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Koji Ueno

Animator

In-between animator and color specialist with decades of experience, contributing foundational animation work to Dragon Ball while maintaining a prolific career in paint and finish animation across multiple anime productions.

Role: staff
Sub Role: In-between animator for Dragon Ball
Nationality: Japanese
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Dragon Ball Contribution

Ueno provided in-between animation work to the original Dragon Ball series, contributing to the animation infrastructure that supported key animators and episode directors. His career expanded to encompass color coordination, finish animation, and digital paint roles across dozens of anime, making him part of the technical foundation that enabled anime production from the 1980s through the 2020s.

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Long Animation Career

Ueno worked continuously across four decades in animation studios including Studio Gash, contributing to numerous series with roles ranging from in-between animation to color key and finish animation. His work spanned foundational action anime like Dragon Ball and Death Note to modern productions, maintaining expertise in the critical finishing stages that polish final animation frames across diverse production pipelines.

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Sources & Information

Looking for more on Koji Ueno? The Dragon Ball Wiki on Fandom has a dedicated page with community notes.

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This content is original writing by Daddy Jim Headquarters based on the Dragon Ball anime series, manga, and official materials. Episode and chapter references are cited where applicable.

Character and scene imagery on this site is original artwork by Daddy Jim Headquarters, not screenshots or licensed imagery. Official cover art is used on three types of pages for editorial commentary:

  • Movie pages: theatrical posters and key visuals, credited to Toei Animation and Shueisha.
  • Game pages: official box art, credited to Bandai Namco, Atari, and other publishers.
  • Manga chapter pages: Jump Comics volume covers, credited to Shueisha and Akira Toriyama.

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