
An energy shield generated by Androids that forms a protective dome around the user, capable of deflecting or absorbing incoming attacks. The barrier draws on the Android's internal energy reactor rather than ki, making it sustainable for extended periods.
The Android Barrier projects a spherical energy field outward from the user's body, creating a translucent shield that intercepts incoming attacks. Unlike ki-based barriers used by organic fighters, this technique draws on the infinite energy reactors built into certain Android models, meaning the user can maintain it without any stamina cost. The barrier can deflect energy blasts, physical strikes, and even environmental hazards. Its strength scales with the Android's overall power output.
Dr. Gero integrated this defensive capability as a standard feature in his more advanced Android models. Androids 17 and 18 both have access to the technique, as does Android 16. The barrier complements the Androids' fighting style by giving them a reliable defensive option that costs them nothing to deploy.
Android 17 makes the most prominent use of this technique throughout the series. During the Tournament of Power in Dragon Ball Super, his barrier becomes one of the most important defensive tools for Universe 7. He uses it to shield teammates from area-of-effect attacks and to create temporary safe zones during chaotic multi-fighter encounters. His most significant barrier deployment comes during the final battle against Jiren, where he creates a sustained shield to buy time for Goku and Frieza.
Android 17's self-destruction against Jiren's Power Impact is closely associated with his barrier usage. He pours everything into containing the blast, ultimately sacrificing himself to protect Goku and Vegeta. This moment is widely regarded as one of the most selfless acts in Dragon Ball Super.
The Android Barrier appears in virtually every Dragon Ball video game featuring Android characters. In the Xenoverse series, it functions as a learnable skill that creates a short-duration shield absorbing a set amount of damage. The technique's visual design varies across games but typically appears as a green or blue translucent sphere.

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