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Cover art © Bandai Namco / Shueisha and other publishers. Not an original work of Daddy Jim Headquarters. Displayed for editorial commentary and review purposes.

Dragon Ball GT: Final Bout

Game

Dragon Ball GT: Final Bout, known in Japan and Europe as , is a fighting video game developed by for the PlayStation console and released by Bandai in Japan, Europe (with the exception of the United Kingdom) and North America in 1997. The game was reissued in the UK in 2002 and in North America in 2004.

Publisher: Bandai / Atari
Release Year: 1997
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Gameplay & Mechanics

Dragon Ball GT: Final Bout is a three-dimensional arena fighting game developed for the PlayStation console, distinguished as the first entry in the TOSE fighting game series to render its characters and environments in full 3D. Combat takes place in open arena spaces where players select from a roster of characters drawn primarily from Dragon Ball GT along with several iconic fighters from Dragon Ball Z. The game features a roster of immediately available characters alongside a collection of unlockable fighters, the majority of whom represent Super Saiyan transformations or alternate forms of characters already present in the base lineup, such as various GT Goku transformation states.

The visual presentation, while considered dated by modern standards due to the hardware limitations of the original PlayStation, was groundbreaking at its time of release. The soundtrack incorporates rearranged versions of themes originally composed for Bandai's Super Famicom Dragon Ball titles, including Dragon Ball Z: Super Butoden 3 and Dragon Ball Z: Super Gokuden: Kakusei-Hen, alongside instrumental arrangements from Dragon Ball films and television specials. The game also introduces original compositions, most notably the Super Saiyan 4 Goku theme titled "Hero of Heroes."

One of the game's most notable features is its fully animated FMV introduction, one of the earliest in the Dragon Ball game series, showcasing the playable cast in newly produced animation set to "The Biggest Fight," a song composed specifically for the title and performed by longtime Dragon Ball vocalist Hironobu Kageyama. The game also features cheat commands at the title screen to unlock characters such as Super Saiyan 4 Goku without meeting standard in-game conditions.

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Characters & Story Context

Dragon Ball GT: Final Bout draws its cast from the Dragon Ball GT anime, making it one of the few games of its era to focus on that continuity rather than Dragon Ball Z. Playable characters include Goku in multiple forms tied to the GT timeline, Pan, GT Trunks, Baby Vegeta in his Golden Great Ape state, and Shadow Dragon-era antagonists. Legacy characters such as Cell, Frieza, Piccolo, Kid Buu, Vegeta, Gohan, and the fusion warrior Vegito also appear, providing connectivity to the broader franchise. Most unlockable characters represent powered-up or transformed states rather than entirely new fighters.

The game carries notable historical significance as both the first Dragon Ball game officially released in North America and the last Dragon Ball console title produced for the original PlayStation. After its initial North American launch in 1997, the game would not see a follow-up Dragon Ball console release in the region until Dragon Ball Z: The Legacy of Goku arrived five years later in 2002. The North American version replaced the Japanese voice cast with uncredited English voice actors, while the European release retained the original Japanese cast.

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Release History & Legacy

The original North American release in 1997 was produced in a limited run of only 10,000 copies, a decision driven by the Dragon Ball franchise's relative unfamiliarity with Western audiences at the time. This scarcity elevated the game to collector status, with copies selling for between $100 and $250 on secondary markets before a re-release in 2004 made the title more accessible. The game initially launched in Japan and continental Europe in 1997, with the United Kingdom not receiving a release until 2002.

Despite its mixed reception based on technical limitations, Dragon Ball GT: Final Bout holds a firm place in franchise history as a pioneering effort in 3D Dragon Ball combat and as the title that introduced the series to North American console audiences. Its soundtrack, in particular, is remembered fondly by fans of the era.

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Sources & Information

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This content is original writing by Daddy Jim Headquarters based on the Dragon Ball anime series, manga, and official materials. Episode and chapter references are cited where applicable.

Character and scene imagery on this site is original artwork by Daddy Jim Headquarters, not screenshots or licensed imagery. Official cover art is used on three types of pages for editorial commentary:

  • Movie pages: theatrical posters and key visuals, credited to Toei Animation and Shueisha.
  • Game pages: official box art, credited to Bandai Namco, Atari, and other publishers.
  • Manga chapter pages: Jump Comics volume covers, credited to Shueisha and Akira Toriyama.

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