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Animator

371

Browse all animator in the Dragon Ball universe.

Akemi Matsuo

Japanese animation artist credited with ink and paint work on 55 episodes of the original Dragon Ball series, contributing to the visual foundation of the franchise during its earliest broadcast run.

Akemi Seki

Japanese animation artist who contributed key animation and in-between work across the original Dragon Ball, Dragon Ball Z television series, and several theatrical films, maintaining visual consistency across the franchise.

Akihiko Nomura

Japanese animator who provided in-between animation across multiple Dragon Ball episodes and contributed key animation to Dragon Ball Z films, supporting the franchise's visual continuity.

Akiko Matsumoto

Japanese animator providing in-between animation across 19 episodes of the original Dragon Ball series and contributing to multiple Dragon Ball theatrical films, ensuring visual fluidity across key battle sequences.

Akiko Nakano

Prolific Japanese animator who contributed key animation to the original Dragon Ball and Dragon Ball Super, alongside extensive work as animation director across numerous contemporary anime productions spanning multiple genres.

Akiko Sasaki

Japanese animator who contributed in-between animation to five episodes of the original Dragon Ball series, supporting early franchise animation across multiple sagas.

Akio Kaneda

Japanese artist born in Tokyo who contributed ink and paint work to the original Dragon Ball series, alongside voice acting work in contemporary animation projects.

Akio Katada

Japanese animator who provided extensive key animation across 47 episodes of the original Dragon Ball series, plus key animation for four major Dragon Ball Z theatrical releases, establishing consistent action choreography throughout the franchise.

Akira Inagami

Japanese animator born December 23, 1963 who contributed key animation to Dragon Ball Z and Dragon Ball GT, serving as animation director on several GT episodes, plus working extensively on the Pretty Cure franchise.

Akira Kato

Japanese in-between animator who contributed structural animation work to Dragon Ball Z television episodes, providing movement continuity across the series' intense battle sequences.

Asami Aoki

Japanese animator known for special effects work on the original Dragon Ball series, contributing to the show's visual impact.

Ayumi Kondou

Japanese animator who contributed in-between animation to Dragon Ball Z and has worked as an art director and background artist across multiple anime and OVA productions.

Ayumu Ono

Japanese director and animator who directed multiple Dragon Ball Super episodes and provided key animation across the series, known for dynamic action sequences.

Bun-sun Lee

Japanese art director and background artist who contributed extensively to Dragon Ball Super and Dragon Ball Daima. Worked on multiple key episodes and sagas across both series.

Chiaki Hirao

Japanese special effects artist who contributed visual effects to Dragon Ball GT, Dragon Ball Z films, and theatrical releases across the entire Dragon Ball franchise spanning multiple decades.

Chigusa Yokoyama

Japanese background artist who contributed to 31 episodes of Dragon Ball Z and three theatrical films, establishing visual depth across the Frieza, Cell, and Majin Buu sagas.

Chihiro Tanaka

Japanese animation supervisor who supervised critical episodes during Dragon Ball Super's Universe Survival Saga, overseeing some of the tournament's most intense and visually demanding moments.

Chikako Uesugi

Japanese animator whose in-between and key animation work spanned 21 episodes of Dragon Ball Z, from the Frieza confrontation through the Cell Games tournament.

Chikashi Kubota

Chikashi Kubota is a versatile animator who has shaped the look of modern Dragon Ball, serving as chief animation director on Daima and Super Hero while contributing key animation to Dragon Ball Super: Broly.

Chiori Matsuda

Japanese animator with key animation credits spanning the original Dragon Ball series, GT, and Z television, plus episode 44 of Dragon Ball Super and multiple theatrical films.

Chizuko Kawamura

Japanese in-betweener who contributed in-between animation to Dragon Ball Z episodes, supporting the franchise's fast-paced fight sequences.

Chow Yun-fat

Hong Kong action cinema legend who portrayed Master Roshi in the 2009 Dragonball Evolution live-action adaptation, bringing his signature cool demeanor to the martial arts master.

Daiki Miki

Japanese artist who designed the majority of original characters for Dragon Ball Online game after requesting creative control from Akira Toriyama, creating new antagonists and supporting cast members.

Daisuke Hiruma

Japanese in-betweener who animated transitional frames across five episodes of the original Dragon Ball series and specific episodes of the Z saga, supporting character motion during critical battles.

Eiji Hamano

Eiji Hamano is a Japanese background artist known for his work on Dragon Ball Daima and multiple Pretty Cure television series.

Eiji Itō

Japanese art director who contributed to early Dragon Ball production. Itō provided visual design work for the series during its initial anime run.

Eiko Ito

Eiko Ito is a Japanese background artist who contributed to Dragon Ball Z and Dragon Ball Z films during the classic era of the franchise.

Eisaku Inoue

Eisaku Inoue is a Japanese animator known for key animation work on Dragon Ball Z and pivotal roles across numerous anime series including One Piece and Saint Seiya.

Emiko Miyamoto

Emiko Miyamoto is an animation supervisor who contributed chief animation direction to Dragon Ball Daima episode 12, bringing her extensive Pretty Cure and action anime experience to the Dragon Ball franchise.

Emiko Uesugi

Japanese animator who contributed key animation and in-between work to the original Dragon Ball series, helping bring the early sagas to life.

Emi Maruo

Emi Maruo is a Japanese video editor known for HD editing work on Dragon Ball Z Kai and other anime productions.

Eriko Kimura

Japanese animator specializing in in-between animation who contributed to Dragon Ball Z films and television productions throughout the 1990s and 2000s.

Etsuko Ogasawara

Japanese background artist who created the scenic environments for the original Dragon Ball film and early Dragon Ball Z movies.

Eugene Ayson

Eugene Ayson is an animation supervisor who oversaw several high-stakes episodes during Dragon Ball Super's Universe Survival Saga, including pivotal tournament moments featuring Krillin and the emergence of new super warriors.

Fenyo N

Japanese artist and animator who creates promotional Dragon Ball artwork through Shueisha. Known for vibrant Dokkan Battle illustrations and active social media presence.

Fumie Itō

Japanese ink and paint artist who contributed to the color and finishing work on Dragon Ball Z and other anime productions.

Fumiko Onojima

Japanese in-between animator who contributed to the original Dragon Ball series and other anime productions throughout the early animation era.

Fuyuto Takeda

Shueisha editor who took over Dragon Ball during the Perfect Cell Saga and guided the series to completion. Known for expanding Mr. Satan's role in the final arc.

Goichi Katanosaka

Background artist who contributed scenic design to Dragon Ball Z and Dragon Ball GT, as well as multiple theatrical films and other prominent anime productions.

Haruki Iwanami

Japanese storyboard artist who contributed visual planning to the original Dragon Ball anime series.

Hatsue Suzuki

Japanese in-betweener who animated transitional frames across 37 Dragon Ball episodes and contributed to theatrical film animation.

Hideaki Furusawa

Japanese animator who provided in-between animation work for the original Dragon Ball series alongside extensive contributions to numerous anime productions across multiple decades.

Hideaki Kudo

Japanese background artist who provided background art for both Dragon Ball and Dragon Ball Z, establishing visual environments across eight Dragon Ball theatrical films.

Hideaki Maniwa

Japanese animator whose extensive credits span character design, key animation, and direction across Dragon Ball GT, Dragon Ball Z, and Dragon Ball Super: Super Hero film, contributing to multiple saga adaptations.

Hideaki Nishikawa

Japanese animator and manga artist whose animation work included inbetween animation for Dragon Ball and its first film, along with extensive manga art credits.

Hideki Inoue

Japanese animator whose key animation work supported Dragon Ball GT and Dragon Ball Z, alongside extensive contributions to action-heavy anime series.

Hideki Yamazaki

Hideki Yamazaki is an animation supervisor who directed episode 90 of Dragon Ball Super, overseeing the intense clash between Goku and Gohan during the Universe Survival Saga's wall training sequence.

Hideko Okimoto

Japanese animator providing key animation for Dragon Ball and Dragon Ball Z television series, plus multiple theatrical films including Broly, Cooler's Revenge, and Lord Slug.

Hideko Sakai

Japanese artist specializing in ink and paint finishing work for Dragon Ball Z and multiple Dragon Ball theatrical films, managing color consistency and visual polish.

Hidenori Arai

Legendary Japanese sound effects designer who created Dragon Ball's iconic sound effects throughout all anime series and films, retiring in January 2026.

Sources & Information

This content is original writing by Daddy Jim Headquarters based on the Dragon Ball anime series, manga, and official materials. Episode and chapter references are cited where applicable.

Character and scene imagery on this site is original artwork by Daddy Jim Headquarters, not screenshots or licensed imagery. Official cover art is used on three types of pages for editorial commentary:

  • Movie pages: theatrical posters and key visuals, credited to Toei Animation and Shueisha.
  • Game pages: official box art, credited to Bandai Namco, Atari, and other publishers.
  • Manga chapter pages: Jump Comics volume covers, credited to Shueisha and Akira Toriyama.
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