Japanese in-betweener who animated transitional frames across five episodes of the original Dragon Ball series and specific episodes of the Z saga, supporting character motion during critical battles.
Hiruma contributed in-between animation to five episodes of the original Dragon Ball series, maintaining fluidity as Goku progressed through early martial arts tournaments. In Dragon Ball Z, his work appeared in multiple sagas including the Piccolo Jr. tournament and the Vegeta conflict, providing the frame-smoothing essential to action animation. Episodes like Temple Above the Clouds and Junior No More benefited from his technical contribution to maintaining visual continuity during character movement.
Hiruma worked with Studio Live, a production outfit involved in character design and key animation for several anime properties. Beyond Dragon Ball, he contributed key animation to Sailor Moon properties and other television series, establishing a career in mainstream anime production during the 1990s.
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