Japanese animator and character designer born June 25, 1967. Umehara contributed in-between animation to the original Dragon Ball series and provided crucial animation work across numerous anime productions throughout his career.
Umehara worked as an in-between animator on both Dragon Ball and Dragon Ball Z, providing the foundational animation that bridges key frames together. This tedious but essential work helped bring fluidity and movement to the original series and its sequel, supporting the key animators who created the primary action poses.
Beyond Dragon Ball, Umehara has served as a character designer, animation director, and inbetweener across productions like Claymore, Dragon Drive, and Tenjho Tenge. His credits demonstrate mastery in character design and his ability to oversee complex animation sequences as a chief animation director.
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