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Techniques

339

Browse all techniques in the Dragon Ball universe.

Abracadabra Pon

Abracadabra Pon is a whimsical magic ability shared by Sailor Pluto and Chibiusa across the manga, the stage musicals, and Crystal. Rather than a fighting move, it conjures cheerful illusions such as blooming flowers and fluttering birds…

Action Spinster

Action Spinster is a physical attack belonging to Sailor Pluto, seen exclusively within the Sailor Moon SuperS fighting games rather than the anime or manga. She carries it out using her signature Garnet Rod.

Aerial Rapid Punch

Aerial Rapid Punch is a physical attack belonging to Sailor Chibi Moon. It surfaces only in the video game Pretty Soldier Sailor Moon S, released for the 3DO console, and never appears within the anime or manga storylines that make up the…

Air Slash

Air Slash is an attack belonging to Sailor Uranus. Its only documented appearance comes from the video game Pretty Soldier Sailor Moon S on the 3DO console, keeping it apart from the events of the main anime and manga continuity of the…

Air Throw

Air Throw is a close-range physical technique that Sailor Mercury carries out in the 3DO fighting adaptation of Sailor Moon S. It belongs solely to that title and turns up nowhere in the manga or the animated versions of the story.

Akuryo Taisan

Akuryo Taisan is a cleansing, exorcism-style technique that Rei Hino channels through her paper ofuda charms, drawing on both her shrine-maiden training and her role as Sailor Mars. It ranks among the earliest powers she shows in every…

Amazon Break

Amazon Break is a stage-exclusive assault carried out by the Amazon Trio during the Sailor Moon musical productions, where the villainous group aimed it squarely at the Outer Sailor Guardians.

Amazoness Jungle Arrow

Amazoness Jungle Arrow is a combined energy strike loosed by the Sailor Quartet in the manga and Sailor Moon Cosmos, a tightly focused blast meant to tear their enemy apart.

Amazon Hurricane

Amazon Hurricane is an energy-driven technique the Amazon Trio unleash across the Sailor Moon stage musicals, striking a spread of foes that ranges from an impostor Tuxedo Mask to Sailor Galaxia's mud puppets.

Aqua Ribbon Upper

Aqua Ribbon Upper is a water-themed special reserved for Sailor Mercury in the Mega Drive Sailor Moon game, a rising blow that wraps her in bubbles and reaches several enemies at once.

Black Absorb

Black Absorb is a stage attack featured in the musical Pretty Guardian Sailor Moon Petite Etrangere, carried out by Esmeraude alongside four droids to lock the guardians out of their transformations.

Black Amazon

Black Amazon is a technique that Rubeus brings out during the musical Pretty Guardian Sailor Moon Petite Etrangere, turning it on the Inner Sailor Guardians and Tuxedo Mask.

Black Sun

Black Sun is an energy-based attack that belongs to Shaman Apsu, seen within the video game Bishoujo Senshi Sailor Moon: Another Story.

Black Vicious Crystal

Black Vicious Crystal is a combined assault staged in the Sailor Moon musicals, brought out by the Spectre Sisters together with Esmeraude and fueled by the Evil Black Crystal.

Brain Buster

Brain Buster is a move assigned to Sailor Jupiter in the Super Famicom Sailor Moon game, one of the offensive options she carries within that title.

Break Step

Break Step is a physical maneuver that Sailor Mercury performs in the Mega Drive version of Sailor Moon, a low spinning kick that sweeps through several enemies at once.

Burning Mandala

Burning Mandala is a fire technique belonging to Sailor Mars, first shown in the original manga and later carried into every retelling of the story. She wreathes herself in circling flame before hurling eight fiery rings at her foes, and…

Burning Storm

Burning Storm is a fire technique that Sailor Mars can trigger only inside the Mega Drive edition of Sailor Moon. One of her two specials in that game, it summons a broad tornado of flame that rushes straight ahead and carries a short…

Chain Explosive

Chain Explosive is a game-only technique carried out by Sailor Venus, built entirely around her chain weapon. It surfaces in two Sailor Moon fighting titles and cannot be performed unless she has the chain in hand.

Charm Buster

Charm Buster is a charm-based attack belonging to Mimete of the Death Busters. She channels it through her staff to fire star-shaped bursts that harm her targets, and it appears across the manga, the 90s anime, Crystal, and the stage…

Chibi Chibi Crystal Power, Make Up

Chibi Chibi Crystal Power, Make Up is the incantation the child Chibi Chibi speaks to shift into her guardian form, Sailor Chibi Chibi. It belongs to the manga and the Crystal adaptation, and it points to a Sailor Crystal that does not…

Chronos Typhoon

Chronos Typhoon is Sailor Pluto's air-based strike. Drawing on the Garnet Orb, she flings a spinning, cyclone-like rush of energy at her enemy. The technique runs through the manga, the musicals, several video games, and Crystal.

Compact Transformations

Compact Transformations covers the many disguises Minako Aino conjures with her magical compact. Nearly all of them appear across Codename: Sailor V, with a handful more scattered through the Sailor Moon manga, letting her adopt whatever…

Crash Launcher

Crash Launcher is an arcade-only technique belonging to Sailor Mercury. She can set it off only after gathering four crystals, and the move appears exclusively within the arcade edition of Sailor Moon, with no showing in the manga, the…

Crescent Beam

Crescent Beam is Sailor Venus' light-based strike, cast in Codename: Sailor V and the 90s anime along with many games and the musicals. She focuses light into a searing beam aimed at her enemy, though the move never surfaces in the main…

Crescent Beam Barrage

Crescent Beam Barrage is a light-based attack Sailor Venus uses just once in the SuperS anime. It reads as a stepped-up take on Crescent Beam Shower, throwing out a far larger volume of light beams at the enemy.

Crescent Beam Shower

Crescent Beam Shower is Sailor Venus' energy-based technique and a stronger successor to her Crescent Beam. Where the original fires a single beam, this version splits it into a barrage of light aimed at the enemy.

Crescent Boomerang

Crescent Boomerang is a disc-based strike belonging to Sailor Venus, thrown at foes across Codename: Sailor V, the Sailor Moon manga, Crystal, and games. In early appearances she flings her compact like a spinning blade, and her throw…

Crescent Moon Power, Transform

Crescent Moon Power, Transform is the incantation Minako Aino calls out in Codename: Sailor V to reshape her appearance at will. By raising her compact and naming a costume, she wraps herself in light and steps out wearing whatever guise…

Crescent Slender Beam

Crescent Slender Beam is a ray of light that Sailor V unleashes in Codename: Sailor V. In practice it looks the same as her standard Crescent Beam, with the extra word attached for flavor during one particular clash.

Crescent Super Beam

Crescent Super Beam is a boosted energy strike that Sailor V employs in the eighth chapter of Codename: Sailor V. It amounts to a stronger take on her signature Crescent Beam, hitting far harder than the original.

Crisis, Make Up

Crisis, Make Up is the rallying cry that channels the Holy Grail's power, lifting Sailor Moon into her Super form. Introduced during the Death Busters conflict, it later serves Sailor Chibi Moon as well, and it stands as one of the…

Cyclondo

Cyclondo is a physical attack tied to Sailor Chibi Moon, showing up in the 3DO release Pretty Soldier Sailor Moon S. It exists only within that game rather than the broader anime or manga canon.

Dark Break

Dark Break is a stage-exclusive attack belonging to Black Lady, seen only in the Sailor Moon musicals. Its single appearance comes in the production centered on her rise as the princess of darkness.

Dark Dome Close

Dark Dome Close is a formidable space-time technique wielded by Sailor Pluto, able to seal the Space-Time Door and other dimensional passages from far away. It surfaces across the manga, Crystal, and the stage musicals.

Dark Fire

Dark Fire is a fire-based assault linked to Koan, notable for its unusual blue flames. It appears in the anime and the role-playing game, where it works as a shadowy mirror to Sailor Mars's own fire technique.

Dark Mirror

Dark Mirror is a musical-only attack shared by Zoisite and Kunzite. It appears a single time on stage, deployed as a defensive answer to an enemy technique during the Eternal Legend production.

Dark Plasma

Dark Plasma is a musical attack carried out by the underlings serving Dark Plasman. Its lone appearance comes in the stage production set on Kaguya Island.

Dark Power

Dark Power is the wellspring of energy fueling the Black Moon Clan throughout the second season. Usually crackling as black lightning, it drives nearly all of the villains' abilities and their scheme against future Crystal Tokyo.

Dark Power (Attack)

Dark Power, as an attack, is a stage-only energy strike shared by a long roster of villains across the Sailor Moon musicals. It first appears in the production reviving the Dark Kingdom's story.

Dark Power Magnum

Dark Power Magnum is a raw burst of energy that Queen Beryl unleashes against Sailor Moon during one of the franchise's stage musicals. It never surfaces in the anime or manga, existing purely as a villain's weapon within the theatrical…

Dark Power, Make Up

Dark Power, Make Up is a transformation call heard only in the live-action series Pretty Guardian Sailor Moon. A mind-controlled Ami Mizuno speaks it to abandon her guardian self and become the corrupted warrior Dark Mercury.

Dark Thunder

Dark Thunder is an electric assault wielded by Petz, one of the Spectre Sisters serving the Black Moon Clan. It shows up in the 1990s anime and later in a Sailor Moon strategy game, channeled through a dark staff.

Dark Water

Dark Water is a liquid-based attack belonging to Berthier of the Spectre Sisters. It appears in both the 1990s anime and several video games, standing as a shadowy mirror to Sailor Mercury's own water magic.

Dark Water Full Power

Dark Water Full Power is Berthier's desperate final gambit, a heightened version of her Dark Water attack. She unleashes it a single time in the 1990s anime, meaning to bring herself and all five guardians down together.

Dead Scream

Dead Scream is Sailor Pluto's grim signature attack, an energy blast drawn from death, darkness, and the underworld. She channels it through the Garnet Rod, and for much of the classic anime it stands as her only means of striking back.

Death Drive Break

Death Drive Break is a purely physical assault performed by Sailor Saturn, appearing exclusively in the video game Bishoujo Senshi Sailor Moon SuperS: Zenin Senkai. It serves as her frantic last-resort maneuver.

Death Reborn Revolution

Death Reborn Revolution is one of Sailor Saturn's most catastrophic attacks, channeled through the Silence Glaive. She turns it on Pharaoh 90 during the Infinity storyline of the manga and near the close of Sailor Moon Crystal's third…

Death Ribbon Revolution

Death Ribbon Revolution is a devastating attack Sailor Saturn performs only in the video game Bishoujo Senshi Sailor Moon SuperS: Zenin Senkai, driven by the Silence Glaive. Fans routinely mix it up with the similarly titled Death Reborn…

Deep Submerge

Deep Submerge is Sailor Neptune's defining ocean-powered attack, present in every version of the story and across all of her evolved forms. She hurls a sphere of blue energy shaped like her ruling planet at her enemies.

Sources & Information

This content is original writing by Daddy Jim Headquarters based on the Dragon Ball anime series, manga, and official materials. Episode and chapter references are cited where applicable.

Character and scene imagery on this site is original artwork by Daddy Jim Headquarters, not screenshots or licensed imagery. Official cover art is used on three types of pages for editorial commentary:

  • Movie pages: theatrical posters and key visuals, credited to Toei Animation and Shueisha.
  • Game pages: official box art, credited to Bandai Namco, Atari, and other publishers.
  • Manga chapter pages: Jump Comics volume covers, credited to Shueisha and Akira Toriyama.

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