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Cover art © Bandai Namco / Shueisha and other publishers. Not an original work of Daddy Jim Headquarters. Displayed for editorial commentary and review purposes.

Dragon Ball Z For Kinect

Game

Dragon Ball Z For Kinect is a Dragon Ball Z video game for the 's . Published by Namco Bandai Games and developed by Spike ChunSoft. Dragon Ball Z For Kinect is a first-person fighting game similar to the arcade game Dragon Ball Z: V.R.V.S. and the Let's! TV Play games, with graphics similar to Dragon Ball Z: Ultimate Tenkaichi.

Genre: Fighting
Developer: Spike Chunsoft
Publisher: Bandai Namco
Release Year: 2012
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Gameplay

Dragon Ball Z For Kinect is a first-person fighting game for the Xbox 360 published by Namco Bandai Games and developed by Spike ChunSoft. The game uses the Kinect motion sensor to translate the player's physical movements directly into on-screen combat actions. Every punch, kick, and energy blast requires the player to perform the corresponding body movement, placing the emphasis on physical engagement rather than traditional button inputs. Camera cuts deliver anime-style spectacle between action sequences, framing each encounter in a broadcast presentation.

The game offers over 50 playable characters and more than 100 distinct moves. Special QR code cards were distributed as preorder incentives and promotional items, scannable via the Kinect camera to unlock additional characters and power-up bonuses. NTSC copies of the game include cardboard Super Saiyan Goku hair printed with QR codes on the reverse, while PAL copies include the codes on separate cards. Story Mode presents the major sagas of Dragon Ball Z from a first-person perspective for the first time on a home console, covering the Saiyan Saga, Frieza Saga, Androids Saga, and Majin Buu Saga. Score Attack mode challenges players to maximize points across successive duels using the same opponent lineup as the story campaign.

The game includes Dragon Ball: Episode of Bardock as a bundled short film with a runtime of just under 20 minutes, marking the first time this special was officially released in the United States and Europe. Super Saiyan Bardock appears as a character exclusive to this title, not available in other games of the period.

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Content

The story content covers four major sagas of Dragon Ball Z, with each saga condensed into a sequence of first-person battles against the signature enemies of that arc. The Saiyan Saga includes the battle against Great Ape Vegeta, while the Frieza Saga culminates in the multi-form confrontation on Namek. The Androids Saga and Majin Buu Saga follow the canonical progression of the anime, presenting each major encounter from the player character's point of view.

The roster of over 50 characters spans the full Dragon Ball Z cast, from early antagonists such as Raditz and Nappa through the final villains of the Buu Saga. Multiple transformation states are available for key fighters, including all four Super Saiyan levels for Goku and all forms of Frieza and Cell. The inclusion of Super Saiyan Bardock as a game-exclusive character adds a unique roster element unavailable elsewhere in the franchise at the time of release.

Dragon Ball Waifu ArtworkSee the gallery
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Legacy

Dragon Ball Z For Kinect represents the franchise's most ambitious integration of motion control technology, leveraging the full-body tracking capabilities of Microsoft's Kinect peripheral to create a physically immersive fighting experience. Its first-person presentation distinguished it from every other Dragon Ball game released before or since. The inclusion of Dragon Ball: Episode of Bardock as a pack-in bonus gave the release additional value for Western markets where the special had not been officially distributed, cementing its role as a notable collector's item within the Dragon Ball game library.

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Sources & Information

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This content is original writing by Daddy Jim Headquarters based on the Dragon Ball anime series, manga, and official materials. Episode and chapter references are cited where applicable.

Character and scene imagery on this site is original artwork by Daddy Jim Headquarters, not screenshots or licensed imagery. Official cover art is used on three types of pages for editorial commentary:

  • Movie pages: theatrical posters and key visuals, credited to Toei Animation and Shueisha.
  • Game pages: official box art, credited to Bandai Namco, Atari, and other publishers.
  • Manga chapter pages: Jump Comics volume covers, credited to Shueisha and Akira Toriyama.

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