Ōtsuka served as an inbetweener on Dragon Ball Z, contributing to the labor-intensive frame-by-frame animation that created smooth motion between key animators' drawings. Inbetween animation forms the foundation of anime movement quality, and Ōtsuka's work helped maintain the fluidity expected of Dragon Ball Z's martial arts sequences. Her work represents the countless inbetweeners whose names appear in credits but whose contributions prove essential to the viewing experience. Though specific episodes are not documented, her DBZ credit places her among the large team of production staff who kept Toei Animation's flagship series producing episodes on demanding weekly schedules.
Limited documentation survives of Ōtsuka's broader animation career beyond her Dragon Ball Z credit and minor work on Mobile Suit SD Gundam's Counterattack and the Dorami-chan film. Her work appears concentrated in the 1980s-2000s period when anime production was transitioning toward greater technical standardization. Her participation in Dragon Ball Z places her within the enormous production ecosystem that sustained one of anime's most demanding series, where hundreds of animators and production staff worked in concert to deliver episodes on Japan's ruthless broadcast schedule.
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