Japanese in-betweener who animated transitional frames across five episodes of the original Dragon Ball series and specific episodes of the Z saga, supporting character motion during critical battles.
Hiruma contributed in-between animation to five episodes of the original Dragon Ball series, maintaining fluidity as Goku progressed through early martial arts tournaments. In Dragon Ball Z, his work appeared in multiple sagas including the Piccolo Jr. tournament and the Vegeta conflict, providing the frame-smoothing essential to action animation. Episodes like Temple Above the Clouds and Junior No More benefited from his technical contribution to maintaining visual continuity during character movement.
Hiruma worked with Studio Live, a production outfit involved in character design and key animation for several anime properties. Beyond Dragon Ball, he contributed key animation to Sailor Moon properties and other television series, establishing a career in mainstream anime production during the 1990s.
¿Quieres saber más sobre Daisuke Hiruma? La Wiki de Dragon Ball en Fandom tiene una página dedicada con notas de la comunidad.
Ver en FandomEste contenido es texto original de Daddy Jim Headquarters, basado en el anime Dragon Ball, el manga y materiales oficiales. Las referencias de episodios y capítulos se citan cuando corresponde.
Las imágenes de personajes y escenas de este sitio son obras originales de Daddy Jim Headquarters, no capturas de pantalla ni imágenes con licencia. Las portadas oficiales se usan en tres tipos de páginas como comentario editorial:
Explora nuestras guías de episodios:
Recursos oficiales:
Escucha R&B de Dragon Ball.
Daddy Jim Headquarters mantiene esta enciclopedia en 13 idiomas. Si encuentras un error, un problema de traducción o algo que no parece correcto, háznoslo saber.