A high-speed movement technique where the user moves so quickly they leave behind a visible afterimage in their previous position, causing opponents to attack an empty space while the real fighter has already repositioned.
The Afterimage Technique relies on moving at speeds faster than the opponent's eyes can track. The residual light reflecting off the user's body creates a brief visual imprint that persists for a fraction of a second, long enough to fool an opponent into thinking the user is still standing there. The more skilled the practitioner, the more convincing and longer-lasting the afterimage appears. Advanced users can create multiple afterimages simultaneously, making it nearly impossible to identify the real body among the copies.
Goku first demonstrates the technique during the 21st World Martial Arts Tournament against Krillin, establishing it as a staple of his combat repertoire. Jackie Chun (Master Roshi in disguise) counters with his own afterimage, revealing the technique's key weakness: any fighter fast enough can see through it. The technique appears regularly throughout Dragon Ball and into early Dragon Ball Z, used by characters including Goku, Krillin, Tien, Piccolo, and even Frieza.
As power levels escalate through DBZ and beyond, the basic Afterimage Technique becomes less effective against top-tier fighters who can sense ki signatures rather than relying on visual tracking. Despite this, it remains a useful tactical tool in the right situation and continues to appear in training sequences and lower-stakes combat.
Several enhanced versions exist. The Wild Sense technique combines the afterimage with an automatic counterattack. Goku's Instant Transmission achieves a similar visual effect through actual teleportation rather than pure speed, making it functionally superior. In video games, the afterimage often serves as an evasive skill that grants temporary invincibility frames, reflecting its in-universe purpose of making the user untouchable for a brief moment.

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