Dragon Ball series during its television run.
A Japanese key animator who supervised episode 102 of Dragon Ball Z, 'Duel on a Vanishing Planet,' during the Frieza Saga. Limited but notable contribution to the franchise.
Japanese anime and film editor who worked on Dragon Ball Z Kai and multiple Dragon Ball original video animations, contributing to post-production quality across the franchise.
Japanese art designer who served as chief designer for Dragon Ball Z episodes 200-291. Tokushige directed art and background design across multiple Dragon Ball theatrical films.
Japanese animator who contributed to Dragon Ball and Dragon Ball Z as an in-betweener, and also animated specific episodes of the original series including key moments from the Tien Shinhan, King Piccolo, and Piccolo Jr. Sagas.
Japanese animator who provided in-between animation for the original Dragon Ball series and Dragon Ball theatrical films including Curse of the Blood Rubies and Sleeping Princess in Devil's Castle.
Japanese artist who handled ink and paint work on nine episodes of the original Dragon Ball series, contributing to the final visual presentation of key story moments.
Japanese animator who provided in-between and key animation support for Dragon Ball GT and Dragon Ball Z, as well as multiple Dragon Ball theatrical films across her extensive career in anime production.
Japanese animator who contributed as both key animator and in-betweener to the original Dragon Ball series, Dragon Ball Z, and multiple Dragon Ball theatrical films including Curse of the Blood Rubies and Dead Zone.
Japanese animator specializing in special effects work who handled effects animation for Dragon Ball episodes 26 and 47, contributing to the visual impact of action sequences and dramatic moments.
Prolific key animator who worked on Dragon Ball Z episodes and multiple DBZ films, bringing dynamic movement to intense battle sequences and character interactions across the franchise's most iconic action moments.
Specialista della fotografia che ha lavorato alla serie originale di Dragon Ball e alle prime uscite cinematografiche, occupandosi del lavoro tecnico visivo che ha contribuito alle straordinarie immagini dell'anime e alla qualità tecnica della produzione.
An animation supervisor and key animator who joined Dragon Ball Super as a supervisor, overseeing five episodes across the Future Trunks and Universe Survival sagas. Previously worked on the Resurrection F film.
Background artist who established visual environments for Dragon Ball GT and theatrical Dragon Ball Z releases, crafting the worlds that characters inhabited during battle sequences and narrative moments.
In-between animator and color specialist with decades of experience, contributing foundational animation work to Dragon Ball while maintaining a prolific career in paint and finish animation across multiple anime productions.
In-between and key animator who contributed to the original Dragon Ball's most important action moments and Dragon Ball Z theatrical releases, helping establish the franchise's visual foundation during its formative years.
Ink and paint specialist who colored 7 episodes of the original Dragon Ball, providing the visual finishing work that brought the series to life while maintaining a diverse career across episode directing and storyboarding.
In-between and key animator who contributed to Dragon Ball theatrical releases and episodes, providing foundational animation work that ensured smooth motion during early Dragon Ball film productions.
Photography specialist who handled visual technical work for Dragon Ball Z and numerous anime productions, managing the critical photography processes that enhanced image quality during the analog animation era and digital transition.
Artista di effetti speciali giapponese che ha contribuito alla messa in onda originale di Dragon Ball, occupandosi degli effetti visivi in decine di serie e film giapponesi nel corso degli anni Ottanta e Novanta.
An animation supervisor and key animator who directed and animated episodes of Dragon Ball Daima, the newest series. Also known for extensive work on Dragon Quest anime adaptations.
Japanese animator who contributed to Dragon Ball through in-between work on Z and key animation on Dragon Ball GT episodes. Her prolific career spans dozens of anime series.
Japanese artist who handled ink and paint finishing work on Dragon Ball episodes, contributing to the visual polish of the classic series during its original broadcast run.
Japanese background artist who created the environmental artwork for 15 episodes of Dragon Ball, plus multiple theatrical films. His work shaped the visual world across the Emperor Pilaf, Tournament, Red Ribbon Army, and General Blue sagas.
Japanese animator who provided key animation and in-between work across Dragon Ball Z episodes and films, contributing to several theatrical releases including the Saiyaman specials and multiple movie productions.
Japanese art director who contributed background art to the Dragon Ball anime. Kaneshima served as assistant art director on Dragon Ball: Curse of the Blood Rubies under Hiromitsu Shiozaki.
Prolific Japanese in-betweener who worked on Dragon Ball and Dragon Ball Z, helping craft the smooth animation flows that brought early battles to life. His extensive career spans acclaimed films including Spirited Away and Howl's Moving Castle.
Japanese special effects artist whose work on Dragon Ball Z helped create the visual polish and atmospheric effects that enhanced the series. His effects work spans some of anime's most celebrated films including Princess Mononoke and Spirited Away.
Japanese in-betweener who contributed to Dragon Ball's early seasons with in-between animation and key animation work. Her contributions span the Emperor Pilaf Saga through the General Blue Saga, supporting the foundational animation of Goku's journey.
Japanese in-betweener who contributed to Dragon Ball Z's animation, providing the foundational smooth motion connecting key frames. Her broader career spans Detective Conan films and acclaimed productions like Children Who Chase Lost Voices.
Japanese artist who worked on Dragon Ball series ink and paint work, plus finishing checks on multiple Dragon Ball theatrical films. Her color coordination and finishing expertise helped polish the visual presentation across the franchise.
Japanese ink and paint artist who contributed to Dragon Ball Z television series and films, handling the crucial coloring and finishing work that brought animation frames to their final visual form.
Japanese animator and character designer born in 1965 who worked on the original Dragon Ball series, contributing key animation across multiple sagas. Known for extensive work on Dr. Stone, Case Closed, and numerous anime productions spanning decades.
Japanese animator who provided in-between animation work on the original Dragon Ball series and key animation across numerous anime productions, contributing to the foundational animation pipeline of the franchise.
An animation supervisor from Seigasha who supervised multiple episodes of Dragon Ball Z and Dragon Ball Super, known for his angular art style that evolved after his work on One Piece.
Japanese in-between animator who contributed transitional movement animation to Dragon Ball Z television series and the Dead Zone film, part of the animation pipeline supporting the franchise's dynamic action sequences.
Japanese ink and paint artist who contributed coloring work to the original Dragon Ball series, part of the technical animation pipeline that translated line art into finished frames.
A director and key animator who worked on Dragon Ball theatrical films from 1987 through 1993. Directed Dragon Ball Z: Lord Slug and contributed to multiple other DBZ films.
Japanese in-between animator who contributed foundational animation work to the original Dragon Ball series, providing the transitional frames essential to the show's movement and action sequences.
Japanese animator who contributed key animation across the original Dragon Ball series and Dragon Ball Z, including character movement and combat sequences.
Japanese in-betweener who worked on the original Dragon Ball anime series, providing the transitional animation frames that connected key animation sequences.
An animation supervisor who oversaw nine episodes of Dragon Ball Super across four major sagas, from the God of Destruction Beerus arc through the Universe Survival Tournament.
Japanese background artist who contributed to Dragon Ball Z's visual atmosphere, designing and painting the landscapes, buildings, and environments where battles unfolded.
Japanese background artist who contributed to Dragon Ball Z's visual environment across multiple episodes, creating the painted worlds for the series' most intense battles.
Japanese animator who contributed in-between animation to Dragon Ball Z while establishing a broad career creating storyboards and directing episodes across action anime.
Japanese animator who contributed key animation to the original Dragon Ball series across multiple episodes and sagas, helping establish the show's distinctive visual style.
Japanese special effects artist who created visual effects for Dragon Ball, Dragon Ball Z, and Dragon Ball GT television series plus multiple theatrical films, enhancing energy blasts and environmental effects.
Japanese special effects artist who worked extensively on the original Dragon Ball series and Dragon Ball Z, adding visual effects to critical sagas including the Red Ribbon Army, Namek, and Vegeta sagas.
A legendary animation supervisor who supervised 71 episodes of Dragon Ball Z, more than any other animator. Known for his stiff lines and prolific output across three decades of anime work.
Japanese art director and background artist who worked on Dragon Ball Z episodes, designing and painting visual environments for the series alongside extensive work across numerous anime productions.
Japanese background artist who contributed to the visual foundation of Dragon Ball Z films. His meticulous background work shaped the aesthetic of multiple DBZ movies throughout the late 1980s and 1990s.
Japanese background artist who contributed to Dragon Ball Daima and Dragon Ball Super: Super Hero. Kasai handled the visual environments and art direction across recent Dragon Ball productions.
Japanese animator who contributed key animation and in-between animation to Dragon Ball Z and Dragon Ball GT. Fukushi is a prolific animator whose work spans decades of anime productions.
Japanese animator with extensive credits on Dragon Ball and Dragon Ball GT. Nakamura worked as an in-between animator on the original series and contributed key animation to multiple episodes of Dragon Ball GT and other Dragon Ball productions.
Japanese artist who worked on ink and paint for Dragon Ball Z. Shiba contributed to the color application and line work that brought the anime to its final visual form.
Japanese animator who provided in-between animation for the original Dragon Ball series. Shibuya contributed to the foundational animation work that made the early adventures of Goku and friends possible.
Japanese animator who contributed in-between animation to the original Dragon Ball series and later took on finish animation work across anime productions. Suzuki was part of the animation crews that shaped early Dragon Ball.
Japanese animator with credits spanning Dragon Ball GT, Dragon Ball Z, and Dragon Ball Super. Yamashita contributed in-between animation and key animation across multiple Dragon Ball productions.
Japanese artist who worked extensively in ink and paint for the original Dragon Ball series and multiple Dragon Ball Z films. Masui contributed to the color application that defines the franchise's visual identity.
Japanese inbetweener who contributed to the smooth animation of Dragon Ball and Dragon Ball Z across multiple key episodes and arcs. Her work spanned from the Emperor Pilaf Saga through the Piccolo Jr. Saga.
An animation supervisor who oversaw one episode of Dragon Ball Super during the Universe Survival Saga. Contributed to the Tournament of Power animation efforts.
Japanese artist who served as an ink and paint technician on Dragon Ball Z. Her technical work in post-production helped establish the polished visual look that defined the Z era of the franchise.
A talented key animator and animation supervisor from Studio Wanpack who debuted in Dragon Ball Super on episode 120. Known for work on Attack on Titan and other contemporary anime.
Japanese background artist who created the painted environments for 26 episodes of the original Dragon Ball series. Her work established the visual world of Goku's adventures across multiple early sagas.
An animation supervisor and director known for Dragon Ball Daima episode 15 work and extensive contributions across PreCure franchises and contemporary anime series.
Japanese animator who contributed both inbetween animation and key animation frames to Dragon Ball and Dragon Ball Z. Her work helped define the visual fluidity of multiple major sagas across both series.
Japanese animator with extensive experience in both television animation and theatrical film production. She contributed inbetween and key animation to the original Dragon Ball series, Dragon Ball Z, and multiple Dragon Ball theatrical releases.
Japanese inbetweener who contributed to both the original Dragon Ball series and Dragon Ball Z television animation. His work supported the motion fluidity of the franchise across both eras.
Animatore giapponese pionieristico i cui character design tondeggianti ed espressivi definirono Dragon Ball e i primi Dragon Ball Z, ricoprendo il ruolo di capo direttore dell'animazione e supervisore della qualita dell'animazione in entrambe le serie.
Japanese background artist and art director with an extensive career spanning multiple major anime titles. She contributed background art to Dragon Ball Z and worked as art director and artist on numerous high-profile productions across multiple decades.
Japanese ink and paint artist who colored 61 episodes of the original Dragon Ball series and contributed to Dragon Ball Z. Her coloring work was essential to the final visual presentation of the franchise's early decades.
Japanese animator and founder of Shindo Production, the studio responsible for animating Dragon Ball and Dragon Ball Z. Born 1944, he established his company in 1981 and shaped the franchise's visual legacy.
Japanese background artist who contributed visual layouts to the original Dragon Ball series and multiple DBZ films, establishing much of the anime's early visual style.
Japanese animator and character designer with extensive experience in production roles across multiple major anime. She contributed inbetween animation to Dragon Ball Z and key animation to Dragon Ball GT, while establishing a prolific career as a chief animation director and character designer.
Japanese inbetweener who created the fluid motion frames connecting key animation in the Dragon Ball and Dragon Ball Z television series and theatrical films.
A legendary animation supervisor who served as chief animation director for 55 episodes of Dragon Ball Super and contributed significantly to Super: Broly and Resurrection F films.
Japanese ink-and-paint artist who colored key episodes of the original Dragon Ball series, establishing the show's warm color palette and visual character consistency.
Japanese animator specializing in in-between animation and key animation who contributed to the Dragon Ball Z television series, working across multiple studios and series.
Japanese animator who worked on in-between animation for Dragon Ball television series and multiple DBZ films, with roles including key animation and directorial duties across numerous productions.
Japanese background artist who created detailed environments for Dragon Ball, Dragon Ball GT, Dragon Ball Super television series and theatrical films spanning multiple decades.
Japanese inbetweener who created smooth motion frames for Dragon Ball Z television series and multiple theatrical releases, contributing to the franchise's animation fluidity.
Japanese animator who worked on in-between animation for the original Dragon Ball series and contributed to other anime productions across multiple decades.
Japanese animator who worked on in-between animation for the Dragon Ball television series and Dragon Ball Z, alongside extensive contributions to numerous other anime franchises.
Japanese background artist who created environmental art for Dragon Ball Z theatrical releases, contributing to the visual production of major Dragon Ball films.
Japanese photographer and cinematographer who handled photography work for the original Dragon Ball anime series and multiple theatrical films, contributing to the series' visual presentation.
Japanese background artist who provided environmental artwork for the original Dragon Ball series across 67 episodes and multiple theatrical Dragon Ball Z films.
Japanese background artist who contributed environmental art to the Dragon Ball Z television series, supporting the visual production of the flagship sequel anime.
A prolific animator and animation supervisor from Toei Animation who worked as key animator and animation director on Dragon Ball Z. Known for extensive work across contemporary anime franchises.
A renowned animator and character designer who directed Dragon Ball Super: Broly. Personally selected by Akira Toriyama for the role. Known for digital animation techniques and work on One Piece films.
Naoki Mishiba is a prolific Japanese animator with extensive credits across the Dragon Ball franchise, from the original series through the early movies and Z Kai adaptations.
Naoki Miyahara was a dedicated animator and supervisor at Toei Animation who guided Dragon Ball Z and Dragon Ball GT through their runs, supervising critical episodes while ensuring visual consistency.
Japanese animation supervisor specializing in key animation and episode direction. Murakami contributed to Dragon Ball Daima and the film Dragon Ball: Plan to Eradicate the Saiyans, and has directed and animated sequences across numerous major anime productions.
A prolific animation supervisor who oversaw nine episodes of Dragon Ball Super, known for exaggerated expressions and abstract animation influenced by Sushio and Imaishi.
Japanese animator who contributed to Dragon Ball Daima as animation director and key animator. Known for extensive work across magical girl anime.
Nao Ōta is a Japanese animator who created striking visual effects for some of Dragon Ball Z's most iconic theatrical releases, bringing spectacular energy to major movie moments.
Naotoshi Shida is a celebrated Japanese animator whose work spanned the original Dragon Ball through Z Kai, earning widespread acclaim from international fans for his distinctive animation style.
Natsuyo Kato is a background artist who crafted environments for Dragon Ball GT and Dragon Ball Z, alongside work on numerous anime and theatrical productions.
Japanese animator credited with animation direction across Dragon Ball GT and character design work on One Piece films. A prolific studio professional with credits spanning multiple generations of anime.
Nobuhiro Komatsu was a sound director who shaped the audio landscape of Dragon Ball, Dragon Ball Z, and Dragon Ball GT, along with numerous other classic anime productions.
Nobuhiro Shimokawa is a special effects specialist who crafted visual effects for Dragon Ball GT, Z, and Super across both television and theatrical releases, becoming a technical pillar of the franchise's modern visual presentation.
Animation supervisor who worked on Dragon Ball Super's tournament arcs, supervising episodes across the Universe 6 and Universe Survival sagas. Part of the large animation team that defined the series' visual style.
Noriko Ichihashi is a Japanese animator whose in-between and key animation work supported Dragon Ball Z's theatrical releases and core television episodes.
Noriko Iidaka was a key animator who contributed to the original Dragon Ball television series, helping establish the visual foundation of the franchise.
Noriko Shibata is a prolific Japanese animator whose key animation work spanned the original Dragon Ball through Dragon Ball Z movies, supporting the franchise's action across multiple eras.
Noriko Suzuki is a photographer and color coordination specialist who handled visual photography and color work for Dragon Ball theatrical films and television episodes.
Noriyoshi Doi is a Japanese background artist whose work established environments for the original Dragon Ball series and its theatrical releases, alongside contributions to numerous anime and films.
Animation supervisor on Dragon Ball Super known for cleaner, younger-looking character designs compared to the series' main style. Brought experience from Saint Seiya Omega and Rurouni Kenshin to the franchise.
Animation supervisor who contributed to Dragon Ball Super across the Universe 6 and Universe Survival sagas. One of many supervisors maintaining visual consistency during the series' intense tournament arcs.
Japanese in-between animator who worked on the original Dragon Ball anime. Contributed smooth motion to 12 episodes spanning multiple sagas from the Emperor Pilaf arc through the Fortuneteller Baba saga.
Filipino animator who contributed key animation to Dragon Ball and several major anime series. Part of the animation industry in the Philippines that provided support to Japanese studios during the 1990s and 2000s.
Japanese background artist who contributed painted environments to Dragon Ball Z and numerous other anime series. Her work appeared across classic 1980s and early 1990s productions, establishing the visual settings for memorable episodes and films.
Japanese in-between animator who contributed to Dragon Ball Z television series and five theatrical films. Her work included The Path to Power and Bio-Broly, providing essential animation support to major Toei productions.
Japanese background artist who created environments for the original Dragon Ball series and theatrical films. Her work spanned multiple early Dragon Ball productions, contributing to the visual foundation of the franchise.
Japanese background artist and art director who worked on Dragon Ball, Dragon Ball GT, and Dragon Ball GT: A Hero's Legacy. Contributed to foundational visual design across 30 episodes of the Dragon Ball television series and associated productions.
Japanese color artist who worked on Dragon Ball Z ink and paint. Also contributed color coordination and finish checking to numerous popular anime including Case Closed, Naruto, and Pokémon.
Japanese ink and paint artist who contributed to Dragon Ball television and Dragon Ball Z: The World's Strongest theatrical film. Her color work was part of the visual production pipeline that brought the franchise to its broadcast form.
Japanese animation director who oversaw animation direction across Dr. Slump, Dragon Ball, and Dragon Ball Z. His work as animation director shaped the visual quality and character movement across the franchise's foundational era.
Japanese photographer and director of photography who worked on Dragon Ball Z television series and multiple theatrical anime films. Contributed to the visual processing and color timing of numerous classic anime productions across multiple decades.
Japanese artist who provided ink and paint work for Dragon Ball, contributing to the visual polish of the original series' early episodes across multiple sagas.
Japanese animator credited for in-between animation work on Dragon Ball and Dragon Ball Z, as well as the film Dragon Ball Z: Dead Zone, contributing to the smooth motion sequences that defined the franchise.
Japanese animator who provided in-between animation for Dragon Ball and Dragon Ball Z, helping create the seamless motion that defined fight sequences throughout the original saga and its sequel series.
Japanese background artist who contributed background art to Dragon Ball, helping establish the visual settings and environments that brought the series' world to life.
Japanese animator and storyboarder who worked extensively on Dragon Ball, providing key animation and storyboard work across multiple sagas, while building a prolific career spanning hundreds of anime productions.
Japanese sound director who oversaw audio production for Dragon Ball Z Kai, shaping the auditory experience of this reimagined version of the beloved franchise.
Japanese animator born June 15, 1964, who worked on Dragon Ball as in-between animator and contributed to films including Dragon Ball: Curse of the Blood Rubies and Dragon Ball Z: Dead Zone, while building a prolific career spanning multiple roles across animation.
Japanese background artist who contributed to Dragon Ball Z's visual environments, while working extensively across anime as an art director and visual specialist for major series and films.
Japanese animator who provided in-between animation work for Dragon Ball, contributing to the visual fluidity of the series during its original broadcast run.
Japanese background artist who contributed background art to Dragon Ball, helping paint the visual environments that supported the series' adventures and character moments.
Animation supervisor known for exceptional character acting and expression work. His distinctive thick line work and expressive character designs made episodes 4 of Dragon Ball Super stand out among fans.
Japanese art director who shaped the visual aesthetic of Dragon Ball and Dragon Ball Z, plus numerous theatrical films including Dead Zone, The World's Strongest, and The Tree of Might.
Japanese inbetweener who contributed to Dragon Ball Z animation work. Komatsuzaki passed away from heart failure in 2001 while still involved in animation production.
Japanese animator and inbetweener who worked on Dragon Ball Z's inbetween animation. His frame transitions helped maintain fluidity across the series' most demanding action sequences.
Japanese inbetweener who worked on Dragon Ball Z animation. His contribution to frame transitions helped sustain the series' visual continuity during peak action sequences.
Japanese animator, inbetweener, and designer who worked on Dragon Ball Z among numerous prestigious anime productions. Her versatile skill set encompassed mechanical design, key animation, and layout supervision across multiple studios.
Japanese animator with deep involvement across the entire Dragon Ball franchise, including the original series, Dragon Ball Z, and Dragon Ball GT. Her inbetween work spanned multiple sagas and contributed to the franchise's visual consistency across decades.
Prolific animation director with extensive Dragon Ball Z work spanning the Majin Buu saga and later GT episodes. Also worked on major films including Dragon Ball Z: Fusion Reborn and Resurrection F.
Japanese animator and digital painter who worked on Dragon Ball Z inbetween animation. His technical skills in both traditional and digital animation contributed to the series' visual fluidity.
Japanese background artist who contributed visual environments to Dragon Ball series and films. His background art work helped establish the visual world that characters inhabit across multiple theatrical releases.
Japanese artist who painted animation cels for the original Dragon Ball series. His work in ink and paint was essential to bringing Toriyama's characters to vivid color during the manga's early television adaptation.
Japanese background artist with extensive work across Dragon Ball and Dragon Ball Z episodes. His contributions spanned 87 original Dragon Ball episodes and multiple DBZ saga backgrounds, making him a foundational visual artist in the franchise.
Japanese art director from Kanagawa who contributed background art and design work to Dragon Ball, Dragon Ball Z, and Dragon Ball Super, plus dozens of theatrical films and animated series.
Japanese animator with focused work on Dragon Ball original series inbetween animation. His frame-by-frame work contributed to the visual continuity of Goku's early adventures.
Japanese animator who contributed key animation to original Dragon Ball episodes and Dragon Ball GT. His work across multiple saga highlights demonstrates sustained involvement with the franchise's visual production.
Japanese special effects artist whose craft enhanced the visual impact of Dragon Ball Z, Dragon Ball GT, and numerous anime and film productions throughout his career.
Japanese background artist whose meticulous work grounded the visual worlds of Dragon Ball Z and Dragon Ball GT, alongside extensive credits in One Piece and other major anime franchises.
Web animator and Studio Khara specialist who became a fan favorite for his single Dragon Ball Super episode. Known for Z-era character art style that impressed viewers.
Japanese animation director working on Dragon Ball Daima with credits for episode direction and animation direction. Known for modern anime work on series like Oshi no Ko.
Key animator with extensive Dragon Ball Super credits across major sagas. Contributed to dozens of episodes throughout the Tournament of Power and earlier story arcs.
Animation supervisor on Dragon Ball Super known for an extremely angular, distinctive visual style. Worked consistently through major sagas despite limited overall presence compared to other supervisors.
Japanese animator whose key animation work on the original Dragon Ball series helped establish the visual foundation of the franchise, with an extensive career spanning multiple major anime productions.
Japanese background artist who contributed visual atmosphere and environmental design to Dragon Ball Z and its theatrical releases, particularly the iconic films of the Z era.
Japanese chief art designer and art director who established the visual language of the original Dragon Ball series and Dragon Ball GT, shaping the world's distinctive aesthetic through meticulous background and mechanical design.
Japanese background artist whose environmental designs contributed to Dragon Ball Z's visual presentation, with extensive credits across anime films and television productions.
Leggendario animatore e character designer giapponese che plasmo l'identita visiva moderna di Dragon Ball come capo animatore di Dragon Ball Z, GT e Super, noto per il suo stile artistico netto e spigoloso.
Japanese animation supervisor and key animator whose prolific work across the entire Dragon Ball saga, from the original series through Dragon Ball Super and GT, made him a cornerstone technical artist of the franchise.
Japanese animator and character designer born June 25, 1967. Umehara contributed in-between animation to the original Dragon Ball series and provided crucial animation work across numerous anime productions throughout his career.
Japanese animator born August 24, 1965 in Minoo, Osaka. Yoshimatsu provided key animation work for the original Dragon Ball and Dragon Ball Z series, contributing to some of the franchise's most iconic movement sequences.
Japanese animator who contributed in-between animation work to the original Dragon Ball series. Maki built a comprehensive career as an animator, character designer, and layout artist across numerous productions.
Japanese photographer who handled photography and cinematography work for Dragon Ball and its sequel Dragon Ball Z, as well as the Dragon Ball Z special Bardock. Satō worked on foundational cinematography work across classic anime productions.
Japanese animator who contributed in-between animation to Dragon Ball Z. Aoyama worked across multiple anime and film productions, supporting key animators in creating the smooth movement essential to anime cinematography.
Japanese background artist who contributed background art and design work to Dragon Ball and Dragon Ball GT series, as well as multiple Dragon Ball films. Yoshiike helped establish the visual environments that framed the franchise's iconic adventures.
Japanese in-between animator who worked on Dragon Ball Z, providing foundational animation that connected key frames during the series' production. Komori contributed to the technical animation pipeline sustaining the franchise.
Japanese animator who provided in-between animation work for Dragon Ball Z theatrical films. Ushiki contributed to the animation pipeline for feature-length Dragon Ball productions.
Prolific animation supervisor with extensive credits across the entire Dragon Ball franchise from original series through Super. Served as chief animation director for 66 episodes of Dragon Ball Super.
Japanese artist and background art specialist who provided art direction and background artwork across the original Dragon Ball and Dragon Ball Z series, plus the Dragon Ball Mystical Adventure film.
Japanese photographer and multi-disciplinary anime production staff member who handled photography work for Dragon Ball Z. Ando later expanded into episode direction, producing, and music production across various anime projects.
Japanese photographer and cinematographer who served as director of photography for Dragon Ball Z and numerous other anime series. Fukuda's cinematographic work defined the visual standard for major anime productions across decades.
Japanese background artist and director of photography who contributed to Dragon Ball, Dragon Ball Z films, and numerous anime productions across photography, digital composition, and cinematography roles.
Japanese animator and painter who worked in color design, in-between animation, and paint checking roles. He contributed in-between animation to Dragon Ball Z and provided color work across dozens of other anime productions.
Animator and animation director working on Dragon Ball Daima with directorial and animation credits. Contributed across multiple episodes and films.
Japanese storyboarder who contributed to Dragon Ball and other early anime productions. His work in visual planning and storyboarding helped shape the visual flow and pacing of series across the 1970s and 1980s.
Japanese animator who worked in multiple roles including key animation, episode direction, character design, and storyboarding. He contributed in-between animation and key frames to Dragon Ball across multiple sagas during the original series' television run.
Japanese background artist who contributed to Dragon Ball Z, Dragon Ball Super, and numerous other anime and film productions. His background art and layout work across multiple studios shaped the visual environments of beloved series.
Japanese animator who contributed in-between animation and animation checking to Dragon Ball and other anime productions. His work in the animation pipeline helped refine the movement and fluidity of early anime series.
Japanese background artist who contributed background art to Dragon Ball episodes and Dragon Ball: Curse of the Blood Rubies. His work in establishing the visual environments helped define the franchise's early aesthetic.
Japanese color designer who shaped the visual palette of Dragon Ball Z: Battle of Gods. Horita's work extended to major anime and films including One Piece and Toriko.
Prolific key animator who contributed to 22 episodes of the original Dragon Ball series and multiple DBZ films. Ryū animated pivotal moments across multiple sagas, from the early Pilaf adventures through Goku's ascension to godhood.
Japanese background artist who contributed to Dragon Ball Z's visual foundation through background art on the television series. Shimizu's detailed environments grounded the epic battles in authentic, richly rendered settings across multiple sagas.
Japanese photographer who worked on the original Dragon Ball series handling both photography and production advancement. Nakamura contributed to multiple sagas of the anime, supporting the visual capture and production workflow.
Japanese photographer who worked extensively on original Dragon Ball and Dragon Ball Z productions. Ôfuji's photography and composition work shaped the visual capture of both the early television series and multiple theatrical films, from the saga beginnings to battle climaxes.
Japanese animator who contributed extensive in-between and key animation work to the original Dragon Ball series. Sano animated 46 episodes of in-between sequences plus key frames on critical moments, providing foundational movement work across multiple sagas from the Emperor Pilaf arc through the Piccolo Jr. tournament.
Japanese video editor who handled HD editing for Dragon Ball Z Kai. Tsukada worked on the technical restoration and digital presentation of DBZ for its modern release, ensuring the classic series reached contemporary audiences in optimized visual quality.
Japanese animator who contributed key animation to Dragon Ball Z episodes and multiple DBZ theatrical films. Numako animated critical moments across multiple sagas including the Garlic Jr., Trunks, and Androids arcs, plus iconic film battles featuring Super Saiyans and transformations.
Japanese key animator who worked across multiple Dragon Ball series including Dragon Ball Z with 35 episodes of key animation and Dragon Ball GT with 11 episodes. Saeki animated critical saga moments from the Raditz Saga through the Kid Buu Saga, plus GT's dragon-hunting arc and transformations.
Early Dragon Ball animation supervisor who worked throughout the original series from the General Blue Saga through the Piccolo Jr. Tournament. Also supervised several Dragon Ball Z episodes and films.
Japanese in-between animator who contributed key inbetweening work across the Dragon Ball Z television series and multiple theatrical films, helping maintain animation flow during intense action sequences.
Japanese painter who provided ink and paint work on the original Dragon Ball anime series, contributing to the color and visual finish of early episodes.
Animation supervisor who contributed to Dragon Ball Super across multiple sagas including Universe 6, Future Trunks, and the Universe Survival tournament arcs.
Japanese background artist who created environmental artwork for Dragon Ball Z, contributing to the series' distinctive visual settings and atmosphere.
Japanese background artist who worked on Dragon Ball Z and multiple theatrical films, including The Path to Power, alongside contributions to numerous other acclaimed anime series.
Japanese animator known for key animation work on Dragon Ball GT and in-between animation on Dragon Ball Z, contributing to both the original series and its sequel.
Prolific Japanese background artist and art director who provided extensive background work across Dragon Ball Z (91 episodes), Dragon Ball GT (33 episodes), and four theatrical DBZ films.
Japanese inbetweener known for extensive key animation work across dozens of anime, including in-between animation contributions to Dragon Ball Z.
Japanese animator who provided key animation across 24 Dragon Ball Z episodes and in-between work on the original Dragon Ball, plus key animation on four DBZ theatrical films.
Japanese painter who provided ink and paint work on the original Dragon Ball series, contributing to the early anime's visual color and finish.
Japanese background artist who contributed environmental artwork to the original Dragon Ball anime and other classic anime from the 1970s and 1980s.
Japanese inbetweener who contributed in-between animation work to Dragon Ball Z and four theatrical DBZ films, supporting the franchise's visual fluidity during peak production years.
A veteran animation supervisor who shaped the visual style of Dragon Ball GT and Z. Kan'no's work on Studio Live episodes became foundational to the franchise's extended animation legacy.
Prolific Japanese animator who contributed in-between animation to the original Dragon Ball and Dragon Ball Z series while building a diverse career across dozens of anime productions.
Japanese background artist who created backgrounds for Dragon Ball episodes and helped establish the visual world of Toriyama's adventure series.
Japanese color artist who worked across Dragon Ball, Dragon Ball GT, and multiple theatrical films, establishing the color palette that defined the franchise's visual identity.
Japanese background artist who created backgrounds for Dragon Ball GT and Dragon Ball Z episodes, contributing to the anime's visual environments across multiple sagas.
A television animation supervisor who brought energy to the Universe Survival Saga of Dragon Ball Super. Ono's contribution to the franchise came during its most action-packed arc.
Japanese animator who contributed key animation and in-between animation to the original Dragon Ball series and worked across multiple anime and theatrical projects.
Japanese animator who provided in-between animation for Dragon Ball across 38 episodes and contributed to multiple Dragon Ball theatrical releases.
Prolific Japanese animator who contributed in-between animation to Dragon Ball Z and built an extensive career across over 100 anime productions spanning multiple decades.
Japanese animation director who contributed to the original Dragon Ball and Dragon Ball Z series as an assistant episode director, helping shape the visual direction of these foundational anime productions.
Japanese animator who contributed key animation work to the original Dragon Ball series across 13 episodes, helping bring the early adventures of Son Goku to animated life.
An animation supervisor with extensive Pretty Cure experience who brought expertise to Dragon Ball Super's climactic Tournament of Power. Namatame's four-episode arc capped the franchise's most ambitious tournament story.
Japanese ink and paint artist who worked on the original Dragon Ball television series across 56 episodes, contributing to the visual polish of the classic anime through meticulous color work.
Japanese animator, director, and storyboarder who contributed assistant direction to Dragon Ball Z films and animation work to Dragon Ball Z Kai, alongside extensive work on modern anime productions.
Japanese assistant director who worked on Dragon Ball Z Kai modernized series, contributing directorial support to the comprehensive remaster of the classic Dragon Ball Z saga.
Japanese animator who contributed key animation to the original Dragon Ball television series across four episodes, helping bring the early adventures of Son Goku to animated life.
Japanese animator who contributed in-between animation, key animation, and multiple directorial roles across Dragon Ball television and theatrical releases, playing a crucial role in the series' visual production.
An influential animation supervisor known for his distinctive character work across Dragon Ball Super and Slam Dunk. Onishi's expressive art style left a lasting mark on several major franchises before his passing in January 2025.
Japanese animator and painter who contributed to both Dragon Ball television and theatrical films. Arai's inbetweening and key animation work helped define the series' visual style across multiple eras.
Japanese background artist who contributed to Dragon Ball Z's visual environments. Ichihara's background art work grounded the series' action sequences in believable spaces.
A prolific key animator who worked across the original Dragon Ball, Z, GT, and numerous theatrical films. Iizuka's extensive catalog makes her one of the franchise's most visible animation contributors.
Japanese animator contributing inbetween animation to the original Dragon Ball series and Dragon Ball Z. Tanida also provided animation work on Dragon Ball theatrical films and Studio Ghibli productions.
Japanese special effects artist whose work on Dragon Ball films established him as a key technical craftsperson. Okada's optical effects appear across nine Dragon Ball Z films and the original Dragon Ball theatrical release.
Japanese in-betweener and animator who worked on the original Dragon Ball series and its sequel Dragon Ball Z. Contributed to early episodes across multiple sagas.
Japanese animator who contributed in-between and key animation work to Dragon Ball, Dragon Ball Z, and Dragon Ball GT. His career involved work on major action sequences and character movement throughout the franchise.
Japanese background artist who contributed background art to Dragon Ball episode 66. Worked on Studio Cosmos productions alongside other anime properties.
Japanese artist who contributed ink and paint work to Dragon Ball episode 4. Involved in finishing and color work for early Dragon Ball broadcasts.
Japanese special effects artist who created visual effects for 9 Dragon Ball episodes. Worked across multiple series adding technical effects and visual polish.
One of animation's most versatile solo directors, capable of handling storyboard, animation direction, and key animation on single episodes. Yashima's pointy-nosed character designs became instantly recognizable on Dragon Ball Super.
Japanese art director and background artist who contributed to Dragon Ball Z episodes and Dragon Ball theatrical films. Key figure in visual design across multiple anime productions.
Japanese art director who worked on the Dragon Ball anime series and the theatrical film Curse of the Blood Rubies, contributing to the franchise's early visual development.
Japanese animator known as an in-betweener and key animator who worked on the original Dragon Ball and Dragon Ball Z series. Contributed to multiple theatrical Dragon Ball films.
A prolific animator whose Dragon Ball work spans from the classic Z films to the recent Dragon Ball Daima. Hamano's contributions reflect the franchise's technical evolution across multiple eras.
A Studio Live animator with experience on Dragon Ball games and films who became a major Dragon Ball Super supervisor from episode 31 onwards. Karasawa's sharp character work and fluid effects animation defined the middle era of the series.
A television animation supervisor who oversaw eight episodes of Dragon Ball Super across four major saga arcs. Kinoshita's work covered both intimate character moments and grand tournament sequences.
Japanese art director who designed the visual settings for Dragon Ball and Dragon Ball Z, plus six Dragon Ball Z theatrical films including Dead Zone, The World's Strongest, and Super Android 13.
Japanese background artist who contributed background art to Dragon Ball Z episodes. Prolific background designer across numerous anime productions including major series.
Japanese animator specializing in special effects and optical work. Okajima contributed to Dragon Ball Z's visual effects alongside a long career defining magical moments in classic anime.
Japanese animator with inbetweening credits on the original Dragon Ball series. Watanabe contributed to smooth frame-to-frame animation during the franchise's debut, building the technical foundation that launched an empire.
Japanese special effects artist who worked on the original Dragon Ball series and its sequels, contributing to 67 episodes of visual effects across multiple sagas.
An animation supervisor who carried his Disk Wars: Avengers experience into Dragon Ball Super's early sagas. Kitano's transition from supervisor to key animator reflects his evolving role within the franchise.
A foundational animation supervisor for the original Dragon Ball and Z, contributing storyboards, animation direction, and key animation across multiple sagas. Ebisawa's work shaped the visual identity of the classic series.
Japanese photographer who served as cinematographer for Dragon Ball Z and worked on photography across numerous anime and films throughout his career in animation production.
Japanese background artist who contributed background art to Dragon Ball Z, helping construct the visual environments and settings for the series.
Artista degli sfondi giapponese accreditata in 36 episodi della serie originale di Dragon Ball e in Dragon Ball Z. Iida ha creato i fondali ambientali per alcune delle saghe e dei film più memorabili del franchise.
Japanese animator and animation supervisor with key animation credits on Dragon Ball GT and Dragon Ball Z. Inoue's animation work extended Dragon Ball into its later anime eras while establishing a prolific career across multiple beloved franchises.
Japanese inbetween animator credited on Dragon Ball and Dragon Ball Z. Kogawara's technical animation work smoothed transitions during some of the franchise's earliest episodes.
Japanese background artist who provided background art for Dragon Ball Z and contributed to other anime productions during the 1980s and 1990s.
Japanese background artist who contributed background art to Dragon Ball Z and the film Dragon Ball Z: Bio-Broly, with a prolific career across numerous anime productions.
Japanese animation artist who worked on ink and paint production for the original Dragon Ball series, contributing to nine episodes across various arcs.
Japanese animator who worked as an in-between animator on Dragon Ball episode 4 and contributed to other anime productions during the 1980s.
Japanese background artist with an extensive career contributing background art to Dragon Ball Z and Dragon Ball Z: The World's Strongest, as well as numerous other major anime and films.
A versatile animation supervisor known for work on Toriko and One Piece who became a regular contributor to Dragon Ball Z and Super. Hakamada's debut on Super came later but established him as a capable tournament-era director.
A freelance animator celebrated for sharp angular effects work and Studio Cockpit influenced character designs. Born April 16, 1984, Takahashi became one of Dragon Ball Super's most instantly recognizable supervisors.
Questo contenuto è scritto originalmente da Daddy Jim Headquarters sulla base della serie anime Dragon Ball, del manga e dei materiali ufficiali. I riferimenti a episodi e capitoli sono citati dove applicabile.
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