初代『ドラゴンボール』シリーズの55話で仕上げ彩色の仕事に名を連ねる日本のアニメーション美術家であり、最初期の放送期にこの作品の映像的な土台に貢献した。
初代『ドラゴンボール』、『ドラゴンボールZ』のテレビシリーズ、そしていくつかの劇場映画にわたって原画と動画の仕事に貢献し、作品全体の映像的な一貫性を保った日本のアニメーション美術家。
複数のドラゴンボールの各話で動画を担当し、ドラゴンボールZの映画に原画を寄せて、作品の映像的な連続性を支えた日本のアニメーター。
初代『ドラゴンボール』シリーズの19話で動画を担当し、複数のドラゴンボールの劇場映画に貢献して、重要な戦闘場面にわたる映像のなめらかさを保証した日本のアニメーター。
初代『ドラゴンボール』と『ドラゴンボール超』に原画を寄せ、複数のジャンルにまたがる数多くの現代のアニメ作品で作画監督として幅広く活動した、多作な日本のアニメーター。
初代『ドラゴンボール』シリーズの5話で動画を担当し、複数のサーガにわたる初期の作品のアニメーションを支えた日本のアニメーター。
初代『ドラゴンボール』シリーズに仕上げ彩色の仕事を寄せた東京生まれの日本の美術家であり、現代のアニメーション作品での声の演技の仕事も行った。
初代『ドラゴンボール』シリーズの47話で幅広く原画を担当し、加えて主要な4本のドラゴンボールZの劇場公開作で原画を手がけ、作品全体に一貫したアクションの振付を確立した日本のアニメーター。
1963年12月23日生まれの日本のアニメーター。ドラゴンボールZとドラゴンボールGTで原画を担当し、GTでは複数の話数で作画監督を務めた。プリキュアシリーズでも幅広く活躍している。
ドラゴンボールZのテレビ各話に動画を提供した日本の動画担当アニメーター。シリーズの激しい戦闘シーンにおいて動きの連続性を支えた。
初代ドラゴンボールシリーズでの特殊効果の仕事で知られる日本のアニメーター。作品の視覚的なインパクトに貢献した。
日本のアニメーター。ドラゴンボールZに動画で貢献し、複数のアニメやオリジナルビデオアニメ作品で美術監督や背景美術として働いた。
日本の監督・アニメーター。ドラゴンボール超の複数の話を演出し、シリーズ全体で原画を提供した。ダイナミックなアクションシーンで知られる。
ドラゴンボール超とドラゴンボールダイマに幅広く貢献した美術監督、背景美術家。両シリーズにわたり、数々の重要な話数とサーガを手がけた。
ドラゴンボールGT、ドラゴンボールZの映画、そして数十年にわたるシリーズ全体の劇場作品に特殊効果を提供した日本の特殊効果アーティスト。
ドラゴンボールZの三十一話と三本の劇場作品に貢献し、フリーザ編、セル編、魔人ブウ編にわたって視覚的な奥行きを確立した日本の背景美術家。
ドラゴンボール超の力の大会編で重要な話数を統括した日本の作画監督。大会の中でも最も激しく、視覚的に要求の高い場面のいくつかを監修した。
フリーザとの対決からセルゲーム大会まで、ドラゴンボールZの二十一話にわたって動画と原画を手がけた日本のアニメーター。
久保田誓は現代のドラゴンボールの見た目を形作った多才なアニメーターであり、ダイマと超ヒーローで総作画監督を務め、ドラゴンボール超ブロリーに原画を提供した。
オリジナルのドラゴンボールシリーズ、GT、Zのテレビ放送、さらにドラゴンボール超第四十四話と複数の劇場作品にわたる原画の功績を持つ日本のアニメーター。
ドラゴンボールZの話数に動画を提供し、シリーズの高速な戦闘場面を支えた日本の動画担当者。
二〇〇九年の実写映画『ドラゴンボール エボリューション』で亀仙人を演じ、武術の達人に持ち前の飄々とした佇まいをもたらした香港アクション映画の伝説的存在。
鳥山明から創作上の主導権を求めたのち、ゲーム『ドラゴンボールオンライン』のオリジナルキャラクターの大半をデザインし、新たな敵役や脇役を生み出した日本のアーティスト。
オリジナルのドラゴンボールシリーズの五話とZ編の特定の話数にわたって中割りのコマを作画し、重要な戦いの中でキャラクターの動きを支えた日本の動画担当者。
濱野英二は、ドラゴンボールダイマや複数のプリキュアのテレビシリーズでの仕事で知られる日本の美術背景の担当者である。
ドラゴンボール初期の制作に貢献した日本の美術監督。伊藤は最初のアニメ放送の期間中、本作の視覚的な設計を手がけた。
伊藤英子は、作品の古典的な時代にドラゴンボールZやドラゴンボールZの映画に貢献した日本の美術背景の担当者である。
井上栄作は、ドラゴンボールZの原画の仕事や、ワンピース、聖闘士星矢など数多くのアニメシリーズでの重要な役割で知られる日本のアニメーターである。
宮本恵美子は、ドラゴンボールダイマの第12話で総作画監督を務めた作画監督で、豊富なプリキュアやアクションアニメの経験をドラゴンボール作品にもたらした。
原作ドラゴンボールシリーズに原画と動画で貢献し、初期の物語を生き生きと描く助けとなった日本のアニメーター。
丸尾恵美は、ドラゴンボール改やその他のアニメ作品の高画質編集の仕事で知られる日本の映像編集者である。
動画を専門とする日本のアニメーターで、1990年代から2000年代を通じてドラゴンボールZの映画やテレビ作品に貢献した。
最初のドラゴンボール映画や初期のドラゴンボールZ映画の情景的な環境を作り上げた日本の美術背景の担当者。
ユージン・アイソンは、ドラゴンボール超の力の大会編で、クリリンの活躍や新たな超戦士の出現を含む重要な大会の場面など、緊迫感のある複数の話数を統括した作画監督である。
集英社を通じてドラゴンボールの宣伝用イラストを手がける日本の絵師・アニメーター。鮮やかなドッカンバトルのイラストと活発な交流サイトでの活動で知られる。
『ドラゴンボールZ』をはじめとするアニメ作品で、彩色と仕上げの作業に携わった日本の仕上げ担当者。
オリジナルの『ドラゴンボール』シリーズなど、初期のアニメ制作期を通じて作品に携わった日本の動画担当者。
完全体セル編の途中で『ドラゴンボール』を引き継ぎ、シリーズを完結まで導いた集英社の編集者。最終章でミスター・サタンの役割を拡大したことで知られる。
『ドラゴンボールZ』『ドラゴンボールGT』をはじめ、複数の劇場版やその他の著名なアニメ作品に背景美術で貢献した美術担当者。
オリジナルの『ドラゴンボール』アニメシリーズに視覚的な構成で貢献した日本の絵コンテ作家。
『ドラゴンボール』の37話で中割りのフレームを描き、劇場版の作画にも貢献した日本の動画担当者。
オリジナルの『ドラゴンボール』シリーズに中割りの作画を提供し、複数の年代にわたって数多くのアニメ作品に幅広く貢献した日本の作画担当者。
『ドラゴンボール』と『ドラゴンボールZ』の両方で背景美術を提供し、八本のドラゴンボールの劇場版にわたって視覚的な環境を作り上げた日本の美術担当者。
『ドラゴンボールGT』『ドラゴンボールZ』、映画『ドラゴンボール超 スーパーヒーロー』にわたってキャラクターデザイン、原画、演出を手がけ、複数の物語の制作に貢献した、幅広い実績を持つ日本の作画担当者。
『ドラゴンボール』とその第一作目の映画で中割りの作画を手がけ、豊富な漫画の作画実績も持つ日本の作画担当者・漫画家。
『ドラゴンボールGT』と『ドラゴンボールZ』を原画で支え、アクションの多いアニメ作品に幅広く貢献した日本の作画担当者。
山崎秀樹は『ドラゴンボール超』第90話を演出した作画監督であり、宇宙サバイバル編の壁の修行の場面における悟空と悟飯の激しい衝突を統括した。
ドラゴンボールおよびドラゴンボールZのテレビシリーズ、さらに「ブロリー」「クウラの逆襲」「スラッグ」を含む複数の劇場版に原画を提供した日本のアニメーター。
ドラゴンボールZと複数のドラゴンボール劇場版で仕上げの彩色作業を専門とし、色の統一と視覚的な完成度を管理した日本の作画者。
すべてのドラゴンボールのアニメシリーズと劇場版を通じて象徴的な効果音を生み出した伝説的な日本の音響効果デザイナー。2026年1月に引退した。
その背景美術がドラゴンボールZを支え、サイヤ人の戦いをはじめとする視覚的世界の構築に貢献した日本の背景美術家。
複数の編にわたる原作ドラゴンボールに原画を提供し、数多くのアクション中心のアニメに幅広く貢献した日本のアニメーター。
原作ドラゴンボールのシリーズに動画を提供した日本の動画担当者。
初期ドラゴンボールの視覚的な雰囲気を形づくった熟練のアニメ彩色担当者。その仕上げ作業は原作シリーズの複数の編にわたって見られる。
ドラゴンボールで動画作業を手がけたアニメーター兼声優。その技術はシリーズ初期の制作で原画の合間を埋めることを助けた。
ドラゴンボールの重要な中盤の編における視覚的な完成度に貢献した彩色担当者。その仕事は天津飯編、ピッコロ大魔王編、ピッコロ・ジュニア編を彩った。
石上博美はドラゴンボールダイマ第11話を演出し、複数のドラゴンボール作品にわたって作画を手がけた作画監督であり、豊富なアクションアニメの専門性をシリーズにもたらした。
長野生まれの熟練した原画担当者で、劇場版「ドラゴンボールZ 神龍デッドゾーン」の重要な瞬間を手がけた。主要なアニメ作品にわたる仕事は、躍動的なアクション場面の手腕を示している。
ドラゴンボールZで動画を手がけた熟練のアニメーター。流麗な動きに関する技術作業は、複数の年代にわたる数多くのアニメ作品に及ぶ。
ドラゴンボールとドラゴンボールZにわたって50話以上を彩色した仕上げの専門家。その幅広い仕事は、複数の編を通じてシリーズ特有の視覚的個性の確立を助けた。
ドラゴンボールZの作画工程に貢献した動画担当者。その技術作業は格調高いテレビ作品と劇場作品にわたって広がった。
ドラゴンボールアニメの視覚的な基盤を形づくった日本の美術監督。塩崎は原作シリーズと初期の劇場版で背景と美術設計を手がけた。
ドラゴンボールZと複数のドラゴンボール劇場版を撮影したアニメの撮影担当者。その技術的な撮影作業はシリーズの視覚的な表現を形づくった。
1965年2月11日生まれの日本の美術監督で、「新世紀エヴァンゲリオン」での高く評価された仕事で知られる。加藤はシリーズの映画復活期に「神と神」の視覚設計を統括した。
原作ドラゴンボールとドラゴンボールZにわたる場面を手がけた原画担当者。その技術的な作画はシリーズの初期数十年を通じてアクションの瞬間の形成を助けた。
仁宏隆は卓越した速さと流麗さで知られる作画監督で、外部スタジオ「アニメアール」を通じた貢献により、ドラゴンボール超の宇宙サバイバル編の最中に原画から作画監督へと飛躍した。
本田裕之はダイマ第9話を演出し、複数のドラゴンボール作品にわたって重要な場面を手がけた作画監督で、アクションアニメの演出に豊富な経験を持つ。
初期ドラゴンボールに技術的な作画作業を提供した動画担当者。その動画はシリーズの最初の放送期間中の動きを支えた。
板井寛幸はドラゴンボール超の終盤の編、すなわち未来トランクス編から力の大会の山場にわたる重要な話数を手がけた作画監督で、ドラゴンボールの劇場作の経験は「神と神」にまでさかのぼる。
初代ドラゴンボールおよびドラゴンボールZの双方で動画や作画監督として活躍し、ピッコロジュニア編、ベジータ編、ナメック星編などの主要な物語に貢献した多作なアニメーター。
ドラゴンボールZと初代ドラゴンボールの背景および美術監督であり、ナメック星編やその他の重要な物語の視覚的な環境に貢献した。物語シリーズでの幅広い仕事で知られる。
初代ドラゴンボールシリーズで原画を担当し、大きな反響を呼んだドラゴンボールZの映画のシーンを監督したアニメーターおよび演出家。最近の仕事にはドラゴンボール超スーパーヒーローでのエフェクト作画監督が含まれる。
初代ドラゴンボールからドラゴンボール超まで、ドラゴンボールシリーズ全体で動画と原画の仕事を手がけたことで知られる多才なアニメーター。セーラームーンやデジモンでの幅広い仕事でも知られている。
ドラゴンボールの初期の制作に貢献し、シリーズの武術の振り付けを定義したコマ送りでの動きを確立するのに貢献した日本の動画担当者。
ピラフ編から天津飯編までの初代ドラゴンボールの40エピソードでコマ送りのアニメーションを提供した多作な動画担当者。
Japanese animator and screenwriter who served as animation director, storyboard artist, and key animator across Dragon Ball, Dragon Ball Z, and multiple theatrical films.
鳥山明の画風を忠実に再現することで名高い日本のアニメーター・キャラクターデザイナー。山室直儀とともに『ドラゴンボールZ』の作画の進化を主導し、象徴的な超サイヤ人4の姿をデザインした。
初期の「ドラゴンボール」シリーズや初期の劇場版の公開に携わり、アニメの印象的な映像や技術的な制作の品質に貢献する視覚的な技術作業を担当した撮影の専門家。
An animation supervisor from Seigasha who supervised multiple episodes of Dragon Ball Z and Dragon Ball Super, known for his angular art style that evolved after his work on One Piece.
その丸みを帯びた表情豊かなキャラクターデザインが『ドラゴンボール』と初期『ドラゴンボールZ』を決定づけた先駆的な日本のアニメーター。両シリーズで作画監督と作画の品質管理を務めた。
Naoki Miyahara was a dedicated animator and supervisor at Toei Animation who guided Dragon Ball Z and Dragon Ball GT through their runs, supervising critical episodes while ensuring visual consistency.
『ドラゴンボールZ』『GT』『超』の作画監督として『ドラゴンボール』の現代的な視覚的アイデンティティを形作り、その鋭く角張った画風で知られる伝説的な日本のアニメーター兼キャラクターデザイナー。
初代『ドラゴンボール』および『ドラゴンボールZ』の36エピソードにクレジットされている日本の背景美術スタッフ。飯田は、同シリーズの最も記憶に残るいくつかの物語や映画の環境的な背景を制作した。
翻訳作業中です。jaの翻訳が準備できるまで、これらのエントリーは英語でご覧いただけます。
Animator who contributed inbetween and key animation to original Dragon Ball and Dragon Ball Z, appearing on 23 DBZ episodes and multiple theatrical films spanning from Dead Zone to Broly: The Legendary Super Saiyan.
Prolific background artist who contributed to original Dragon Ball (90 episodes), Dragon Ball Z (41 episodes), and numerous theatrical films. Known for extensive work with Studio Wyeth.
Ichio Hayashi is an animation supervisor who directed Dragon Ball Z episode 245, one of the franchise's pivotal Super Saiyan transformations, with a career spanning classic anime productions of the 1980s and 1990s.
Ichirō Hattori is a prolific animation supervisor who directed Dragon Ball Z episode 177 and has accumulated hundreds of key animation credits across major action anime, establishing himself as a workhorse of modern anime production.
Ink and paint artist who colored 41 episodes of original Dragon Ball and contributed paint work to multiple DBZ theatrical films, establishing the series' visual palette during its most iconic sagas.
Japanese art director who contributed to Dragon Ball: Sleeping Princess in Devil's Castle. Ito handled visual design work for the theatrical film.
Japanese inbetweener who contributed frame-by-frame animation to Dragon Ball Z and worked on theatrical adaptations of other major anime properties.
Japanese inbetweener who contributed to Dragon Ball Z's TV production and the theatrical film Dragon Ball Z: The World's Strongest.
Prolific background artist who contributed to Dragon Ball GT and Dragon Ball Z environments, alongside extensive work on major anime including Bleach, Death Note, and numerous theatrical films.
American video editor and post-production specialist who worked extensively with Funimation on the Dragon Ball franchise. His work across Dragon Ball, Dragon Ball GT, Dragon Ball Z Kai, and Dragon Ball Super ensured consistent quality in the English dub releases.
Joey Calangian is an animation supervisor who directed seven high-profile episodes during Dragon Ball Super's Universe Survival Saga, overseeing major tournament developments and character moments.
Japanese background artist credited on Dragon Ball and Dragon Ball Z anime series. Taniguchi contributed to numerous Dragon Ball theatrical films across various roles in visual production.
Japanese in-between animator who contributed in-between animation to Dragon Ball Z episodes and worked on Dragon Ball Z films, supporting the smooth motion and fluidity of the franchise's most intense action sequences.
Japanese ink and paint artist who contributed color work to Dragon Ball episodes including memorable encounters in the Tien Shinhan and King Piccolo sagas, helping bring the series' visual world to life.
Japanese animator who contributed in-between and key animation to Dragon Ball and Dragon Ball Z, helping establish the series' distinctive movement and action sequences across multiple sagas.
Japanese animator who provided in-between and key animation to Dragon Ball and Dragon Ball Z across television and films, contributing to the franchise's visual dynamism and character movement quality.
Japanese animator known for in-between animation work on Dragon Ball Z films and extensive key animation across numerous anime series and films from the 1990s onward.
Kaori Saitō is an animation supervisor who directed Dragon Ball Daima episode 10 and has established herself through extensive work on Dragon Quest: The Adventure of Dai and action anime productions.
Kaori Takamura is an animation supervisor who directed five episodes of Dragon Ball Super spanning the Universe 6 Saga through the Universe Survival Saga, overseeing significant Saiyan powerup moments.
Japanese animator who contributed in-between animation to Dragon Ball's original anime adaptation, supporting key moments across multiple saga episodes.
Japanese artist who handled ink and paint work on Dragon Ball Z, contributing to the visual finalization of animation cells across the series.
Japanese artist who handled ink and paint finishing on Dragon Ball episode 4, contributing to the visual completion of the Emperor Pilaf Saga.
Japanese cinematographer and photographer whose work on Dragon Ball and Dragon Ball Z photography contributed to the visual color and lighting of both the television series and theatrical films.
Japanese background artist who contributed painted backgrounds to Dragon Ball Z episodes and the film The Return of Cooler.
Japanese in-between animator who contributed frame-by-frame animation work to Dragon Ball's original series and theatrical films, including the Fortuneteller Baba, Tien Shinhan, King Piccolo, and Piccolo Jr. sagas.
Japanese inbetweener who contributed to the animation production of Dragon Ball Z.
Prolific Japanese animator and inbetweener who worked on Dragon Ball Z and dozens of other anime series.
Japanese animator who worked as an inbetweener on the original Dragon Ball series and contributed to multiple anime and films.
Japanese background artist who created painted environments for Dragon Ball Z and numerous other anime series and films.
Japanese inbetweener who contributed to Dragon Ball Z television animation and multiple theatrical films.
Japanese animator who created key animation for 17 episodes of the original Dragon Ball series.
Japanese background artist who created painted backgrounds for original Dragon Ball and the film Curse of the Blood Rubies.
Prolific animator and character designer who contributed key animation to Dragon Ball Z and Dragon Ball: The Path to Power film.
Kazuya Hisada is an animation supervisor with foundational involvement spanning Dragon Ball, Dragon Ball GT, and Dragon Ball Z, building his career alongside the franchise's most formative decades.
Key ink and paint and special effects artist for the original Dragon Ball series, handling crucial color and visual polish work across 37 episodes including early arcs from the Emperor Pilaf Saga through the King Piccolo Saga.
Long-serving inbetweener who filled in transitions and movement sequences for Dragon Ball and Dragon Ball Z, contributing to dozens of episodes across the franchise's foundational series.
Inbetweener who contributed smoothly flowing movement to 39 Dragon Ball episodes spanning early sagas from the Emperor Pilaf Saga through the King Piccolo arc, forming part of the animation team that brought early action sequences to life.
Inbetweener who contributed to movement and transition sequences across the original Dragon Ball anime and its early theatrical adaptations, helping maintain visual flow during the series' foundational period.
Ink and paint artist who contributed to Dragon Ball episode 4, Oolong the Terrible, during the Emperor Pilaf Saga's early character introductions.
Inbetweener who contributed to Dragon Ball episodes spanning the original series and early Dragon Ball Z, with specific credits on Piccolo Jr. Saga episodes featuring high-intensity martial arts sequences.
Ink and paint artist credited on Dragon Ball episode 146, Rematch, during the Piccolo Jr. Saga's final tournament matches.
An animation supervisor who directed 18 episodes of Dragon Ball Z, with significant contributions spanning the Cell Games through Peaceful World sagas. Known for consistent work across multiple major arcs.
Japanese sound recordist who handled audio recording for Dragon Ball GT, Dragon Ball Z, the original series, and numerous Dragon Ball films including Curse of the Blood Rubies and The Path to Power.
Japanese in-betweener who contributed to the animation of the original Dragon Ball series during its television run.
A Japanese key animator who supervised episode 102 of Dragon Ball Z, 'Duel on a Vanishing Planet,' during the Frieza Saga. Limited but notable contribution to the franchise.
Japanese anime and film editor who worked on Dragon Ball Z Kai and multiple Dragon Ball original video animations, contributing to post-production quality across the franchise.
Japanese art designer who served as chief designer for Dragon Ball Z episodes 200-291. Tokushige directed art and background design across multiple Dragon Ball theatrical films.
Japanese animator who contributed to Dragon Ball and Dragon Ball Z as an in-betweener, and also animated specific episodes of the original series including key moments from the Tien Shinhan, King Piccolo, and Piccolo Jr. Sagas.
Japanese animator who provided in-between animation for the original Dragon Ball series and Dragon Ball theatrical films including Curse of the Blood Rubies and Sleeping Princess in Devil's Castle.
Japanese artist who handled ink and paint work on nine episodes of the original Dragon Ball series, contributing to the final visual presentation of key story moments.
Japanese animator who provided in-between and key animation support for Dragon Ball GT and Dragon Ball Z, as well as multiple Dragon Ball theatrical films across her extensive career in anime production.
Japanese animator who contributed as both key animator and in-betweener to the original Dragon Ball series, Dragon Ball Z, and multiple Dragon Ball theatrical films including Curse of the Blood Rubies and Dead Zone.
Japanese animator specializing in special effects work who handled effects animation for Dragon Ball episodes 26 and 47, contributing to the visual impact of action sequences and dramatic moments.
Prolific key animator who worked on Dragon Ball Z episodes and multiple DBZ films, bringing dynamic movement to intense battle sequences and character interactions across the franchise's most iconic action moments.
An animation supervisor and key animator who joined Dragon Ball Super as a supervisor, overseeing five episodes across the Future Trunks and Universe Survival sagas. Previously worked on the Resurrection F film.
Background artist who established visual environments for Dragon Ball GT and theatrical Dragon Ball Z releases, crafting the worlds that characters inhabited during battle sequences and narrative moments.
In-between animator and color specialist with decades of experience, contributing foundational animation work to Dragon Ball while maintaining a prolific career in paint and finish animation across multiple anime productions.
In-between and key animator who contributed to the original Dragon Ball's most important action moments and Dragon Ball Z theatrical releases, helping establish the franchise's visual foundation during its formative years.
Ink and paint specialist who colored 7 episodes of the original Dragon Ball, providing the visual finishing work that brought the series to life while maintaining a diverse career across episode directing and storyboarding.
In-between and key animator who contributed to Dragon Ball theatrical releases and episodes, providing foundational animation work that ensured smooth motion during early Dragon Ball film productions.
Photography specialist who handled visual technical work for Dragon Ball Z and numerous anime productions, managing the critical photography processes that enhanced image quality during the analog animation era and digital transition.
Japanese special effects artist who contributed to Dragon Ball's original anime run, handling visual effects across dozens of Japanese series and films throughout the 1980s and 1990s.
An animation supervisor and key animator who directed and animated episodes of Dragon Ball Daima, the newest series. Also known for extensive work on Dragon Quest anime adaptations.
Japanese animator who contributed to Dragon Ball through in-between work on Z and key animation on Dragon Ball GT episodes. Her prolific career spans dozens of anime series.
Japanese artist who handled ink and paint finishing work on Dragon Ball episodes, contributing to the visual polish of the classic series during its original broadcast run.
Japanese background artist who created the environmental artwork for 15 episodes of Dragon Ball, plus multiple theatrical films. His work shaped the visual world across the Emperor Pilaf, Tournament, Red Ribbon Army, and General Blue sagas.
Japanese animator who provided key animation and in-between work across Dragon Ball Z episodes and films, contributing to several theatrical releases including the Saiyaman specials and multiple movie productions.
Japanese art director who contributed background art to the Dragon Ball anime. Kaneshima served as assistant art director on Dragon Ball: Curse of the Blood Rubies under Hiromitsu Shiozaki.
Prolific Japanese in-betweener who worked on Dragon Ball and Dragon Ball Z, helping craft the smooth animation flows that brought early battles to life. His extensive career spans acclaimed films including Spirited Away and Howl's Moving Castle.
Japanese special effects artist whose work on Dragon Ball Z helped create the visual polish and atmospheric effects that enhanced the series. His effects work spans some of anime's most celebrated films including Princess Mononoke and Spirited Away.
Japanese in-betweener who contributed to Dragon Ball's early seasons with in-between animation and key animation work. Her contributions span the Emperor Pilaf Saga through the General Blue Saga, supporting the foundational animation of Goku's journey.
Japanese in-betweener who contributed to Dragon Ball Z's animation, providing the foundational smooth motion connecting key frames. Her broader career spans Detective Conan films and acclaimed productions like Children Who Chase Lost Voices.
Japanese artist who worked on Dragon Ball series ink and paint work, plus finishing checks on multiple Dragon Ball theatrical films. Her color coordination and finishing expertise helped polish the visual presentation across the franchise.
Japanese ink and paint artist who contributed to Dragon Ball Z television series and films, handling the crucial coloring and finishing work that brought animation frames to their final visual form.
Japanese animator and character designer born in 1965 who worked on the original Dragon Ball series, contributing key animation across multiple sagas. Known for extensive work on Dr. Stone, Case Closed, and numerous anime productions spanning decades.
Japanese animator who provided in-between animation work on the original Dragon Ball series and key animation across numerous anime productions, contributing to the foundational animation pipeline of the franchise.
Japanese in-between animator who contributed transitional movement animation to Dragon Ball Z television series and the Dead Zone film, part of the animation pipeline supporting the franchise's dynamic action sequences.
Japanese ink and paint artist who contributed coloring work to the original Dragon Ball series, part of the technical animation pipeline that translated line art into finished frames.
A director and key animator who worked on Dragon Ball theatrical films from 1987 through 1993. Directed Dragon Ball Z: Lord Slug and contributed to multiple other DBZ films.
Japanese in-between animator who contributed foundational animation work to the original Dragon Ball series, providing the transitional frames essential to the show's movement and action sequences.
Japanese animator who contributed key animation across the original Dragon Ball series and Dragon Ball Z, including character movement and combat sequences.
Japanese in-betweener who worked on the original Dragon Ball anime series, providing the transitional animation frames that connected key animation sequences.
An animation supervisor who oversaw nine episodes of Dragon Ball Super across four major sagas, from the God of Destruction Beerus arc through the Universe Survival Tournament.
Japanese background artist who contributed to Dragon Ball Z's visual atmosphere, designing and painting the landscapes, buildings, and environments where battles unfolded.
Japanese background artist who contributed to Dragon Ball Z's visual environment across multiple episodes, creating the painted worlds for the series' most intense battles.
Japanese animator who contributed in-between animation to Dragon Ball Z while establishing a broad career creating storyboards and directing episodes across action anime.
Japanese animator who contributed key animation to the original Dragon Ball series across multiple episodes and sagas, helping establish the show's distinctive visual style.
Japanese special effects artist who created visual effects for Dragon Ball, Dragon Ball Z, and Dragon Ball GT television series plus multiple theatrical films, enhancing energy blasts and environmental effects.
Japanese special effects artist who worked extensively on the original Dragon Ball series and Dragon Ball Z, adding visual effects to critical sagas including the Red Ribbon Army, Namek, and Vegeta sagas.
A legendary animation supervisor who supervised 71 episodes of Dragon Ball Z, more than any other animator. Known for his stiff lines and prolific output across three decades of anime work.
Japanese art director and background artist who worked on Dragon Ball Z episodes, designing and painting visual environments for the series alongside extensive work across numerous anime productions.
Japanese background artist who contributed to the visual foundation of Dragon Ball Z films. His meticulous background work shaped the aesthetic of multiple DBZ movies throughout the late 1980s and 1990s.
Japanese background artist who contributed to Dragon Ball Daima and Dragon Ball Super: Super Hero. Kasai handled the visual environments and art direction across recent Dragon Ball productions.
Japanese animator who contributed key animation and in-between animation to Dragon Ball Z and Dragon Ball GT. Fukushi is a prolific animator whose work spans decades of anime productions.
Japanese animator with extensive credits on Dragon Ball and Dragon Ball GT. Nakamura worked as an in-between animator on the original series and contributed key animation to multiple episodes of Dragon Ball GT and other Dragon Ball productions.
Japanese artist who worked on ink and paint for Dragon Ball Z. Shiba contributed to the color application and line work that brought the anime to its final visual form.
Japanese animator who provided in-between animation for the original Dragon Ball series. Shibuya contributed to the foundational animation work that made the early adventures of Goku and friends possible.
Japanese animator who contributed in-between animation to the original Dragon Ball series and later took on finish animation work across anime productions. Suzuki was part of the animation crews that shaped early Dragon Ball.
Japanese animator with credits spanning Dragon Ball GT, Dragon Ball Z, and Dragon Ball Super. Yamashita contributed in-between animation and key animation across multiple Dragon Ball productions.
Japanese artist who worked extensively in ink and paint for the original Dragon Ball series and multiple Dragon Ball Z films. Masui contributed to the color application that defines the franchise's visual identity.
Japanese inbetweener who contributed to the smooth animation of Dragon Ball and Dragon Ball Z across multiple key episodes and arcs. Her work spanned from the Emperor Pilaf Saga through the Piccolo Jr. Saga.
An animation supervisor who oversaw one episode of Dragon Ball Super during the Universe Survival Saga. Contributed to the Tournament of Power animation efforts.
Japanese artist who served as an ink and paint technician on Dragon Ball Z. Her technical work in post-production helped establish the polished visual look that defined the Z era of the franchise.
A talented key animator and animation supervisor from Studio Wanpack who debuted in Dragon Ball Super on episode 120. Known for work on Attack on Titan and other contemporary anime.
Japanese background artist who created the painted environments for 26 episodes of the original Dragon Ball series. Her work established the visual world of Goku's adventures across multiple early sagas.
An animation supervisor and director known for Dragon Ball Daima episode 15 work and extensive contributions across PreCure franchises and contemporary anime series.
Japanese animator who contributed both inbetween animation and key animation frames to Dragon Ball and Dragon Ball Z. Her work helped define the visual fluidity of multiple major sagas across both series.
Japanese animator with extensive experience in both television animation and theatrical film production. She contributed inbetween and key animation to the original Dragon Ball series, Dragon Ball Z, and multiple Dragon Ball theatrical releases.
Japanese inbetweener who contributed to both the original Dragon Ball series and Dragon Ball Z television animation. His work supported the motion fluidity of the franchise across both eras.
Japanese background artist and art director with an extensive career spanning multiple major anime titles. She contributed background art to Dragon Ball Z and worked as art director and artist on numerous high-profile productions across multiple decades.
Japanese ink and paint artist who colored 61 episodes of the original Dragon Ball series and contributed to Dragon Ball Z. Her coloring work was essential to the final visual presentation of the franchise's early decades.
Japanese animator and founder of Shindo Production, the studio responsible for animating Dragon Ball and Dragon Ball Z. Born 1944, he established his company in 1981 and shaped the franchise's visual legacy.
Japanese background artist who contributed visual layouts to the original Dragon Ball series and multiple DBZ films, establishing much of the anime's early visual style.
Japanese animator and character designer with extensive experience in production roles across multiple major anime. She contributed inbetween animation to Dragon Ball Z and key animation to Dragon Ball GT, while establishing a prolific career as a chief animation director and character designer.
Japanese inbetweener who created the fluid motion frames connecting key animation in the Dragon Ball and Dragon Ball Z television series and theatrical films.
A legendary animation supervisor who served as chief animation director for 55 episodes of Dragon Ball Super and contributed significantly to Super: Broly and Resurrection F films.
Japanese ink-and-paint artist who colored key episodes of the original Dragon Ball series, establishing the show's warm color palette and visual character consistency.
Japanese animator specializing in in-between animation and key animation who contributed to the Dragon Ball Z television series, working across multiple studios and series.
Japanese animator who worked on in-between animation for Dragon Ball television series and multiple DBZ films, with roles including key animation and directorial duties across numerous productions.
Japanese background artist who created detailed environments for Dragon Ball, Dragon Ball GT, Dragon Ball Super television series and theatrical films spanning multiple decades.
Japanese inbetweener who created smooth motion frames for Dragon Ball Z television series and multiple theatrical releases, contributing to the franchise's animation fluidity.
Japanese animator who worked on in-between animation for the original Dragon Ball series and contributed to other anime productions across multiple decades.
Japanese animator who worked on in-between animation for the Dragon Ball television series and Dragon Ball Z, alongside extensive contributions to numerous other anime franchises.
Japanese background artist who created environmental art for Dragon Ball Z theatrical releases, contributing to the visual production of major Dragon Ball films.
Japanese photographer and cinematographer who handled photography work for the original Dragon Ball anime series and multiple theatrical films, contributing to the series' visual presentation.
Japanese background artist who provided environmental artwork for the original Dragon Ball series across 67 episodes and multiple theatrical Dragon Ball Z films.
Japanese background artist who contributed environmental art to the Dragon Ball Z television series, supporting the visual production of the flagship sequel anime.
A prolific animator and animation supervisor from Toei Animation who worked as key animator and animation director on Dragon Ball Z. Known for extensive work across contemporary anime franchises.
A renowned animator and character designer who directed Dragon Ball Super: Broly. Personally selected by Akira Toriyama for the role. Known for digital animation techniques and work on One Piece films.
Naoki Mishiba is a prolific Japanese animator with extensive credits across the Dragon Ball franchise, from the original series through the early movies and Z Kai adaptations.
Japanese animation supervisor specializing in key animation and episode direction. Murakami contributed to Dragon Ball Daima and the film Dragon Ball: Plan to Eradicate the Saiyans, and has directed and animated sequences across numerous major anime productions.
A prolific animation supervisor who oversaw nine episodes of Dragon Ball Super, known for exaggerated expressions and abstract animation influenced by Sushio and Imaishi.
Japanese animator who contributed to Dragon Ball Daima as animation director and key animator. Known for extensive work across magical girl anime.
Nao Ōta is a Japanese animator who created striking visual effects for some of Dragon Ball Z's most iconic theatrical releases, bringing spectacular energy to major movie moments.
Naotoshi Shida is a celebrated Japanese animator whose work spanned the original Dragon Ball through Z Kai, earning widespread acclaim from international fans for his distinctive animation style.
Natsuyo Kato is a background artist who crafted environments for Dragon Ball GT and Dragon Ball Z, alongside work on numerous anime and theatrical productions.
Japanese animator credited with animation direction across Dragon Ball GT and character design work on One Piece films. A prolific studio professional with credits spanning multiple generations of anime.
Nobuhiro Komatsu was a sound director who shaped the audio landscape of Dragon Ball, Dragon Ball Z, and Dragon Ball GT, along with numerous other classic anime productions.
Nobuhiro Shimokawa is a special effects specialist who crafted visual effects for Dragon Ball GT, Z, and Super across both television and theatrical releases, becoming a technical pillar of the franchise's modern visual presentation.
Animation supervisor who worked on Dragon Ball Super's tournament arcs, supervising episodes across the Universe 6 and Universe Survival sagas. Part of the large animation team that defined the series' visual style.
Noriko Ichihashi is a Japanese animator whose in-between and key animation work supported Dragon Ball Z's theatrical releases and core television episodes.
Noriko Iidaka was a key animator who contributed to the original Dragon Ball television series, helping establish the visual foundation of the franchise.
Noriko Shibata is a prolific Japanese animator whose key animation work spanned the original Dragon Ball through Dragon Ball Z movies, supporting the franchise's action across multiple eras.
Noriko Suzuki is a photographer and color coordination specialist who handled visual photography and color work for Dragon Ball theatrical films and television episodes.
Noriyoshi Doi is a Japanese background artist whose work established environments for the original Dragon Ball series and its theatrical releases, alongside contributions to numerous anime and films.
Animation supervisor on Dragon Ball Super known for cleaner, younger-looking character designs compared to the series' main style. Brought experience from Saint Seiya Omega and Rurouni Kenshin to the franchise.
Animation supervisor who contributed to Dragon Ball Super across the Universe 6 and Universe Survival sagas. One of many supervisors maintaining visual consistency during the series' intense tournament arcs.
Japanese in-between animator who worked on the original Dragon Ball anime. Contributed smooth motion to 12 episodes spanning multiple sagas from the Emperor Pilaf arc through the Fortuneteller Baba saga.
Filipino animator who contributed key animation to Dragon Ball and several major anime series. Part of the animation industry in the Philippines that provided support to Japanese studios during the 1990s and 2000s.
Japanese background artist who contributed painted environments to Dragon Ball Z and numerous other anime series. Her work appeared across classic 1980s and early 1990s productions, establishing the visual settings for memorable episodes and films.
Japanese in-between animator who contributed to Dragon Ball Z television series and five theatrical films. Her work included The Path to Power and Bio-Broly, providing essential animation support to major Toei productions.
Japanese background artist who created environments for the original Dragon Ball series and theatrical films. Her work spanned multiple early Dragon Ball productions, contributing to the visual foundation of the franchise.
Japanese background artist and art director who worked on Dragon Ball, Dragon Ball GT, and Dragon Ball GT: A Hero's Legacy. Contributed to foundational visual design across 30 episodes of the Dragon Ball television series and associated productions.
Japanese color artist who worked on Dragon Ball Z ink and paint. Also contributed color coordination and finish checking to numerous popular anime including Case Closed, Naruto, and Pokémon.
Japanese ink and paint artist who contributed to Dragon Ball television and Dragon Ball Z: The World's Strongest theatrical film. Her color work was part of the visual production pipeline that brought the franchise to its broadcast form.
Japanese animation director who oversaw animation direction across Dr. Slump, Dragon Ball, and Dragon Ball Z. His work as animation director shaped the visual quality and character movement across the franchise's foundational era.
Japanese photographer and director of photography who worked on Dragon Ball Z television series and multiple theatrical anime films. Contributed to the visual processing and color timing of numerous classic anime productions across multiple decades.
Japanese artist who provided ink and paint work for Dragon Ball, contributing to the visual polish of the original series' early episodes across multiple sagas.
Japanese animator credited for in-between animation work on Dragon Ball and Dragon Ball Z, as well as the film Dragon Ball Z: Dead Zone, contributing to the smooth motion sequences that defined the franchise.
Japanese animator who provided in-between animation for Dragon Ball and Dragon Ball Z, helping create the seamless motion that defined fight sequences throughout the original saga and its sequel series.
Japanese background artist who contributed background art to Dragon Ball, helping establish the visual settings and environments that brought the series' world to life.
Japanese animator and storyboarder who worked extensively on Dragon Ball, providing key animation and storyboard work across multiple sagas, while building a prolific career spanning hundreds of anime productions.
Japanese sound director who oversaw audio production for Dragon Ball Z Kai, shaping the auditory experience of this reimagined version of the beloved franchise.
Japanese animator born June 15, 1964, who worked on Dragon Ball as in-between animator and contributed to films including Dragon Ball: Curse of the Blood Rubies and Dragon Ball Z: Dead Zone, while building a prolific career spanning multiple roles across animation.
Japanese background artist who contributed to Dragon Ball Z's visual environments, while working extensively across anime as an art director and visual specialist for major series and films.
Japanese animator who provided in-between animation work for Dragon Ball, contributing to the visual fluidity of the series during its original broadcast run.
Japanese background artist who contributed background art to Dragon Ball, helping paint the visual environments that supported the series' adventures and character moments.
Animation supervisor known for exceptional character acting and expression work. His distinctive thick line work and expressive character designs made episodes 4 of Dragon Ball Super stand out among fans.
Japanese art director who shaped the visual aesthetic of Dragon Ball and Dragon Ball Z, plus numerous theatrical films including Dead Zone, The World's Strongest, and The Tree of Might.
Japanese inbetweener who contributed to Dragon Ball Z animation work. Komatsuzaki passed away from heart failure in 2001 while still involved in animation production.
Japanese animator and inbetweener who worked on Dragon Ball Z's inbetween animation. His frame transitions helped maintain fluidity across the series' most demanding action sequences.
Japanese inbetweener who worked on Dragon Ball Z animation. His contribution to frame transitions helped sustain the series' visual continuity during peak action sequences.
Japanese animator, inbetweener, and designer who worked on Dragon Ball Z among numerous prestigious anime productions. Her versatile skill set encompassed mechanical design, key animation, and layout supervision across multiple studios.
Japanese animator with deep involvement across the entire Dragon Ball franchise, including the original series, Dragon Ball Z, and Dragon Ball GT. Her inbetween work spanned multiple sagas and contributed to the franchise's visual consistency across decades.
Prolific animation director with extensive Dragon Ball Z work spanning the Majin Buu saga and later GT episodes. Also worked on major films including Dragon Ball Z: Fusion Reborn and Resurrection F.
Japanese animator and digital painter who worked on Dragon Ball Z inbetween animation. His technical skills in both traditional and digital animation contributed to the series' visual fluidity.
Japanese background artist who contributed visual environments to Dragon Ball series and films. His background art work helped establish the visual world that characters inhabit across multiple theatrical releases.
Japanese artist who painted animation cels for the original Dragon Ball series. His work in ink and paint was essential to bringing Toriyama's characters to vivid color during the manga's early television adaptation.
Japanese background artist with extensive work across Dragon Ball and Dragon Ball Z episodes. His contributions spanned 87 original Dragon Ball episodes and multiple DBZ saga backgrounds, making him a foundational visual artist in the franchise.
Japanese art director from Kanagawa who contributed background art and design work to Dragon Ball, Dragon Ball Z, and Dragon Ball Super, plus dozens of theatrical films and animated series.
Japanese animator with focused work on Dragon Ball original series inbetween animation. His frame-by-frame work contributed to the visual continuity of Goku's early adventures.
Japanese animator who contributed key animation to original Dragon Ball episodes and Dragon Ball GT. His work across multiple saga highlights demonstrates sustained involvement with the franchise's visual production.
Japanese special effects artist whose craft enhanced the visual impact of Dragon Ball Z, Dragon Ball GT, and numerous anime and film productions throughout his career.
Japanese background artist whose meticulous work grounded the visual worlds of Dragon Ball Z and Dragon Ball GT, alongside extensive credits in One Piece and other major anime franchises.
Web animator and Studio Khara specialist who became a fan favorite for his single Dragon Ball Super episode. Known for Z-era character art style that impressed viewers.
Japanese animation director working on Dragon Ball Daima with credits for episode direction and animation direction. Known for modern anime work on series like Oshi no Ko.
Key animator with extensive Dragon Ball Super credits across major sagas. Contributed to dozens of episodes throughout the Tournament of Power and earlier story arcs.
Animation supervisor on Dragon Ball Super known for an extremely angular, distinctive visual style. Worked consistently through major sagas despite limited overall presence compared to other supervisors.
Japanese animator whose key animation work on the original Dragon Ball series helped establish the visual foundation of the franchise, with an extensive career spanning multiple major anime productions.
Japanese background artist who contributed visual atmosphere and environmental design to Dragon Ball Z and its theatrical releases, particularly the iconic films of the Z era.
Japanese chief art designer and art director who established the visual language of the original Dragon Ball series and Dragon Ball GT, shaping the world's distinctive aesthetic through meticulous background and mechanical design.
Japanese background artist whose environmental designs contributed to Dragon Ball Z's visual presentation, with extensive credits across anime films and television productions.
Japanese animation supervisor and key animator whose prolific work across the entire Dragon Ball saga, from the original series through Dragon Ball Super and GT, made him a cornerstone technical artist of the franchise.
Japanese animator and character designer born June 25, 1967. Umehara contributed in-between animation to the original Dragon Ball series and provided crucial animation work across numerous anime productions throughout his career.
Japanese animator born August 24, 1965 in Minoo, Osaka. Yoshimatsu provided key animation work for the original Dragon Ball and Dragon Ball Z series, contributing to some of the franchise's most iconic movement sequences.
Japanese animator who contributed in-between animation work to the original Dragon Ball series. Maki built a comprehensive career as an animator, character designer, and layout artist across numerous productions.
Japanese photographer who handled photography and cinematography work for Dragon Ball and its sequel Dragon Ball Z, as well as the Dragon Ball Z special Bardock. Satō worked on foundational cinematography work across classic anime productions.
Japanese animator who contributed in-between animation to Dragon Ball Z. Aoyama worked across multiple anime and film productions, supporting key animators in creating the smooth movement essential to anime cinematography.
Japanese background artist who contributed background art and design work to Dragon Ball and Dragon Ball GT series, as well as multiple Dragon Ball films. Yoshiike helped establish the visual environments that framed the franchise's iconic adventures.
Japanese in-between animator who worked on Dragon Ball Z, providing foundational animation that connected key frames during the series' production. Komori contributed to the technical animation pipeline sustaining the franchise.
Japanese animator who provided in-between animation work for Dragon Ball Z theatrical films. Ushiki contributed to the animation pipeline for feature-length Dragon Ball productions.
Prolific animation supervisor with extensive credits across the entire Dragon Ball franchise from original series through Super. Served as chief animation director for 66 episodes of Dragon Ball Super.
Japanese artist and background art specialist who provided art direction and background artwork across the original Dragon Ball and Dragon Ball Z series, plus the Dragon Ball Mystical Adventure film.
Japanese photographer and multi-disciplinary anime production staff member who handled photography work for Dragon Ball Z. Ando later expanded into episode direction, producing, and music production across various anime projects.
Japanese photographer and cinematographer who served as director of photography for Dragon Ball Z and numerous other anime series. Fukuda's cinematographic work defined the visual standard for major anime productions across decades.
Japanese background artist and director of photography who contributed to Dragon Ball, Dragon Ball Z films, and numerous anime productions across photography, digital composition, and cinematography roles.
Japanese animator and painter who worked in color design, in-between animation, and paint checking roles. He contributed in-between animation to Dragon Ball Z and provided color work across dozens of other anime productions.
Animator and animation director working on Dragon Ball Daima with directorial and animation credits. Contributed across multiple episodes and films.
Japanese storyboarder who contributed to Dragon Ball and other early anime productions. His work in visual planning and storyboarding helped shape the visual flow and pacing of series across the 1970s and 1980s.
Japanese animator who worked in multiple roles including key animation, episode direction, character design, and storyboarding. He contributed in-between animation and key frames to Dragon Ball across multiple sagas during the original series' television run.
Japanese background artist who contributed to Dragon Ball Z, Dragon Ball Super, and numerous other anime and film productions. His background art and layout work across multiple studios shaped the visual environments of beloved series.
Japanese animator who contributed in-between animation and animation checking to Dragon Ball and other anime productions. His work in the animation pipeline helped refine the movement and fluidity of early anime series.
Japanese background artist who contributed background art to Dragon Ball episodes and Dragon Ball: Curse of the Blood Rubies. His work in establishing the visual environments helped define the franchise's early aesthetic.
Japanese color designer who shaped the visual palette of Dragon Ball Z: Battle of Gods. Horita's work extended to major anime and films including One Piece and Toriko.
Prolific key animator who contributed to 22 episodes of the original Dragon Ball series and multiple DBZ films. Ryū animated pivotal moments across multiple sagas, from the early Pilaf adventures through Goku's ascension to godhood.
Japanese background artist who contributed to Dragon Ball Z's visual foundation through background art on the television series. Shimizu's detailed environments grounded the epic battles in authentic, richly rendered settings across multiple sagas.
Japanese photographer who worked on the original Dragon Ball series handling both photography and production advancement. Nakamura contributed to multiple sagas of the anime, supporting the visual capture and production workflow.
Japanese photographer who worked extensively on original Dragon Ball and Dragon Ball Z productions. Ôfuji's photography and composition work shaped the visual capture of both the early television series and multiple theatrical films, from the saga beginnings to battle climaxes.
Japanese animator who contributed extensive in-between and key animation work to the original Dragon Ball series. Sano animated 46 episodes of in-between sequences plus key frames on critical moments, providing foundational movement work across multiple sagas from the Emperor Pilaf arc through the Piccolo Jr. tournament.
Japanese video editor who handled HD editing for Dragon Ball Z Kai. Tsukada worked on the technical restoration and digital presentation of DBZ for its modern release, ensuring the classic series reached contemporary audiences in optimized visual quality.
Japanese animator who contributed key animation to Dragon Ball Z episodes and multiple DBZ theatrical films. Numako animated critical moments across multiple sagas including the Garlic Jr., Trunks, and Androids arcs, plus iconic film battles featuring Super Saiyans and transformations.
Japanese key animator who worked across multiple Dragon Ball series including Dragon Ball Z with 35 episodes of key animation and Dragon Ball GT with 11 episodes. Saeki animated critical saga moments from the Raditz Saga through the Kid Buu Saga, plus GT's dragon-hunting arc and transformations.
Early Dragon Ball animation supervisor who worked throughout the original series from the General Blue Saga through the Piccolo Jr. Tournament. Also supervised several Dragon Ball Z episodes and films.
Japanese in-between animator who contributed key inbetweening work across the Dragon Ball Z television series and multiple theatrical films, helping maintain animation flow during intense action sequences.
Japanese painter who provided ink and paint work on the original Dragon Ball anime series, contributing to the color and visual finish of early episodes.
Animation supervisor who contributed to Dragon Ball Super across multiple sagas including Universe 6, Future Trunks, and the Universe Survival tournament arcs.
Japanese background artist who created environmental artwork for Dragon Ball Z, contributing to the series' distinctive visual settings and atmosphere.
Japanese background artist who worked on Dragon Ball Z and multiple theatrical films, including The Path to Power, alongside contributions to numerous other acclaimed anime series.
Japanese animator known for key animation work on Dragon Ball GT and in-between animation on Dragon Ball Z, contributing to both the original series and its sequel.
Prolific Japanese background artist and art director who provided extensive background work across Dragon Ball Z (91 episodes), Dragon Ball GT (33 episodes), and four theatrical DBZ films.
Japanese inbetweener known for extensive key animation work across dozens of anime, including in-between animation contributions to Dragon Ball Z.
Japanese animator who provided key animation across 24 Dragon Ball Z episodes and in-between work on the original Dragon Ball, plus key animation on four DBZ theatrical films.
Japanese painter who provided ink and paint work on the original Dragon Ball series, contributing to the early anime's visual color and finish.
Japanese background artist who contributed environmental artwork to the original Dragon Ball anime and other classic anime from the 1970s and 1980s.
Japanese inbetweener who contributed in-between animation work to Dragon Ball Z and four theatrical DBZ films, supporting the franchise's visual fluidity during peak production years.
A veteran animation supervisor who shaped the visual style of Dragon Ball GT and Z. Kan'no's work on Studio Live episodes became foundational to the franchise's extended animation legacy.
Prolific Japanese animator who contributed in-between animation to the original Dragon Ball and Dragon Ball Z series while building a diverse career across dozens of anime productions.
Japanese background artist who created backgrounds for Dragon Ball episodes and helped establish the visual world of Toriyama's adventure series.
Japanese color artist who worked across Dragon Ball, Dragon Ball GT, and multiple theatrical films, establishing the color palette that defined the franchise's visual identity.
Japanese background artist who created backgrounds for Dragon Ball GT and Dragon Ball Z episodes, contributing to the anime's visual environments across multiple sagas.
A television animation supervisor who brought energy to the Universe Survival Saga of Dragon Ball Super. Ono's contribution to the franchise came during its most action-packed arc.
Japanese animator who contributed key animation and in-between animation to the original Dragon Ball series and worked across multiple anime and theatrical projects.
Japanese animator who provided in-between animation for Dragon Ball across 38 episodes and contributed to multiple Dragon Ball theatrical releases.
Prolific Japanese animator who contributed in-between animation to Dragon Ball Z and built an extensive career across over 100 anime productions spanning multiple decades.
Japanese animation director who contributed to the original Dragon Ball and Dragon Ball Z series as an assistant episode director, helping shape the visual direction of these foundational anime productions.
Japanese animator who contributed key animation work to the original Dragon Ball series across 13 episodes, helping bring the early adventures of Son Goku to animated life.
An animation supervisor with extensive Pretty Cure experience who brought expertise to Dragon Ball Super's climactic Tournament of Power. Namatame's four-episode arc capped the franchise's most ambitious tournament story.
Japanese ink and paint artist who worked on the original Dragon Ball television series across 56 episodes, contributing to the visual polish of the classic anime through meticulous color work.
Japanese animator, director, and storyboarder who contributed assistant direction to Dragon Ball Z films and animation work to Dragon Ball Z Kai, alongside extensive work on modern anime productions.
Japanese assistant director who worked on Dragon Ball Z Kai modernized series, contributing directorial support to the comprehensive remaster of the classic Dragon Ball Z saga.
Japanese animator who contributed key animation to the original Dragon Ball television series across four episodes, helping bring the early adventures of Son Goku to animated life.
Japanese animator who contributed in-between animation, key animation, and multiple directorial roles across Dragon Ball television and theatrical releases, playing a crucial role in the series' visual production.
An influential animation supervisor known for his distinctive character work across Dragon Ball Super and Slam Dunk. Onishi's expressive art style left a lasting mark on several major franchises before his passing in January 2025.
Japanese animator and painter who contributed to both Dragon Ball television and theatrical films. Arai's inbetweening and key animation work helped define the series' visual style across multiple eras.
Japanese background artist who contributed to Dragon Ball Z's visual environments. Ichihara's background art work grounded the series' action sequences in believable spaces.
A prolific key animator who worked across the original Dragon Ball, Z, GT, and numerous theatrical films. Iizuka's extensive catalog makes her one of the franchise's most visible animation contributors.
Japanese animator contributing inbetween animation to the original Dragon Ball series and Dragon Ball Z. Tanida also provided animation work on Dragon Ball theatrical films and Studio Ghibli productions.
Japanese special effects artist whose work on Dragon Ball films established him as a key technical craftsperson. Okada's optical effects appear across nine Dragon Ball Z films and the original Dragon Ball theatrical release.
Japanese in-betweener and animator who worked on the original Dragon Ball series and its sequel Dragon Ball Z. Contributed to early episodes across multiple sagas.
Japanese animator who contributed in-between and key animation work to Dragon Ball, Dragon Ball Z, and Dragon Ball GT. His career involved work on major action sequences and character movement throughout the franchise.
Japanese background artist who contributed background art to Dragon Ball episode 66. Worked on Studio Cosmos productions alongside other anime properties.
Japanese artist who contributed ink and paint work to Dragon Ball episode 4. Involved in finishing and color work for early Dragon Ball broadcasts.
Japanese special effects artist who created visual effects for 9 Dragon Ball episodes. Worked across multiple series adding technical effects and visual polish.
One of animation's most versatile solo directors, capable of handling storyboard, animation direction, and key animation on single episodes. Yashima's pointy-nosed character designs became instantly recognizable on Dragon Ball Super.
Japanese art director and background artist who contributed to Dragon Ball Z episodes and Dragon Ball theatrical films. Key figure in visual design across multiple anime productions.
Japanese art director who worked on the Dragon Ball anime series and the theatrical film Curse of the Blood Rubies, contributing to the franchise's early visual development.
Japanese animator known as an in-betweener and key animator who worked on the original Dragon Ball and Dragon Ball Z series. Contributed to multiple theatrical Dragon Ball films.
A prolific animator whose Dragon Ball work spans from the classic Z films to the recent Dragon Ball Daima. Hamano's contributions reflect the franchise's technical evolution across multiple eras.
A Studio Live animator with experience on Dragon Ball games and films who became a major Dragon Ball Super supervisor from episode 31 onwards. Karasawa's sharp character work and fluid effects animation defined the middle era of the series.
A television animation supervisor who oversaw eight episodes of Dragon Ball Super across four major saga arcs. Kinoshita's work covered both intimate character moments and grand tournament sequences.
Japanese art director who designed the visual settings for Dragon Ball and Dragon Ball Z, plus six Dragon Ball Z theatrical films including Dead Zone, The World's Strongest, and Super Android 13.
Japanese background artist who contributed background art to Dragon Ball Z episodes. Prolific background designer across numerous anime productions including major series.
Japanese animator specializing in special effects and optical work. Okajima contributed to Dragon Ball Z's visual effects alongside a long career defining magical moments in classic anime.
Japanese animator with inbetweening credits on the original Dragon Ball series. Watanabe contributed to smooth frame-to-frame animation during the franchise's debut, building the technical foundation that launched an empire.
Japanese special effects artist who worked on the original Dragon Ball series and its sequels, contributing to 67 episodes of visual effects across multiple sagas.
An animation supervisor who carried his Disk Wars: Avengers experience into Dragon Ball Super's early sagas. Kitano's transition from supervisor to key animator reflects his evolving role within the franchise.
A foundational animation supervisor for the original Dragon Ball and Z, contributing storyboards, animation direction, and key animation across multiple sagas. Ebisawa's work shaped the visual identity of the classic series.
Japanese photographer who served as cinematographer for Dragon Ball Z and worked on photography across numerous anime and films throughout his career in animation production.
Japanese background artist who contributed background art to Dragon Ball Z, helping construct the visual environments and settings for the series.
Japanese animator and animation supervisor with key animation credits on Dragon Ball GT and Dragon Ball Z. Inoue's animation work extended Dragon Ball into its later anime eras while establishing a prolific career across multiple beloved franchises.
Japanese inbetween animator credited on Dragon Ball and Dragon Ball Z. Kogawara's technical animation work smoothed transitions during some of the franchise's earliest episodes.
Japanese background artist who provided background art for Dragon Ball Z and contributed to other anime productions during the 1980s and 1990s.
Japanese background artist who contributed background art to Dragon Ball Z and the film Dragon Ball Z: Bio-Broly, with a prolific career across numerous anime productions.
Japanese animation artist who worked on ink and paint production for the original Dragon Ball series, contributing to nine episodes across various arcs.
Japanese animator who worked as an in-between animator on Dragon Ball episode 4 and contributed to other anime productions during the 1980s.
Japanese background artist with an extensive career contributing background art to Dragon Ball Z and Dragon Ball Z: The World's Strongest, as well as numerous other major anime and films.
A versatile animation supervisor known for work on Toriko and One Piece who became a regular contributor to Dragon Ball Z and Super. Hakamada's debut on Super came later but established him as a capable tournament-era director.
A freelance animator celebrated for sharp angular effects work and Studio Cockpit influenced character designs. Born April 16, 1984, Takahashi became one of Dragon Ball Super's most instantly recognizable supervisors.
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