Japanische Animationskünstlerin, der Tusche- und Malarbeit an 55 Episoden der ursprünglichen Dragon-Ball-Serie zugeschrieben wird und die während des frühesten Sendelaufs zum visuellen Fundament des Franchise beitrug.
Japanische Animationskünstlerin, die Schlüsselanimation und Zwischenphasen-Arbeit für das ursprüngliche Dragon Ball, die Fernsehserie Dragon Ball Z und mehrere Kinofilme beisteuerte und so die visuelle Beständigkeit des Franchise wahrte.
Japanischer Animator, der Zwischenphasen-Animation für mehrere Dragon-Ball-Episoden lieferte und Schlüsselanimation zu Dragon-Ball-Z-Filmen beitrug und damit die visuelle Kontinuität des Franchise unterstützte.
Japanische Animatorin, die Zwischenphasen-Animation für 19 Episoden der ursprünglichen Dragon-Ball-Serie lieferte und zu mehreren Dragon-Ball-Kinofilmen beitrug und so die visuelle Flüssigkeit in zentralen Kampfsequenzen sicherstellte.
Produktive japanische Animatorin, die Schlüsselanimation zum ursprünglichen Dragon Ball und zu Dragon Ball Super beitrug und daneben umfangreich als Animationsdirektorin in zahlreichen zeitgenössischen Anime-Produktionen über mehrere Genres hinweg arbeitete.
Japanische Animatorin, die zu fünf Episoden der ursprünglichen Dragon-Ball-Serie Zwischenphasenanimation beisteuerte und damit die frühe Animation des Franchise über mehrere Sagas hinweg unterstützte.
In Tokio geborener japanischer Künstler, der Tusche- und Malarbeiten zur ursprünglichen Dragon-Ball-Serie beisteuerte sowie Synchronsprecherarbeit in zeitgenössischen Animationsprojekten leistete.
Japanischer Animator, der über 47 Episoden der ursprünglichen Dragon-Ball-Serie hinweg umfangreiche Schlüsselanimation lieferte sowie Schlüsselanimation für vier große Kinofilme von Dragon Ball Z beisteuerte und damit eine konsistente Action-Choreografie über das gesamte Franchise hinweg etablierte.
Japanischer Animator, geboren am 23. Dezember 1963, der Schlüsselanimation zu Dragon Ball Z und Dragon Ball GT beisteuerte, bei mehreren GT-Episoden als Animationsdirektor fungierte und zudem umfangreich am Pretty-Cure-Franchise arbeitete.
Japanischer Zwischenphasenanimator, der strukturelle Animationsarbeit zu Fernsehepisoden von Dragon Ball Z beisteuerte und über die intensiven Kampfsequenzen der Serie hinweg für Bewegungskontinuität sorgte.
Japanische Animatorin, die für ihre Spezialeffektarbeit an der ursprünglichen Dragon-Ball-Serie bekannt ist und damit zur visuellen Wirkung der Show beitrug.
Japanische Animatorin, die Zwischenphasenanimation zu Dragon Ball Z beisteuerte und über mehrere Anime- und OVA-Produktionen hinweg als Art Director und Hintergrundkünstlerin gearbeitet hat.
Japanischer Regisseur und Animator, der bei mehreren Episoden von Dragon Ball Super Regie führte und über die Serie hinweg Schlüsselanimation lieferte, bekannt für dynamische Action-Sequenzen.
Japanischer Art Director und Hintergrundkünstler, der umfangreich zu Dragon Ball Super und Dragon Ball Daima beitrug. Arbeitete über beide Serien hinweg an mehreren zentralen Episoden und Sagas.
Japanischer Spezialeffektkünstler, der visuelle Effekte zu Dragon Ball GT, Dragon-Ball-Z-Filmen und Kinoveröffentlichungen über das gesamte, sich über mehrere Jahrzehnte erstreckende Dragon-Ball-Franchise hinweg beisteuerte.
Japanische Hintergrundkünstlerin, die zu 31 Episoden von Dragon Ball Z und drei Kinofilmen beitrug und visuelle Tiefe über die Freezer-, Cell- und Boo-Sagas hinweg schuf.
Japanischer Animationsleiter, der während der Universum-Überlebens-Saga von Dragon Ball Super entscheidende Episoden betreute und einige der intensivsten und visuell anspruchsvollsten Momente des Turniers überwachte.
Japanische Animatorin, deren Zwischenphasen- und Schlüsselanimationsarbeit sich über 21 Episoden von Dragon Ball Z erstreckte, von der Freezer-Konfrontation bis zum Cell-Games-Turnier.
Chikashi Kubota ist ein vielseitiger Animator, der das Erscheinungsbild des modernen Dragon Ball geprägt hat. Er war Chef-Animationsdirektor bei Daima und Super Hero und steuerte Schlüsselanimation zu Dragon Ball Super: Broly bei.
Japanische Animatorin mit Schlüsselanimations-Credits, die sich über die ursprüngliche Dragon-Ball-Serie, GT und das Z-Fernsehen erstrecken, sowie Episode 44 von Dragon Ball Super und mehrere Kinofilme.
Japanische Zwischenphasen-Animatorin, die Zwischenphasenanimation zu Episoden von Dragon Ball Z beisteuerte und damit die rasanten Kampfsequenzen der Reihe unterstützte.
Legende des Hongkonger Actionkinos, die in der Realverfilmung Dragonball Evolution von 2009 Meister Roshi verkörperte und dem Kampfkunstmeister ihr unverwechselbar lässiges Auftreten verlieh.
Japanischer Künstler, der nach einer Bitte um kreative Kontrolle an Akira Toriyama den Großteil der Originalfiguren für das Spiel Dragon Ball Online entwarf und neue Antagonisten sowie Nebenfiguren schuf.
Japanischer Zwischenphasen-Animator, der Übergangsbilder für fünf Episoden der ursprünglichen Dragon-Ball-Serie und bestimmte Episoden der Z-Saga animierte und die Charakterbewegung während entscheidender Kämpfe unterstützte.
Eiji Hamano ist ein japanischer Hintergrundkünstler, bekannt für seine Arbeit an Dragon Ball Daima und mehreren Pretty-Cure-Fernsehserien.
Japanischer Art Director, der zur frühen Produktion von Dragon Ball beitrug. Itō leistete während der ersten Anime-Ausstrahlung der Serie visuelle Gestaltungsarbeit.
Eiko Ito ist eine japanische Hintergrundkünstlerin, die während der klassischen Ära des Franchise zu Dragon Ball Z und Dragon-Ball-Z-Filmen beitrug.
Eisaku Inoue ist ein japanischer Animator, bekannt für Schlüsselanimationsarbeit an Dragon Ball Z und zentrale Rollen über zahlreiche Anime-Serien hinweg, darunter One Piece und Saint Seiya.
Emiko Miyamoto ist eine Animationsleiterin, die Chef-Animationsregie zu Episode 12 von Dragon Ball Daima beitrug und ihre umfangreiche Erfahrung mit Pretty Cure und Action-Anime in das Dragon-Ball-Franchise einbrachte.
Japanische Animatorin, die Schlüsselanimation und Zwischenphasenarbeit zur ursprünglichen Dragon-Ball-Serie beitrug und half, die frühen Sagas zum Leben zu erwecken.
Emi Maruo ist eine japanische Videoeditorin, bekannt für HD-Bearbeitungsarbeit an Dragon Ball Z Kai und anderen Anime-Produktionen.
Japanische Animatorin mit Spezialisierung auf Zwischenphasen-Animation, die in den 1990er- und 2000er-Jahren zu Dragon-Ball-Z-Filmen und Fernsehproduktionen beitrug.
Japanische Hintergrundkünstlerin, die die landschaftlichen Umgebungen für den ersten Dragon-Ball-Film und die frühen Dragon-Ball-Z-Filme schuf.
Eugene Ayson ist ein Animationsleiter, der während der Universums-Überlebens-Saga von Dragon Ball Super mehrere folgenreiche Episoden betreute, darunter entscheidende Turniermomente mit Kuririn und das Auftreten neuer Superkrieger.
Japanischer Künstler und Zeichner, der über Shueisha Dragon-Ball-Werbeillustrationen erstellt. Bekannt für lebendige Dokkan-Battle-Illustrationen und eine aktive Präsenz in den sozialen Medien.
Japanische Tusche- und Malkünstlerin, die zur Farb- und Fertigungsarbeit an Dragon Ball Z und anderen Anime-Produktionen beitrug.
Japanische Zwischenphasen-Animatorin, die zur Original-Serie Dragon Ball und zu anderen Anime-Produktionen während der frühen Animationsära beitrug.
Shueisha-Redakteur, der Dragon Ball während der Perfect-Cell-Saga übernahm und die Serie zum Abschluss führte. Bekannt dafür, Mr. Satans Rolle im letzten Handlungsbogen ausgeweitet zu haben.
Hintergrundkünstler, der Szenenbild zu Dragon Ball Z und Dragon Ball GT beitrug, ebenso zu mehreren Kinofilmen und anderen namhaften Anime-Produktionen.
Japanischer Storyboard-Zeichner, der zur visuellen Planung der ursprünglichen Dragon-Ball-Animeserie beitrug.
Japanische Zwischenphasenzeichnerin, die in 37 Dragon-Ball-Episoden Übergangsbilder animierte und zur Animation von Kinofilmen beitrug.
Japanischer Animator, der Zwischenphasen-Animation für die ursprüngliche Dragon-Ball-Serie lieferte und über mehrere Jahrzehnte hinweg umfangreiche Beiträge zu zahlreichen Anime-Produktionen leistete.
Japanischer Hintergrundkünstler, der sowohl für Dragon Ball als auch für Dragon Ball Z Hintergrundkunst lieferte und über acht Dragon-Ball-Kinofilme hinweg visuelle Umgebungen schuf.
Japanischer Animator, dessen umfangreiche Credits Charakterdesign, Schlüsselanimation und Regie über Dragon Ball GT, Dragon Ball Z und den Film Dragon Ball Super: Super Hero umfassen und zu mehreren Saga-Adaptionen beitrugen.
Japanischer Animator und Manga-Künstler, dessen Animationsarbeit Zwischenphasen-Animation für Dragon Ball und dessen ersten Film umfasste, zusammen mit umfangreichen Manga-Zeichnungs-Credits.
Japanischer Animator, dessen Schlüsselanimation Dragon Ball GT und Dragon Ball Z unterstützte, zusammen mit umfangreichen Beiträgen zu actionreichen Animeserien.
Hideki Yamazaki ist ein Animationsleiter, der bei Episode 90 von Dragon Ball Super Regie führte und den intensiven Zusammenstoß zwischen Son Goku und Son Gohan während der Mauer-Trainingssequenz der Saga des Überlebens des Universums überwachte.
Japanische Animatorin, die Schlüsselanimation für die Fernsehserien Dragon Ball und Dragon Ball Z lieferte, sowie für mehrere Kinofilme, darunter Broly, Cooler's Revenge und Lord Slug.
Japanische Künstlerin, spezialisiert auf Tusche- und Farbabschlussarbeiten für Dragon Ball Z und mehrere Dragon-Ball-Kinofilme, die für Farbkonsistenz und visuellen Feinschliff sorgte.
Legendärer japanischer Sounddesigner, der Dragon Balls ikonische Soundeffekte über alle Animeserien und Filme hinweg schuf und sich im Januar 2026 zur Ruhe setzte.
Japanischer Hintergrundkünstler, dessen Umgebungskunst Dragon Ball Z unterstützte und zur visuellen Welt der Saiyajin-Kämpfe und darüber hinaus beitrug.
Japanischer Animator, der Schlüsselanimation für das ursprüngliche Dragon Ball über mehrere Sagas hinweg lieferte, zusammen mit umfangreichen Beiträgen zu zahlreichen actionorientierten Anime.
Japanischer Zwischenphasen-Animator, der Zwischenphasen-Animation zur ursprünglichen Dragon-Ball-Serie beitrug.
Eine versierte Anime-Malerin und Koloristin, die das visuelle Erscheinungsbild des frühen Dragon Ball prägte. Ihre Tusche- und Farbarbeit erschien über mehrere Sagas der ursprünglichen Serie hinweg.
Eine Animatorin und Synchronsprecherin, die Zwischenphasen-Animationsarbeit für Dragon Ball leistete. Ihre technischen Fähigkeiten halfen, während der frühen Produktion der Serie Schlüsselbilder zu füllen.
Eine Farb- und Kolorierungskünstlerin, die während der entscheidenden mittleren Sagas zum visuellen Feinschliff von Dragon Ball beitrug. Ihre Farbarbeit zierte die Handlungsbögen rund um Tenshinhan, Piccolo Daimao und Piccolo Junior.
Hiromi Ishigami ist ein Animationsleiter, der bei Episode 11 von Dragon Ball Daima Regie führte und Animation über mehrere Dragon-Ball-Produktionen hinweg beisteuerte und dabei umfangreiche Action-Anime-Expertise in das Franchise einbrachte.
Eine versierte Schlüsselanimationskünstlerin, geboren in Nagano, die entscheidende Momente in Dragon Ball Z: Dead Zone animierte. Ihre Arbeit an großen Anime-Franchises zeigt ein souveränes Können bei dynamischen Actionsequenzen.
Eine versierte Animatorin, die Zwischenphasen-Animation für Dragon Ball Z leistete. Ihre technische Arbeit an flüssiger Bewegung erstreckt sich über zahlreiche Anime-Produktionen über mehrere Jahrzehnte hinweg.
Eine Spezialistin für Tusche und Farbe, die über 50 Episoden von Dragon Ball und Dragon Ball Z kolorierte. Ihre umfangreiche Arbeit half, den unverwechselbaren visuellen Charakter des Franchise über mehrere Sagas hinweg zu etablieren.
Eine Zwischenphasen-Animatorin, die zum Animationsablauf von Dragon Ball Z beitrug. Ihre technische Arbeit erstreckte sich über renommierte Fernseh- und Kinoproduktionen.
Japanischer Art Director, der die visuelle Grundlage der Dragon-Ball-Anime prägte. Shiozaki übernahm Hintergründe und Art Design für die ursprüngliche Serie und die frühen Filme.
Ein Animationsfotograf, der Dragon Ball Z und mehrere Dragon-Ball-Kinofilme aufnahm. Seine technische fotografische Arbeit prägte die visuelle Präsentation der Reihe.
Japanischer Art Director, geboren am 11. Februar 1965, bekannt für seine gefeierte Arbeit an Neon Genesis Evangelion. Katō leitete das visuelle Design von Battle of Gods während der Filmwiederbelebung der Reihe.
Ein Key-Animator, der Sequenzen im ursprünglichen Dragon Ball und in Dragon Ball Z animierte. Sein technisches Animationsgeschick prägte über die frühen Jahrzehnte der Reihe hinweg deren Actionmomente mit.
Hirotaka Nii ist ein Animationssupervisor, bekannt für seine außergewöhnliche Geschwindigkeit und Fluidität, der während der Universe-Survival-Saga von Dragon Ball Super durch Beiträge des externen Studios Anime R vom Key-Animator zum Supervisor aufstieg.
Hiroyuki Honda ist ein Animationssupervisor, der bei Folge 9 von Daima Regie führte und Schlüsselsequenzen über mehrere Dragon-Ball-Produktionen hinweg animierte, mit umfangreicher Erfahrung in der Regie von Action-Anime.
Ein Zwischenanimator, der technische Animationsarbeit zum frühen Dragon Ball beitrug. Seine Zwischenanimation stützte die Bewegung der Serie während ihrer ersten Ausstrahlung.
Hiroyuki Itai ist ein Animationssupervisor, der bei entscheidenden Folgen über die letzten Sagas von Dragon Ball Super Regie führte, vom Future-Trunks-Bogen bis zum Höhepunkt des Turniers der Kraft, mit Dragon-Ball-Filmerfahrung, die bis zu Battle of Gods zurückreicht.
Produktiver Animator, der sowohl am frühen Dragon Ball als auch an Dragon Ball Z als Zwischenanimator und Animationsregisseur arbeitete und zu zentralen Saga-Handlungsbögen wie der Piccolo-Jr.-, der Vegeta- und der Namek-Saga beitrug.
Hintergrund- und Art Director für Dragon Ball Z und das ursprüngliche Dragon Ball, der zu den visuellen Schauplätzen der Namek-Saga und anderer zentraler Handlungsbögen beitrug. Bekannt für seine umfangreiche Arbeit an der Monogatari-Reihe.
Animator und Regisseur, der Key-Animation zur ursprünglichen Dragon-Ball-Serie beitrug und wuchtige DBZ-Filmsequenzen inszenierte. Zu seiner jüngeren Arbeit gehört die Leitung der Effektanimation bei Dragon Ball Super: Super Hero.
Vielseitiger Animator, bekannt für Zwischen- und Key-Animationsarbeit über die Dragon-Ball-Serien hinweg, mit Beteiligungen vom ursprünglichen Dragon Ball bis zu Dragon Ball Super. Auch bekannt für seine umfangreiche Arbeit an Sailor Moon und Digimon.
Japanische Zwischenanimatorin, die zur frühen Produktion von Dragon Ball beitrug und mithalf, die Bild-für-Bild-Bewegung zu schaffen, die die Kampfkunstchoreografie der Serie prägte.
Produktive Zwischenanimatorin, die für 40 Folgen des ursprünglichen Dragon Ball die Bild-für-Bild-Animation lieferte, von der Pilaf-Saga bis zur Tenshinhan-Saga.
Animator, der Zwischen- und Key-Animation zum ursprünglichen Dragon Ball und zu Dragon Ball Z beitrug, in 23 DBZ-Folgen sowie mehreren Kinofilmen von Dead Zone bis Broly: The Legendary Super Saiyan.
Produktiver Hintergrundkünstler, der zum ursprünglichen Dragon Ball (90 Folgen), zu Dragon Ball Z (41 Folgen) und zahlreichen Kinofilmen beitrug. Bekannt für seine umfangreiche Arbeit mit Studio Wyeth.
Ichio Hayashi ist ein Animationssupervisor, der bei Folge 245 von Dragon Ball Z Regie führte, einer der prägenden Super-Saiyajin-Verwandlungen der Reihe, mit einer Laufbahn, die sich über klassische Anime-Produktionen der 1980er und 1990er Jahre erstreckt.
Ichirō Hattori ist ein produktiver Animationssupervisor, der bei Folge 177 von Dragon Ball Z Regie führte und Hunderte von Key-Animationsbeteiligungen über große Action-Anime hinweg gesammelt hat, womit er sich als Arbeitstier der modernen Anime-Produktion etabliert.
Tusche- und Malkünstlerin, die 41 Folgen des ursprünglichen Dragon Ball kolorierte und Malarbeit zu mehreren DBZ-Kinofilmen beitrug und damit die visuelle Palette der Serie während ihrer ikonischsten Sagas prägte.
Japanischer Art Director, der zu Dragon Ball: Sleeping Princess in Devil's Castle beitrug. Ito übernahm die visuelle Designarbeit für den Kinofilm.
Japanische Zwischenanimatorin, die Bild-für-Bild-Animation zu Dragon Ball Z beitrug und an Kinoadaptionen anderer großer Anime-Werke arbeitete.
Japanische Zwischenanimatorin, die zur Fernsehproduktion von Dragon Ball Z und zum Kinofilm Dragon Ball Z: The World's Strongest beitrug.
Produktive Hintergrundkünstlerin, die zu den Schauplätzen von Dragon Ball GT und Dragon Ball Z beitrug, neben umfangreicher Arbeit an großen Anime wie Bleach, Death Note und zahlreichen Kinofilmen.
American video editor and post-production specialist who worked extensively with Funimation on the Dragon Ball franchise. His work across Dragon Ball, Dragon Ball GT, Dragon Ball Z Kai, and Dragon Ball Super ensured consistent quality in the English dub releases.
Joey Calangian ist ein Animationssupervisor, der sieben hochkarätige Folgen während der Universe-Survival-Saga von Dragon Ball Super inszenierte und dabei wichtige Turnierentwicklungen und Charaktermomente betreute.
Japanischer Hintergrundzeichner, der in den Anime-Serien Dragon Ball und Dragon Ball Z genannt wird. Taniguchi wirkte in verschiedenen Rollen der visuellen Produktion an zahlreichen Dragon-Ball-Kinofilmen mit.
Japanischer Zwischenphasen-Animator, der Zwischenanimationen zu Folgen von Dragon Ball Z beisteuerte und an Dragon-Ball-Z-Filmen arbeitete und so die geschmeidige Bewegung und Flüssigkeit der intensivsten Actionsequenzen des Franchise unterstützte.
Japanische Tusche- und Farbkünstlerin, die zu Dragon-Ball-Folgen Farbarbeit beisteuerte, darunter denkwürdige Begegnungen der Tenshinhan- und King-Piccolo-Sagas, und so half, die visuelle Welt der Serie zum Leben zu erwecken.
Japanische Animatorin, die Zwischen- und Schlüsselanimationen zu Dragon Ball und Dragon Ball Z beisteuerte und so half, die unverwechselbare Bewegung und die Actionsequenzen der Serie über mehrere Sagas hinweg zu etablieren.
Japanische Animatorin, die Zwischen- und Schlüsselanimationen zu Dragon Ball und Dragon Ball Z in Fernsehen und Filmen beisteuerte und so zur visuellen Dynamik des Franchise und zur Qualität der Charakterbewegung beitrug.
Japanische Animatorin, bekannt für Zwischenanimationen an Dragon-Ball-Z-Filmen und umfangreiche Schlüsselanimationen über zahlreiche Anime-Serien und Filme ab den 1990er Jahren.
Kaori Saitō ist eine Animationssupervisorin, die bei Folge 10 von Dragon Ball Daima Regie führte und sich durch umfangreiche Arbeit an Dragon Quest: The Adventure of Dai und Action-Anime-Produktionen etabliert hat.
Kaori Takamura ist eine Animationssupervisorin, die fünf Folgen von Dragon Ball Super inszenierte, die sich von der Universum-6-Saga bis zur Universe-Survival-Saga erstrecken, und dabei bedeutende Saiyajin-Powerup-Momente betreute.
Japanische Animatorin, die Zwischenanimationen zur ursprünglichen Anime-Adaption von Dragon Ball beisteuerte und so wichtige Momente über mehrere Saga-Folgen hinweg unterstützte.
Japanese artist who handled ink and paint work on Dragon Ball Z, contributing to the visual finalization of animation cells across the series.
Japanese artist who handled ink and paint finishing on Dragon Ball episode 4, contributing to the visual completion of the Emperor Pilaf Saga.
Japanese animator and screenwriter who served as animation director, storyboard artist, and key animator across Dragon Ball, Dragon Ball Z, and multiple theatrical films.
Japanese cinematographer and photographer whose work on Dragon Ball and Dragon Ball Z photography contributed to the visual color and lighting of both the television series and theatrical films.
Japanischer Animator und Charakterdesigner, berühmt dafür, Akira Toriyamas Zeichenstil zu treffen. Er prägte die visuelle Entwicklung von Dragon Ball Z gemeinsam mit Tadayoshi Yamamuro und entwarf die ikonische Super-Saiyajin-4-Form.
Japanese background artist who contributed painted backgrounds to Dragon Ball Z episodes and the film The Return of Cooler.
Japanese in-between animator who contributed frame-by-frame animation work to Dragon Ball's original series and theatrical films, including the Fortuneteller Baba, Tien Shinhan, King Piccolo, and Piccolo Jr. sagas.
Japanese inbetweener who contributed to the animation production of Dragon Ball Z.
Prolific Japanese animator and inbetweener who worked on Dragon Ball Z and dozens of other anime series.
Japanese animator who worked as an inbetweener on the original Dragon Ball series and contributed to multiple anime and films.
Japanese background artist who created painted environments for Dragon Ball Z and numerous other anime series and films.
Japanese inbetweener who contributed to Dragon Ball Z television animation and multiple theatrical films.
Japanese animator who created key animation for 17 episodes of the original Dragon Ball series.
Japanese background artist who created painted backgrounds for original Dragon Ball and the film Curse of the Blood Rubies.
Prolific animator and character designer who contributed key animation to Dragon Ball Z and Dragon Ball: The Path to Power film.
Kazuya Hisada is an animation supervisor with foundational involvement spanning Dragon Ball, Dragon Ball GT, and Dragon Ball Z, building his career alongside the franchise's most formative decades.
Key ink and paint and special effects artist for the original Dragon Ball series, handling crucial color and visual polish work across 37 episodes including early arcs from the Emperor Pilaf Saga through the King Piccolo Saga.
Long-serving inbetweener who filled in transitions and movement sequences for Dragon Ball and Dragon Ball Z, contributing to dozens of episodes across the franchise's foundational series.
Inbetweener who contributed smoothly flowing movement to 39 Dragon Ball episodes spanning early sagas from the Emperor Pilaf Saga through the King Piccolo arc, forming part of the animation team that brought early action sequences to life.
Inbetweener who contributed to movement and transition sequences across the original Dragon Ball anime and its early theatrical adaptations, helping maintain visual flow during the series' foundational period.
Ink and paint artist who contributed to Dragon Ball episode 4, Oolong the Terrible, during the Emperor Pilaf Saga's early character introductions.
Inbetweener who contributed to Dragon Ball episodes spanning the original series and early Dragon Ball Z, with specific credits on Piccolo Jr. Saga episodes featuring high-intensity martial arts sequences.
Ink and paint artist credited on Dragon Ball episode 146, Rematch, during the Piccolo Jr. Saga's final tournament matches.
An animation supervisor who directed 18 episodes of Dragon Ball Z, with significant contributions spanning the Cell Games through Peaceful World sagas. Known for consistent work across multiple major arcs.
Japanese sound recordist who handled audio recording for Dragon Ball GT, Dragon Ball Z, the original series, and numerous Dragon Ball films including Curse of the Blood Rubies and The Path to Power.
Japanese in-betweener who contributed to the animation of the original Dragon Ball series during its television run.
A Japanese key animator who supervised episode 102 of Dragon Ball Z, 'Duel on a Vanishing Planet,' during the Frieza Saga. Limited but notable contribution to the franchise.
Japanese anime and film editor who worked on Dragon Ball Z Kai and multiple Dragon Ball original video animations, contributing to post-production quality across the franchise.
Japanese art designer who served as chief designer for Dragon Ball Z episodes 200-291. Tokushige directed art and background design across multiple Dragon Ball theatrical films.
Japanese animator who contributed to Dragon Ball and Dragon Ball Z as an in-betweener, and also animated specific episodes of the original series including key moments from the Tien Shinhan, King Piccolo, and Piccolo Jr. Sagas.
Japanese animator who provided in-between animation for the original Dragon Ball series and Dragon Ball theatrical films including Curse of the Blood Rubies and Sleeping Princess in Devil's Castle.
Japanese artist who handled ink and paint work on nine episodes of the original Dragon Ball series, contributing to the final visual presentation of key story moments.
Japanese animator who provided in-between and key animation support for Dragon Ball GT and Dragon Ball Z, as well as multiple Dragon Ball theatrical films across her extensive career in anime production.
Japanese animator who contributed as both key animator and in-betweener to the original Dragon Ball series, Dragon Ball Z, and multiple Dragon Ball theatrical films including Curse of the Blood Rubies and Dead Zone.
Japanese animator specializing in special effects work who handled effects animation for Dragon Ball episodes 26 and 47, contributing to the visual impact of action sequences and dramatic moments.
Prolific key animator who worked on Dragon Ball Z episodes and multiple DBZ films, bringing dynamic movement to intense battle sequences and character interactions across the franchise's most iconic action moments.
Spezialist für Kameraführung und Fotografie, der an der ursprünglichen Dragon Ball-Serie und den frühen Kinoveröffentlichungen arbeitete und für die visuelle technische Arbeit verantwortlich war, die zu den markanten Bildern und der technischen Produktionsqualität des Animes beitrug.
An animation supervisor and key animator who joined Dragon Ball Super as a supervisor, overseeing five episodes across the Future Trunks and Universe Survival sagas. Previously worked on the Resurrection F film.
Background artist who established visual environments for Dragon Ball GT and theatrical Dragon Ball Z releases, crafting the worlds that characters inhabited during battle sequences and narrative moments.
In-between animator and color specialist with decades of experience, contributing foundational animation work to Dragon Ball while maintaining a prolific career in paint and finish animation across multiple anime productions.
In-between and key animator who contributed to the original Dragon Ball's most important action moments and Dragon Ball Z theatrical releases, helping establish the franchise's visual foundation during its formative years.
Ink and paint specialist who colored 7 episodes of the original Dragon Ball, providing the visual finishing work that brought the series to life while maintaining a diverse career across episode directing and storyboarding.
In-between and key animator who contributed to Dragon Ball theatrical releases and episodes, providing foundational animation work that ensured smooth motion during early Dragon Ball film productions.
Photography specialist who handled visual technical work for Dragon Ball Z and numerous anime productions, managing the critical photography processes that enhanced image quality during the analog animation era and digital transition.
Japanischer Spezialeffektkünstler, der zur ursprünglichen Anime-Laufzeit von Dragon Ball beitrug und in den 1980er und 1990er Jahren visuelle Effekte für Dutzende japanischer Serien und Filme verantwortete.
An animation supervisor and key animator who directed and animated episodes of Dragon Ball Daima, the newest series. Also known for extensive work on Dragon Quest anime adaptations.
Japanese animator who contributed to Dragon Ball through in-between work on Z and key animation on Dragon Ball GT episodes. Her prolific career spans dozens of anime series.
Japanese artist who handled ink and paint finishing work on Dragon Ball episodes, contributing to the visual polish of the classic series during its original broadcast run.
Japanese background artist who created the environmental artwork for 15 episodes of Dragon Ball, plus multiple theatrical films. His work shaped the visual world across the Emperor Pilaf, Tournament, Red Ribbon Army, and General Blue sagas.
Japanese animator who provided key animation and in-between work across Dragon Ball Z episodes and films, contributing to several theatrical releases including the Saiyaman specials and multiple movie productions.
Japanese art director who contributed background art to the Dragon Ball anime. Kaneshima served as assistant art director on Dragon Ball: Curse of the Blood Rubies under Hiromitsu Shiozaki.
Prolific Japanese in-betweener who worked on Dragon Ball and Dragon Ball Z, helping craft the smooth animation flows that brought early battles to life. His extensive career spans acclaimed films including Spirited Away and Howl's Moving Castle.
Japanese special effects artist whose work on Dragon Ball Z helped create the visual polish and atmospheric effects that enhanced the series. His effects work spans some of anime's most celebrated films including Princess Mononoke and Spirited Away.
Japanese in-betweener who contributed to Dragon Ball's early seasons with in-between animation and key animation work. Her contributions span the Emperor Pilaf Saga through the General Blue Saga, supporting the foundational animation of Goku's journey.
Japanese in-betweener who contributed to Dragon Ball Z's animation, providing the foundational smooth motion connecting key frames. Her broader career spans Detective Conan films and acclaimed productions like Children Who Chase Lost Voices.
Japanese artist who worked on Dragon Ball series ink and paint work, plus finishing checks on multiple Dragon Ball theatrical films. Her color coordination and finishing expertise helped polish the visual presentation across the franchise.
Japanese ink and paint artist who contributed to Dragon Ball Z television series and films, handling the crucial coloring and finishing work that brought animation frames to their final visual form.
Japanese animator and character designer born in 1965 who worked on the original Dragon Ball series, contributing key animation across multiple sagas. Known for extensive work on Dr. Stone, Case Closed, and numerous anime productions spanning decades.
Japanese animator who provided in-between animation work on the original Dragon Ball series and key animation across numerous anime productions, contributing to the foundational animation pipeline of the franchise.
An animation supervisor from Seigasha who supervised multiple episodes of Dragon Ball Z and Dragon Ball Super, known for his angular art style that evolved after his work on One Piece.
Japanese in-between animator who contributed transitional movement animation to Dragon Ball Z television series and the Dead Zone film, part of the animation pipeline supporting the franchise's dynamic action sequences.
Japanese ink and paint artist who contributed coloring work to the original Dragon Ball series, part of the technical animation pipeline that translated line art into finished frames.
A director and key animator who worked on Dragon Ball theatrical films from 1987 through 1993. Directed Dragon Ball Z: Lord Slug and contributed to multiple other DBZ films.
Japanese in-between animator who contributed foundational animation work to the original Dragon Ball series, providing the transitional frames essential to the show's movement and action sequences.
Japanese animator who contributed key animation across the original Dragon Ball series and Dragon Ball Z, including character movement and combat sequences.
Japanese in-betweener who worked on the original Dragon Ball anime series, providing the transitional animation frames that connected key animation sequences.
An animation supervisor who oversaw nine episodes of Dragon Ball Super across four major sagas, from the God of Destruction Beerus arc through the Universe Survival Tournament.
Japanese background artist who contributed to Dragon Ball Z's visual atmosphere, designing and painting the landscapes, buildings, and environments where battles unfolded.
Japanese background artist who contributed to Dragon Ball Z's visual environment across multiple episodes, creating the painted worlds for the series' most intense battles.
Japanese animator who contributed in-between animation to Dragon Ball Z while establishing a broad career creating storyboards and directing episodes across action anime.
Japanese animator who contributed key animation to the original Dragon Ball series across multiple episodes and sagas, helping establish the show's distinctive visual style.
Japanese special effects artist who created visual effects for Dragon Ball, Dragon Ball Z, and Dragon Ball GT television series plus multiple theatrical films, enhancing energy blasts and environmental effects.
Japanese special effects artist who worked extensively on the original Dragon Ball series and Dragon Ball Z, adding visual effects to critical sagas including the Red Ribbon Army, Namek, and Vegeta sagas.
A legendary animation supervisor who supervised 71 episodes of Dragon Ball Z, more than any other animator. Known for his stiff lines and prolific output across three decades of anime work.
Japanese art director and background artist who worked on Dragon Ball Z episodes, designing and painting visual environments for the series alongside extensive work across numerous anime productions.
Japanese background artist who contributed to the visual foundation of Dragon Ball Z films. His meticulous background work shaped the aesthetic of multiple DBZ movies throughout the late 1980s and 1990s.
Japanese background artist who contributed to Dragon Ball Daima and Dragon Ball Super: Super Hero. Kasai handled the visual environments and art direction across recent Dragon Ball productions.
Japanese animator who contributed key animation and in-between animation to Dragon Ball Z and Dragon Ball GT. Fukushi is a prolific animator whose work spans decades of anime productions.
Japanese animator with extensive credits on Dragon Ball and Dragon Ball GT. Nakamura worked as an in-between animator on the original series and contributed key animation to multiple episodes of Dragon Ball GT and other Dragon Ball productions.
Japanese artist who worked on ink and paint for Dragon Ball Z. Shiba contributed to the color application and line work that brought the anime to its final visual form.
Japanese animator who provided in-between animation for the original Dragon Ball series. Shibuya contributed to the foundational animation work that made the early adventures of Goku and friends possible.
Japanese animator who contributed in-between animation to the original Dragon Ball series and later took on finish animation work across anime productions. Suzuki was part of the animation crews that shaped early Dragon Ball.
Japanese animator with credits spanning Dragon Ball GT, Dragon Ball Z, and Dragon Ball Super. Yamashita contributed in-between animation and key animation across multiple Dragon Ball productions.
Japanese artist who worked extensively in ink and paint for the original Dragon Ball series and multiple Dragon Ball Z films. Masui contributed to the color application that defines the franchise's visual identity.
Japanese inbetweener who contributed to the smooth animation of Dragon Ball and Dragon Ball Z across multiple key episodes and arcs. Her work spanned from the Emperor Pilaf Saga through the Piccolo Jr. Saga.
An animation supervisor who oversaw one episode of Dragon Ball Super during the Universe Survival Saga. Contributed to the Tournament of Power animation efforts.
Japanese artist who served as an ink and paint technician on Dragon Ball Z. Her technical work in post-production helped establish the polished visual look that defined the Z era of the franchise.
A talented key animator and animation supervisor from Studio Wanpack who debuted in Dragon Ball Super on episode 120. Known for work on Attack on Titan and other contemporary anime.
Japanese background artist who created the painted environments for 26 episodes of the original Dragon Ball series. Her work established the visual world of Goku's adventures across multiple early sagas.
An animation supervisor and director known for Dragon Ball Daima episode 15 work and extensive contributions across PreCure franchises and contemporary anime series.
Japanese animator who contributed both inbetween animation and key animation frames to Dragon Ball and Dragon Ball Z. Her work helped define the visual fluidity of multiple major sagas across both series.
Japanese animator with extensive experience in both television animation and theatrical film production. She contributed inbetween and key animation to the original Dragon Ball series, Dragon Ball Z, and multiple Dragon Ball theatrical releases.
Japanese inbetweener who contributed to both the original Dragon Ball series and Dragon Ball Z television animation. His work supported the motion fluidity of the franchise across both eras.
Wegbereitender japanischer Animator, dessen runde, ausdrucksstarke Charakterdesigns Dragon Ball und das frühe Dragon Ball Z prägten. Er fungierte als leitender Animationsdirektor und Prüfer der Animationsqualität in beiden Serien.
Japanese background artist and art director with an extensive career spanning multiple major anime titles. She contributed background art to Dragon Ball Z and worked as art director and artist on numerous high-profile productions across multiple decades.
Japanese ink and paint artist who colored 61 episodes of the original Dragon Ball series and contributed to Dragon Ball Z. Her coloring work was essential to the final visual presentation of the franchise's early decades.
Japanese animator and founder of Shindo Production, the studio responsible for animating Dragon Ball and Dragon Ball Z. Born 1944, he established his company in 1981 and shaped the franchise's visual legacy.
Japanese background artist who contributed visual layouts to the original Dragon Ball series and multiple DBZ films, establishing much of the anime's early visual style.
Japanese animator and character designer with extensive experience in production roles across multiple major anime. She contributed inbetween animation to Dragon Ball Z and key animation to Dragon Ball GT, while establishing a prolific career as a chief animation director and character designer.
Japanese inbetweener who created the fluid motion frames connecting key animation in the Dragon Ball and Dragon Ball Z television series and theatrical films.
A legendary animation supervisor who served as chief animation director for 55 episodes of Dragon Ball Super and contributed significantly to Super: Broly and Resurrection F films.
Japanese ink-and-paint artist who colored key episodes of the original Dragon Ball series, establishing the show's warm color palette and visual character consistency.
Japanese animator specializing in in-between animation and key animation who contributed to the Dragon Ball Z television series, working across multiple studios and series.
Japanese animator who worked on in-between animation for Dragon Ball television series and multiple DBZ films, with roles including key animation and directorial duties across numerous productions.
Japanese background artist who created detailed environments for Dragon Ball, Dragon Ball GT, Dragon Ball Super television series and theatrical films spanning multiple decades.
Japanese inbetweener who created smooth motion frames for Dragon Ball Z television series and multiple theatrical releases, contributing to the franchise's animation fluidity.
Japanese animator who worked on in-between animation for the original Dragon Ball series and contributed to other anime productions across multiple decades.
Japanese animator who worked on in-between animation for the Dragon Ball television series and Dragon Ball Z, alongside extensive contributions to numerous other anime franchises.
Japanese background artist who created environmental art for Dragon Ball Z theatrical releases, contributing to the visual production of major Dragon Ball films.
Japanese photographer and cinematographer who handled photography work for the original Dragon Ball anime series and multiple theatrical films, contributing to the series' visual presentation.
Japanese background artist who provided environmental artwork for the original Dragon Ball series across 67 episodes and multiple theatrical Dragon Ball Z films.
Japanese background artist who contributed environmental art to the Dragon Ball Z television series, supporting the visual production of the flagship sequel anime.
A prolific animator and animation supervisor from Toei Animation who worked as key animator and animation director on Dragon Ball Z. Known for extensive work across contemporary anime franchises.
A renowned animator and character designer who directed Dragon Ball Super: Broly. Personally selected by Akira Toriyama for the role. Known for digital animation techniques and work on One Piece films.
Naoki Mishiba is a prolific Japanese animator with extensive credits across the Dragon Ball franchise, from the original series through the early movies and Z Kai adaptations.
Naoki Miyahara was a dedicated animator and supervisor at Toei Animation who guided Dragon Ball Z and Dragon Ball GT through their runs, supervising critical episodes while ensuring visual consistency.
Japanese animation supervisor specializing in key animation and episode direction. Murakami contributed to Dragon Ball Daima and the film Dragon Ball: Plan to Eradicate the Saiyans, and has directed and animated sequences across numerous major anime productions.
A prolific animation supervisor who oversaw nine episodes of Dragon Ball Super, known for exaggerated expressions and abstract animation influenced by Sushio and Imaishi.
Japanese animator who contributed to Dragon Ball Daima as animation director and key animator. Known for extensive work across magical girl anime.
Nao Ōta is a Japanese animator who created striking visual effects for some of Dragon Ball Z's most iconic theatrical releases, bringing spectacular energy to major movie moments.
Naotoshi Shida is a celebrated Japanese animator whose work spanned the original Dragon Ball through Z Kai, earning widespread acclaim from international fans for his distinctive animation style.
Natsuyo Kato is a background artist who crafted environments for Dragon Ball GT and Dragon Ball Z, alongside work on numerous anime and theatrical productions.
Japanese animator credited with animation direction across Dragon Ball GT and character design work on One Piece films. A prolific studio professional with credits spanning multiple generations of anime.
Nobuhiro Komatsu was a sound director who shaped the audio landscape of Dragon Ball, Dragon Ball Z, and Dragon Ball GT, along with numerous other classic anime productions.
Nobuhiro Shimokawa is a special effects specialist who crafted visual effects for Dragon Ball GT, Z, and Super across both television and theatrical releases, becoming a technical pillar of the franchise's modern visual presentation.
Animation supervisor who worked on Dragon Ball Super's tournament arcs, supervising episodes across the Universe 6 and Universe Survival sagas. Part of the large animation team that defined the series' visual style.
Noriko Ichihashi is a Japanese animator whose in-between and key animation work supported Dragon Ball Z's theatrical releases and core television episodes.
Noriko Iidaka was a key animator who contributed to the original Dragon Ball television series, helping establish the visual foundation of the franchise.
Noriko Shibata is a prolific Japanese animator whose key animation work spanned the original Dragon Ball through Dragon Ball Z movies, supporting the franchise's action across multiple eras.
Noriko Suzuki is a photographer and color coordination specialist who handled visual photography and color work for Dragon Ball theatrical films and television episodes.
Noriyoshi Doi is a Japanese background artist whose work established environments for the original Dragon Ball series and its theatrical releases, alongside contributions to numerous anime and films.
Animation supervisor on Dragon Ball Super known for cleaner, younger-looking character designs compared to the series' main style. Brought experience from Saint Seiya Omega and Rurouni Kenshin to the franchise.
Animation supervisor who contributed to Dragon Ball Super across the Universe 6 and Universe Survival sagas. One of many supervisors maintaining visual consistency during the series' intense tournament arcs.
Japanese in-between animator who worked on the original Dragon Ball anime. Contributed smooth motion to 12 episodes spanning multiple sagas from the Emperor Pilaf arc through the Fortuneteller Baba saga.
Filipino animator who contributed key animation to Dragon Ball and several major anime series. Part of the animation industry in the Philippines that provided support to Japanese studios during the 1990s and 2000s.
Japanese background artist who contributed painted environments to Dragon Ball Z and numerous other anime series. Her work appeared across classic 1980s and early 1990s productions, establishing the visual settings for memorable episodes and films.
Japanese in-between animator who contributed to Dragon Ball Z television series and five theatrical films. Her work included The Path to Power and Bio-Broly, providing essential animation support to major Toei productions.
Japanese background artist who created environments for the original Dragon Ball series and theatrical films. Her work spanned multiple early Dragon Ball productions, contributing to the visual foundation of the franchise.
Japanese background artist and art director who worked on Dragon Ball, Dragon Ball GT, and Dragon Ball GT: A Hero's Legacy. Contributed to foundational visual design across 30 episodes of the Dragon Ball television series and associated productions.
Japanese color artist who worked on Dragon Ball Z ink and paint. Also contributed color coordination and finish checking to numerous popular anime including Case Closed, Naruto, and Pokémon.
Japanese ink and paint artist who contributed to Dragon Ball television and Dragon Ball Z: The World's Strongest theatrical film. Her color work was part of the visual production pipeline that brought the franchise to its broadcast form.
Japanese animation director who oversaw animation direction across Dr. Slump, Dragon Ball, and Dragon Ball Z. His work as animation director shaped the visual quality and character movement across the franchise's foundational era.
Japanese photographer and director of photography who worked on Dragon Ball Z television series and multiple theatrical anime films. Contributed to the visual processing and color timing of numerous classic anime productions across multiple decades.
Japanese artist who provided ink and paint work for Dragon Ball, contributing to the visual polish of the original series' early episodes across multiple sagas.
Japanese animator credited for in-between animation work on Dragon Ball and Dragon Ball Z, as well as the film Dragon Ball Z: Dead Zone, contributing to the smooth motion sequences that defined the franchise.
Japanese animator who provided in-between animation for Dragon Ball and Dragon Ball Z, helping create the seamless motion that defined fight sequences throughout the original saga and its sequel series.
Japanese background artist who contributed background art to Dragon Ball, helping establish the visual settings and environments that brought the series' world to life.
Japanese animator and storyboarder who worked extensively on Dragon Ball, providing key animation and storyboard work across multiple sagas, while building a prolific career spanning hundreds of anime productions.
Japanese sound director who oversaw audio production for Dragon Ball Z Kai, shaping the auditory experience of this reimagined version of the beloved franchise.
Japanese animator born June 15, 1964, who worked on Dragon Ball as in-between animator and contributed to films including Dragon Ball: Curse of the Blood Rubies and Dragon Ball Z: Dead Zone, while building a prolific career spanning multiple roles across animation.
Japanese background artist who contributed to Dragon Ball Z's visual environments, while working extensively across anime as an art director and visual specialist for major series and films.
Japanese animator who provided in-between animation work for Dragon Ball, contributing to the visual fluidity of the series during its original broadcast run.
Japanese background artist who contributed background art to Dragon Ball, helping paint the visual environments that supported the series' adventures and character moments.
Animation supervisor known for exceptional character acting and expression work. His distinctive thick line work and expressive character designs made episodes 4 of Dragon Ball Super stand out among fans.
Japanese art director who shaped the visual aesthetic of Dragon Ball and Dragon Ball Z, plus numerous theatrical films including Dead Zone, The World's Strongest, and The Tree of Might.
Japanese inbetweener who contributed to Dragon Ball Z animation work. Komatsuzaki passed away from heart failure in 2001 while still involved in animation production.
Japanese animator and inbetweener who worked on Dragon Ball Z's inbetween animation. His frame transitions helped maintain fluidity across the series' most demanding action sequences.
Japanese inbetweener who worked on Dragon Ball Z animation. His contribution to frame transitions helped sustain the series' visual continuity during peak action sequences.
Japanese animator, inbetweener, and designer who worked on Dragon Ball Z among numerous prestigious anime productions. Her versatile skill set encompassed mechanical design, key animation, and layout supervision across multiple studios.
Japanese animator with deep involvement across the entire Dragon Ball franchise, including the original series, Dragon Ball Z, and Dragon Ball GT. Her inbetween work spanned multiple sagas and contributed to the franchise's visual consistency across decades.
Prolific animation director with extensive Dragon Ball Z work spanning the Majin Buu saga and later GT episodes. Also worked on major films including Dragon Ball Z: Fusion Reborn and Resurrection F.
Japanese animator and digital painter who worked on Dragon Ball Z inbetween animation. His technical skills in both traditional and digital animation contributed to the series' visual fluidity.
Japanese background artist who contributed visual environments to Dragon Ball series and films. His background art work helped establish the visual world that characters inhabit across multiple theatrical releases.
Japanese artist who painted animation cels for the original Dragon Ball series. His work in ink and paint was essential to bringing Toriyama's characters to vivid color during the manga's early television adaptation.
Japanese background artist with extensive work across Dragon Ball and Dragon Ball Z episodes. His contributions spanned 87 original Dragon Ball episodes and multiple DBZ saga backgrounds, making him a foundational visual artist in the franchise.
Japanese art director from Kanagawa who contributed background art and design work to Dragon Ball, Dragon Ball Z, and Dragon Ball Super, plus dozens of theatrical films and animated series.
Japanese animator with focused work on Dragon Ball original series inbetween animation. His frame-by-frame work contributed to the visual continuity of Goku's early adventures.
Japanese animator who contributed key animation to original Dragon Ball episodes and Dragon Ball GT. His work across multiple saga highlights demonstrates sustained involvement with the franchise's visual production.
Japanese special effects artist whose craft enhanced the visual impact of Dragon Ball Z, Dragon Ball GT, and numerous anime and film productions throughout his career.
Japanese background artist whose meticulous work grounded the visual worlds of Dragon Ball Z and Dragon Ball GT, alongside extensive credits in One Piece and other major anime franchises.
Web animator and Studio Khara specialist who became a fan favorite for his single Dragon Ball Super episode. Known for Z-era character art style that impressed viewers.
Japanese animation director working on Dragon Ball Daima with credits for episode direction and animation direction. Known for modern anime work on series like Oshi no Ko.
Key animator with extensive Dragon Ball Super credits across major sagas. Contributed to dozens of episodes throughout the Tournament of Power and earlier story arcs.
Animation supervisor on Dragon Ball Super known for an extremely angular, distinctive visual style. Worked consistently through major sagas despite limited overall presence compared to other supervisors.
Japanese animator whose key animation work on the original Dragon Ball series helped establish the visual foundation of the franchise, with an extensive career spanning multiple major anime productions.
Japanese background artist who contributed visual atmosphere and environmental design to Dragon Ball Z and its theatrical releases, particularly the iconic films of the Z era.
Japanese chief art designer and art director who established the visual language of the original Dragon Ball series and Dragon Ball GT, shaping the world's distinctive aesthetic through meticulous background and mechanical design.
Japanese background artist whose environmental designs contributed to Dragon Ball Z's visual presentation, with extensive credits across anime films and television productions.
Legendärer japanischer Animator und Charakterdesigner, der als leitender Animator von Dragon Ball Z, GT und Super die moderne visuelle Identität von Dragon Ball prägte und für seinen scharfen, kantigen Zeichenstil bekannt ist.
Japanese animation supervisor and key animator whose prolific work across the entire Dragon Ball saga, from the original series through Dragon Ball Super and GT, made him a cornerstone technical artist of the franchise.
Japanese animator and character designer born June 25, 1967. Umehara contributed in-between animation to the original Dragon Ball series and provided crucial animation work across numerous anime productions throughout his career.
Japanese animator born August 24, 1965 in Minoo, Osaka. Yoshimatsu provided key animation work for the original Dragon Ball and Dragon Ball Z series, contributing to some of the franchise's most iconic movement sequences.
Japanese animator who contributed in-between animation work to the original Dragon Ball series. Maki built a comprehensive career as an animator, character designer, and layout artist across numerous productions.
Japanese photographer who handled photography and cinematography work for Dragon Ball and its sequel Dragon Ball Z, as well as the Dragon Ball Z special Bardock. Satō worked on foundational cinematography work across classic anime productions.
Japanese animator who contributed in-between animation to Dragon Ball Z. Aoyama worked across multiple anime and film productions, supporting key animators in creating the smooth movement essential to anime cinematography.
Japanese background artist who contributed background art and design work to Dragon Ball and Dragon Ball GT series, as well as multiple Dragon Ball films. Yoshiike helped establish the visual environments that framed the franchise's iconic adventures.
Japanese in-between animator who worked on Dragon Ball Z, providing foundational animation that connected key frames during the series' production. Komori contributed to the technical animation pipeline sustaining the franchise.
Japanese animator who provided in-between animation work for Dragon Ball Z theatrical films. Ushiki contributed to the animation pipeline for feature-length Dragon Ball productions.
Prolific animation supervisor with extensive credits across the entire Dragon Ball franchise from original series through Super. Served as chief animation director for 66 episodes of Dragon Ball Super.
Japanese artist and background art specialist who provided art direction and background artwork across the original Dragon Ball and Dragon Ball Z series, plus the Dragon Ball Mystical Adventure film.
Japanese photographer and multi-disciplinary anime production staff member who handled photography work for Dragon Ball Z. Ando later expanded into episode direction, producing, and music production across various anime projects.
Japanese photographer and cinematographer who served as director of photography for Dragon Ball Z and numerous other anime series. Fukuda's cinematographic work defined the visual standard for major anime productions across decades.
Japanese background artist and director of photography who contributed to Dragon Ball, Dragon Ball Z films, and numerous anime productions across photography, digital composition, and cinematography roles.
Japanese animator and painter who worked in color design, in-between animation, and paint checking roles. He contributed in-between animation to Dragon Ball Z and provided color work across dozens of other anime productions.
Animator and animation director working on Dragon Ball Daima with directorial and animation credits. Contributed across multiple episodes and films.
Japanese storyboarder who contributed to Dragon Ball and other early anime productions. His work in visual planning and storyboarding helped shape the visual flow and pacing of series across the 1970s and 1980s.
Japanese animator who worked in multiple roles including key animation, episode direction, character design, and storyboarding. He contributed in-between animation and key frames to Dragon Ball across multiple sagas during the original series' television run.
Japanese background artist who contributed to Dragon Ball Z, Dragon Ball Super, and numerous other anime and film productions. His background art and layout work across multiple studios shaped the visual environments of beloved series.
Japanese animator who contributed in-between animation and animation checking to Dragon Ball and other anime productions. His work in the animation pipeline helped refine the movement and fluidity of early anime series.
Japanese background artist who contributed background art to Dragon Ball episodes and Dragon Ball: Curse of the Blood Rubies. His work in establishing the visual environments helped define the franchise's early aesthetic.
Japanese color designer who shaped the visual palette of Dragon Ball Z: Battle of Gods. Horita's work extended to major anime and films including One Piece and Toriko.
Prolific key animator who contributed to 22 episodes of the original Dragon Ball series and multiple DBZ films. Ryū animated pivotal moments across multiple sagas, from the early Pilaf adventures through Goku's ascension to godhood.
Japanese background artist who contributed to Dragon Ball Z's visual foundation through background art on the television series. Shimizu's detailed environments grounded the epic battles in authentic, richly rendered settings across multiple sagas.
Japanese photographer who worked on the original Dragon Ball series handling both photography and production advancement. Nakamura contributed to multiple sagas of the anime, supporting the visual capture and production workflow.
Japanese photographer who worked extensively on original Dragon Ball and Dragon Ball Z productions. Ôfuji's photography and composition work shaped the visual capture of both the early television series and multiple theatrical films, from the saga beginnings to battle climaxes.
Japanese animator who contributed extensive in-between and key animation work to the original Dragon Ball series. Sano animated 46 episodes of in-between sequences plus key frames on critical moments, providing foundational movement work across multiple sagas from the Emperor Pilaf arc through the Piccolo Jr. tournament.
Japanese video editor who handled HD editing for Dragon Ball Z Kai. Tsukada worked on the technical restoration and digital presentation of DBZ for its modern release, ensuring the classic series reached contemporary audiences in optimized visual quality.
Japanese animator who contributed key animation to Dragon Ball Z episodes and multiple DBZ theatrical films. Numako animated critical moments across multiple sagas including the Garlic Jr., Trunks, and Androids arcs, plus iconic film battles featuring Super Saiyans and transformations.
Japanese key animator who worked across multiple Dragon Ball series including Dragon Ball Z with 35 episodes of key animation and Dragon Ball GT with 11 episodes. Saeki animated critical saga moments from the Raditz Saga through the Kid Buu Saga, plus GT's dragon-hunting arc and transformations.
Early Dragon Ball animation supervisor who worked throughout the original series from the General Blue Saga through the Piccolo Jr. Tournament. Also supervised several Dragon Ball Z episodes and films.
Japanese in-between animator who contributed key inbetweening work across the Dragon Ball Z television series and multiple theatrical films, helping maintain animation flow during intense action sequences.
Japanese painter who provided ink and paint work on the original Dragon Ball anime series, contributing to the color and visual finish of early episodes.
Animation supervisor who contributed to Dragon Ball Super across multiple sagas including Universe 6, Future Trunks, and the Universe Survival tournament arcs.
Japanese background artist who created environmental artwork for Dragon Ball Z, contributing to the series' distinctive visual settings and atmosphere.
Japanese background artist who worked on Dragon Ball Z and multiple theatrical films, including The Path to Power, alongside contributions to numerous other acclaimed anime series.
Japanese animator known for key animation work on Dragon Ball GT and in-between animation on Dragon Ball Z, contributing to both the original series and its sequel.
Prolific Japanese background artist and art director who provided extensive background work across Dragon Ball Z (91 episodes), Dragon Ball GT (33 episodes), and four theatrical DBZ films.
Japanese inbetweener known for extensive key animation work across dozens of anime, including in-between animation contributions to Dragon Ball Z.
Japanese animator who provided key animation across 24 Dragon Ball Z episodes and in-between work on the original Dragon Ball, plus key animation on four DBZ theatrical films.
Japanese painter who provided ink and paint work on the original Dragon Ball series, contributing to the early anime's visual color and finish.
Japanese background artist who contributed environmental artwork to the original Dragon Ball anime and other classic anime from the 1970s and 1980s.
Japanese inbetweener who contributed in-between animation work to Dragon Ball Z and four theatrical DBZ films, supporting the franchise's visual fluidity during peak production years.
A veteran animation supervisor who shaped the visual style of Dragon Ball GT and Z. Kan'no's work on Studio Live episodes became foundational to the franchise's extended animation legacy.
Prolific Japanese animator who contributed in-between animation to the original Dragon Ball and Dragon Ball Z series while building a diverse career across dozens of anime productions.
Japanese background artist who created backgrounds for Dragon Ball episodes and helped establish the visual world of Toriyama's adventure series.
Japanese color artist who worked across Dragon Ball, Dragon Ball GT, and multiple theatrical films, establishing the color palette that defined the franchise's visual identity.
Japanese background artist who created backgrounds for Dragon Ball GT and Dragon Ball Z episodes, contributing to the anime's visual environments across multiple sagas.
A television animation supervisor who brought energy to the Universe Survival Saga of Dragon Ball Super. Ono's contribution to the franchise came during its most action-packed arc.
Japanese animator who contributed key animation and in-between animation to the original Dragon Ball series and worked across multiple anime and theatrical projects.
Japanese animator who provided in-between animation for Dragon Ball across 38 episodes and contributed to multiple Dragon Ball theatrical releases.
Prolific Japanese animator who contributed in-between animation to Dragon Ball Z and built an extensive career across over 100 anime productions spanning multiple decades.
Japanese animation director who contributed to the original Dragon Ball and Dragon Ball Z series as an assistant episode director, helping shape the visual direction of these foundational anime productions.
Japanese animator who contributed key animation work to the original Dragon Ball series across 13 episodes, helping bring the early adventures of Son Goku to animated life.
An animation supervisor with extensive Pretty Cure experience who brought expertise to Dragon Ball Super's climactic Tournament of Power. Namatame's four-episode arc capped the franchise's most ambitious tournament story.
Japanese ink and paint artist who worked on the original Dragon Ball television series across 56 episodes, contributing to the visual polish of the classic anime through meticulous color work.
Japanese animator, director, and storyboarder who contributed assistant direction to Dragon Ball Z films and animation work to Dragon Ball Z Kai, alongside extensive work on modern anime productions.
Japanese assistant director who worked on Dragon Ball Z Kai modernized series, contributing directorial support to the comprehensive remaster of the classic Dragon Ball Z saga.
Japanese animator who contributed key animation to the original Dragon Ball television series across four episodes, helping bring the early adventures of Son Goku to animated life.
Japanese animator who contributed in-between animation, key animation, and multiple directorial roles across Dragon Ball television and theatrical releases, playing a crucial role in the series' visual production.
An influential animation supervisor known for his distinctive character work across Dragon Ball Super and Slam Dunk. Onishi's expressive art style left a lasting mark on several major franchises before his passing in January 2025.
Japanese animator and painter who contributed to both Dragon Ball television and theatrical films. Arai's inbetweening and key animation work helped define the series' visual style across multiple eras.
Japanese background artist who contributed to Dragon Ball Z's visual environments. Ichihara's background art work grounded the series' action sequences in believable spaces.
A prolific key animator who worked across the original Dragon Ball, Z, GT, and numerous theatrical films. Iizuka's extensive catalog makes her one of the franchise's most visible animation contributors.
Japanese animator contributing inbetween animation to the original Dragon Ball series and Dragon Ball Z. Tanida also provided animation work on Dragon Ball theatrical films and Studio Ghibli productions.
Japanese special effects artist whose work on Dragon Ball films established him as a key technical craftsperson. Okada's optical effects appear across nine Dragon Ball Z films and the original Dragon Ball theatrical release.
Japanese in-betweener and animator who worked on the original Dragon Ball series and its sequel Dragon Ball Z. Contributed to early episodes across multiple sagas.
Japanese animator who contributed in-between and key animation work to Dragon Ball, Dragon Ball Z, and Dragon Ball GT. His career involved work on major action sequences and character movement throughout the franchise.
Japanese background artist who contributed background art to Dragon Ball episode 66. Worked on Studio Cosmos productions alongside other anime properties.
Japanese artist who contributed ink and paint work to Dragon Ball episode 4. Involved in finishing and color work for early Dragon Ball broadcasts.
Japanese special effects artist who created visual effects for 9 Dragon Ball episodes. Worked across multiple series adding technical effects and visual polish.
One of animation's most versatile solo directors, capable of handling storyboard, animation direction, and key animation on single episodes. Yashima's pointy-nosed character designs became instantly recognizable on Dragon Ball Super.
Japanese art director and background artist who contributed to Dragon Ball Z episodes and Dragon Ball theatrical films. Key figure in visual design across multiple anime productions.
Japanese art director who worked on the Dragon Ball anime series and the theatrical film Curse of the Blood Rubies, contributing to the franchise's early visual development.
Japanese animator known as an in-betweener and key animator who worked on the original Dragon Ball and Dragon Ball Z series. Contributed to multiple theatrical Dragon Ball films.
A prolific animator whose Dragon Ball work spans from the classic Z films to the recent Dragon Ball Daima. Hamano's contributions reflect the franchise's technical evolution across multiple eras.
A Studio Live animator with experience on Dragon Ball games and films who became a major Dragon Ball Super supervisor from episode 31 onwards. Karasawa's sharp character work and fluid effects animation defined the middle era of the series.
A television animation supervisor who oversaw eight episodes of Dragon Ball Super across four major saga arcs. Kinoshita's work covered both intimate character moments and grand tournament sequences.
Japanese art director who designed the visual settings for Dragon Ball and Dragon Ball Z, plus six Dragon Ball Z theatrical films including Dead Zone, The World's Strongest, and Super Android 13.
Japanese background artist who contributed background art to Dragon Ball Z episodes. Prolific background designer across numerous anime productions including major series.
Japanese animator specializing in special effects and optical work. Okajima contributed to Dragon Ball Z's visual effects alongside a long career defining magical moments in classic anime.
Japanese animator with inbetweening credits on the original Dragon Ball series. Watanabe contributed to smooth frame-to-frame animation during the franchise's debut, building the technical foundation that launched an empire.
Japanese special effects artist who worked on the original Dragon Ball series and its sequels, contributing to 67 episodes of visual effects across multiple sagas.
An animation supervisor who carried his Disk Wars: Avengers experience into Dragon Ball Super's early sagas. Kitano's transition from supervisor to key animator reflects his evolving role within the franchise.
A foundational animation supervisor for the original Dragon Ball and Z, contributing storyboards, animation direction, and key animation across multiple sagas. Ebisawa's work shaped the visual identity of the classic series.
Japanese photographer who served as cinematographer for Dragon Ball Z and worked on photography across numerous anime and films throughout his career in animation production.
Japanese background artist who contributed background art to Dragon Ball Z, helping construct the visual environments and settings for the series.
Japanische Hintergrundkünstlerin, die bei 36 Episoden des originalen Dragon Ball und Dragon Ball Z mitgewirkt hat. Iida schuf die Umgebungskulissen für einige der denkwürdigsten Sagas und Filme des Franchise.
Japanese animator and animation supervisor with key animation credits on Dragon Ball GT and Dragon Ball Z. Inoue's animation work extended Dragon Ball into its later anime eras while establishing a prolific career across multiple beloved franchises.
Japanese inbetween animator credited on Dragon Ball and Dragon Ball Z. Kogawara's technical animation work smoothed transitions during some of the franchise's earliest episodes.
Japanese background artist who provided background art for Dragon Ball Z and contributed to other anime productions during the 1980s and 1990s.
Japanese background artist who contributed background art to Dragon Ball Z and the film Dragon Ball Z: Bio-Broly, with a prolific career across numerous anime productions.
Japanese animation artist who worked on ink and paint production for the original Dragon Ball series, contributing to nine episodes across various arcs.
Japanese animator who worked as an in-between animator on Dragon Ball episode 4 and contributed to other anime productions during the 1980s.
Japanese background artist with an extensive career contributing background art to Dragon Ball Z and Dragon Ball Z: The World's Strongest, as well as numerous other major anime and films.
A versatile animation supervisor known for work on Toriko and One Piece who became a regular contributor to Dragon Ball Z and Super. Hakamada's debut on Super came later but established him as a capable tournament-era director.
A freelance animator celebrated for sharp angular effects work and Studio Cockpit influenced character designs. Born April 16, 1984, Takahashi became one of Dragon Ball Super's most instantly recognizable supervisors.
Dieser Inhalt ist ein Originaltext von Daddy Jim Headquarters, basierend auf der Dragon Ball Animeserie, dem Manga und offiziellen Materialien. Episoden- und Kapitelreferenzen werden bei Bedarf angegeben.
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