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Miki Ugai

Animator

Japanese animator who contributed both inbetween animation and key animation frames to Dragon Ball and Dragon Ball Z. Her work helped define the visual fluidity of multiple major sagas across both series.

Role: staff
Sub Role: In-between and key animator across Dragon Ball and Z
Nationality: Japanese
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Dragon Ball Animation Contributions

Miki Ugai worked on the original Dragon Ball series as an inbetweener, creating the transitional frames across 21 episodes spanning the Emperor Pilaf Saga through the Piccolo Jr. Saga. Her contributions included some of the most visually memorable moments, from Yamcha's battles in the early sagas to the intense Piccolo Jr. tournament fights. She demonstrated the technical skill required to maintain animation quality across a weekly production schedule while handling both pivotal and quieter character moments.

Her work on Dragon Ball Z elevated her role; Ugai worked as a key animator on the series, handling 10 episodes with Shindo Pro and providing key frames that established character poses and action choreography. She animated pivotal moments in the Namek Saga through the Cell Games Saga, including Frieza's transformation and major battle sequences that defined the Z era's escalating power levels.

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Film and Diverse Animation Work

Ugai's filmography extended beyond Dragon Ball to include Saint Seiya, Yu Yu Hakusho, and the theatrical film Broly: Second Coming. Her work across multiple franchises demonstrated mastery of action animation and character dynamics. Whether handling the supernatural battles of Saint Seiya or the kinetic energy of Yu Yu Hakusho, Ugai maintained the technical excellence that earned her consistent work throughout the 1990s animation boom.

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Sources & Information

Looking for more on Miki Ugai? The Dragon Ball Wiki on Fandom has a dedicated page with community notes.

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This content is original writing by Daddy Jim Headquarters based on the Dragon Ball anime series, manga, and official materials. Episode and chapter references are cited where applicable.

Character and scene imagery on this site is original artwork by Daddy Jim Headquarters, not screenshots or licensed imagery. Official cover art is used on three types of pages for editorial commentary:

  • Movie pages: theatrical posters and key visuals, credited to Toei Animation and Shueisha.
  • Game pages: official box art, credited to Bandai Namco, Atari, and other publishers.
  • Manga chapter pages: Jump Comics volume covers, credited to Shueisha and Akira Toriyama.

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