Indietro

Hisashi Eguchi

Animatore

Animator and director who contributed key animation to original Dragon Ball series and directed high-impact DBZ movie sequences. Recent work includes effect animation direction on Dragon Ball Super: Super Hero.

Role: staff
Sub Role: Key animator and director for Dragon Ball theatrical releases
Nationality: Japanese
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Dragon Ball Animation Work

Eguchi provided key animation for eight episodes of original Dragon Ball and eight Studio Junio episodes of Dragon Ball Z, contributing to the series' foundational movement vocabulary. His work expanded across the theatrical releases, where he animated sequences in Dead Zone, The Tree of Might, The World's Strongest, and Resurrection 'F'. Eguchi's most prominent DBZ movie work came as effect animation director for Dragon Ball Super: Super Hero, where he handled the film's destructive energy effects and transformation sequences. His technical expertise in depicting explosive power made him invaluable for Dragon Ball's most visually intense moments.

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Animation Direction and Character Work

Beyond Dragon Ball, Eguchi worked as animation director on Paranoia Agent, handled key animation on Neon Genesis Evangelion, and contributed to Berserk Golden Age Arc films as both animator and animation director. He worked with Studio Junio and other production studios across action, mecha, and supernatural genres. His character design work extended to Spriggan and his mechanical expertise to various robot-focused series. Eguchi's career reflects the specialization common among Dragon Ball's animation crew, where artists often mastered specific technical domains like effects, mechanical animation, or character motion to support the franchise's demands.

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Questo contenuto è scritto originalmente da Daddy Jim Headquarters sulla base della serie anime Dragon Ball, del manga e dei materiali ufficiali. I riferimenti a episodi e capitoli sono citati dove applicabile.

Le immagini di personaggi e scene su questo sito sono opere originali di Daddy Jim Headquarters, non screenshot o immagini in licenza. Le copertine ufficiali sono usate su tre tipi di pagine per commento editoriale:

  • Pagine film: poster teatrali e visual chiave, accreditati a Toei Animation e Shueisha.
  • Pagine videogiochi: box art ufficiali, accreditati a Bandai Namco, Atari e altri publisher.
  • Pagine capitoli manga: copertine dei volumi Jump Comics, accreditate a Shueisha e Akira Toriyama.

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