The Axe of the Gnomes is a rune-marked, two-bladed weapon from Flora's collection that Schierke offers Guts before the troll hunt at Enoch Village. He turns it down in favor of the Dragon Slayer, and the axe is left behind at the…
A beherit is an egg-shaped stone covered in human features that serves as a key between the Physical World and a deep layer of the Astral World. Said to steer human fate, these objects summon the God Hand and enable the sacrificial…
The Berserker Armor is a cursed dwarven suit that grants its wearer monstrous strength and immunity to pain by silencing the body's limits. Worn now by Guts, it repairs his wounds mid-battle but risks devouring his mind and bleeding him to…
The Brand of Sacrifice marks anyone offered up in the Invocation of Doom, the rite through which those chosen by causality shed their humanity to become an apostle or a member of the God Hand. Its bearers bleed and burn whenever evil draws…
The Cannon Arm is Guts' prosthetic left forearm, a replacement for the limb he lost in the Eclipse that conceals a miniature matchlock cannon. Built by Rickert, it has bailed the Black Swordsman out of countless fights as a companion…
A corridor of stone pillars is a form of rapid transit in Berserk that lets travelers slip into the branches of the World Tree and re-emerge across great distances, a trick the reborn Band of the Falcon uses to redeploy its army in an…
Guts has carried the Dragon Slayer as his defining weapon ever since he lived through the Eclipse. Forged by the smith Godot to fell a dragon, the blade is a slab of raw iron so huge and heavy it works more like a bladed club than a sword.
The flamethrower pump is a makeshift incendiary weapon in Berserk, converted by Rickert from an old water pump so the Tapasa could hold off the assassin Rakshas during a desperate escape from Falconia.
Golems are magically animated servants in Berserk, built by witches and sorcerers to guard their homes or spar harmlessly with pupils. They knit themselves back together after being smashed, which makes them nearly impossible to put down…
The man-made beherit is a monstrous artifact in Berserk, built by the sorcerer Daiba over a lifetime from living apostle flesh. Called the demon womb or reincarnation vessel, it warps unborn children into daka and later lets Emperor…
The miniature bomb is a compact hand-thrown explosive in Berserk, small enough to carry in bulk yet strong enough to blast apart monsters and apostles. Guts relies on them through the Tower of Conviction before passing his stock to Isidro.
The repeater crossbow is a rapid-fire ranged weapon in Berserk, forged by Godot and later refined by Rickert so Guts can crank out a stream of bolts into swarming foes straight off his prosthetic arm, staying his mainstay until the…
The rocket launcher is an improvised heavy weapon in Berserk that Rickert fires to break off Rakshas' pursuit as his party escapes Falconia, its warhead bursting bright enough to light the night sky over the city.
The salamander dagger is an enchanted blade in Berserk, forged in lava and blessed by fire spirits so every cut it lands sears like a branding iron. Schierke grants it to the boy Isidro, who learns to fight with it in his off hand.
The Seahorse is the war galleon under Roderick's command in Berserk. Heavily gunned and sturdily built, it serves as the floating headquarters of Guts' traveling party through the opening stretch of the Fantasia Arc and can hold its own…
The silver dagger is a protective blade in Berserk, handed to Farnese by Flora and Schierke for the defense of Enoch Village. It carries no spell of its own, yet its silver bites at demons and other evil creatures.
The silver surcoats are a pair of protective garments in Berserk, woven from silver and given by Flora and Schierke to Casca and Farnese. Worn beneath their clothes, the mail wards off demons through the metal's talismanic power.
The thorned blade carried by the Skull Knight is his weapon against inhumans. By coating it with a molten mass of beherits he has swallowed, he transforms it into the Sword of Beherits, a weapon meant to seal the God Hand within the abyss.
The Sylph Cloak, also called the Wind Cloak, is an enchanted green mantle in Berserk worn by Serpico. Wind spirits woven into its cloth grant the wearer near-weightless leaps and a gentle, drifting descent.
Also called the Wind Sword, this enchanted blade is one of several charms the witches Flora and Schierke hand to Guts and his companions before the trolls descend on Enoch Village. Serpico carries it, and its power flows from the wind…
Small fin-shaped blades favored first by Judeau and passed down to Guts, throwing knives reward accuracy over raw power. Rita also puts them to use in the Dreamcast title Sword of the Berserk: Guts' Rage.
Towering combat constructs built around the souls of sacrificed people, wicker men loom over Skellig as fire-wielding effigies. Guts topples one in a single stroke, and their use is treated as forbidden even among the island's own mages.
Wing stones are the towering crystals ringing Falconia, raised to ward off evil and guard the city's frontier in the wake of the Great Wave of the Astral World.
A witch's broom lets those with magical talent take to the air. Flight instruction is part of the training at Elfhelm, though mastering it means coming to terms with the mischievous barytes that carry the rider aloft.
This content is original writing by Daddy Jim Headquarters based on the Dragon Ball anime series, manga, and official materials. Episode and chapter references are cited where applicable.
Character and scene imagery on this site is original artwork by Daddy Jim Headquarters, not screenshots or licensed imagery. Official cover art is used on three types of pages for editorial commentary:
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