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Official cover art of Inhuman Makyo Shinjuku Showdown, Part 32
Cover art © Gege Akutami / Shueisha. Not an original work of Daddy Jim Headquarters. Displayed for editorial commentary and review purposes.

Inhuman Makyo Shinjuku Showdown, Part 32

Manga ChapterCh. 260

Chapter 260 of Jujutsu Kaisen brings Todo back into the war against Sukuna with a rebuilt Boogie Woogie, his prosthetic vibraslap letting him swap fighters dozens of times a second to set up devastating openings for Yuji.

Issue: 25, 2024
Pages: 19
Volume: 29
Japanese: 人外魔境新宿決戦㉜
Release Date: May 20, 2024
Chapter Title: Inhuman Makyo Shinjuku Showdown, Part 32
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Summary

Todo rejoins the assault on Sukuna armed with a heavily modified version of his swapping technique. Working in tandem with Yuji, he turns the battlefield into a whirling exchange of positions that the King of Curses cannot keep pace with. The pairing of Todo's improvisational chaos and Yuji's raw aggression finally forces Sukuna onto the defensive.

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Key Events

Unwrapping his arm, Todo reveals that his missing left hand has been replaced with a vibraslap. By shifting Boogie Woogie's trigger from a clap to the rattle's metal ball striking its wooden body, he reaches roughly fifty swaps per second, and a binding vow that caps the swaps per strike lets him assign multiple targets and stretch the range far wider. Yuta had helped him refine this during the Lake Gosho Colony so trapped sorcerers could escape Malevolent Shrine. Sukuna struggles against the unpredictable, self-centered fighting style, though he manages to use the air as a foothold to dodge a follow-up. The turning point comes when Todo runs a triple bluff using one of Mei Mei's crows, baiting Sukuna into a wasted kick while no swap occurs, which opens Sukuna's chest to a direct Black Flash from Yuji. As an enraged Yuji drives his fingers in to rip out the heart, Sukuna moves to redeploy his domain, only to sense Satoru Gojo stepping out of the smoke.

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Notes

This is the two hundred and sixtieth chapter, set in the Shinjuku Showdown Arc and collected in Volume 29. The featured jujutsu includes Todo's Boogie Woogie, Mei Mei's Black Bird Manipulation, and Yuji's Black Flash. The author's comment muses on this being the third time that day Todo used jujutsu despite his bandaged arm.

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Frequently Asked Questions

What happens in Chapter 260 of Jujutsu Kaisen?

Chapter 260 brings Aoi Todo back into the fight against Sukuna with a rebuilt Boogie Woogie. Working with Yuji, he turns the battlefield into a whirling exchange of positions that the King of Curses cannot keep pace with, finally forcing Sukuna onto the defensive.

How does Todo modify Boogie Woogie in Chapter 260?

In Chapter 260, Todo reveals his missing left hand has been replaced with a vibraslap. By shifting Boogie Woogie's trigger from a clap to the rattle's metal ball striking its wooden body, he reaches roughly fifty swaps per second, and a binding vow lets him assign multiple targets across a far wider range.

Who helped Todo refine his new technique in Chapter 260?

Chapter 260 notes that Yuta had helped Todo refine the rebuilt Boogie Woogie during the Lake Gosho Colony, so that trapped sorcerers could escape Malevolent Shrine.

How do Todo and Yuji land a hit on Sukuna in Chapter 260?

In Chapter 260, Todo runs a triple bluff using one of Mei Mei's crows, baiting Sukuna into a wasted kick while no swap occurs. That opens Sukuna's chest to a direct Black Flash from Yuji, who then drives his fingers in to rip out the heart.

Who appears at the end of Chapter 260 of Jujutsu Kaisen?

As Yuji moves to tear out Sukuna's heart and the curse prepares to redeploy his domain, Sukuna senses Satoru Gojo stepping out of the smoke at the close of Chapter 260.

Sources & Information

Looking for more on Inhuman Makyo Shinjuku Showdown, Part 32? The Jujutsu Kaisen Wiki on Fandom has a dedicated page with community notes.

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This content is original writing by Daddy Jim Headquarters based on the Jujutsu Kaisen anime series, manga, and official materials. Episode and chapter references are cited where applicable.

Character and scene imagery on this site is original artwork by Daddy Jim Headquarters, not screenshots or licensed imagery. Official cover art is used on three types of pages for editorial commentary:

  • Movie pages: theatrical posters and key visuals, credited to MAPPA and Toho.
  • Game pages: official box art for Jujutsu Kaisen Cursed Clash, credited to Bandai Namco.
  • Manga chapter pages: Jump Comics volume covers, credited to Shueisha and Gege Akutami.

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