
Dragon Ball Kai: Ultimate Butōden アルティメット武闘伝|Doragon Bōru Kai Arutimetto Butōden|lit. Dragon Ball Revised: Ultimate Armed Struggle Legend}} is a fighting video game based on the anime series Dragon Ball Kai. It was released only in Japan on February 3, 2011, for the Nintendo DS. Dragon Ball Kai: Ultimate Butōden features the return of the Butōden series since the 1997 game Dragon Ball GT: Final Bout.
Dragon Ball Kai: Ultimate Butoden is a two-dimensional fighting game for the Nintendo DS based on the Dragon Ball Kai anime. The game marks the return of the Butoden series to active development after a gap of over fourteen years since Dragon Ball GT: Final Bout. Combat mechanics depart from some fighting game conventions by removing the ability to manually charge ki; instead, the ki gauge fills passively over the course of a fight. Super and Ultimate attacks can be triggered either through touch screen input or by executing directional commands on the control pad, providing players with two distinct input methods.
Ultimate attacks are resolved through a timing-based mini-game that determines whether the attack succeeds or fails, adding a skill-based layer to the most powerful offensive options. The game features no in-battle character transformations, instead presenting each fighter as a single discrete form, but compensates with a large roster of characters drawn across the Dragon Ball Z timeline covered by Dragon Ball Kai. The default control scheme maps light and heavy combo strings, parry, grab-and-throw, energy blast, and ki management to separate buttons, with full customization available for players who prefer alternate configurations.
The Story Mode covers the Dragon Ball Z narrative from the beginning of the Saiyan Saga through the conclusion of the Kid Buu Saga, faithfully reproducing the arc structure of the Dragon Ball Kai broadcast. A Versus Mode supports both CPU and multiplayer matches, with Nintendo DS systems connected together to enable head-to-head play in one-versus-one, two-versus-two, and three-versus-three formats via DS Multi-Card Play.
Dragon Ball Kai: Ultimate Butoden fields a roster of characters drawn from the Dragon Ball Z cast as presented in the Dragon Ball Kai adaptation, including Goku in base, Super Saiyan, Super Saiyan 2, and Super Saiyan 3 forms, alongside Vegeta, Gohan at multiple age stages, Future Trunks, Piccolo, and the supporting cast of Z Warriors. Villains include Raditz, Nappa, the Ginyu Force, Frieza, Android 16, Android 17, Android 18, Dr. Gero, Cell, Broly, Majin Buu, Super Buu, and Kid Buu, covering the full antagonist lineup of the Kai series. Fusion fighters Super Gogeta and Super Vegito appear as unlockable additions alongside special entries such as Bardock and King Kai.
The inclusion of King Kai as a playable character is a notable quirk of the roster, as the character is not typically a combatant in the source material. Overall, the character selection prioritizes coverage of the canonical Dragon Ball Kai storyline over the kind of extensive "what-if" roster expansion seen in some other Dragon Ball DS titles of the period, making it one of the more story-faithful rosters in the handheld Dragon Ball game library.
Dragon Ball Kai: Ultimate Butoden was released exclusively in Japan on February 3, 2011, with no Western localization produced. The game was developed to coincide with the ongoing Dragon Ball Kai broadcast, which ran from 2009 to 2011 and remastered the Dragon Ball Z anime with tighter pacing and updated visuals. The game's release timing capitalized on the renewed public interest in the Dragon Ball Z storyline generated by the Kai rebroadcast.
The title's significance in franchise history is tied to its role as the first Butoden series entry since the 1997 PlayStation era, reviving a fighting game sub-brand that had lain dormant for over a decade. Though it never left Japan, it demonstrated that portable hardware remained a viable platform for traditional fighting game experiences within the Dragon Ball franchise.

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