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Cover art © Bandai Namco / Shueisha and other publishers. Not an original work of Daddy Jim Headquarters. Displayed for editorial commentary and review purposes.

Dragon Ball Z: Shin Budokai - Another Road

Game

Dragon Ball Z: Shin Budokai - Another Road, known as in Japan and Europe, is a fighting video game that is the sequel to the best-selling game Dragon Ball Z: Shin Budokai, and the second Dragon Ball Z game to be released for the PlayStation Portable. It was developed by Dimps and released on in 2007.

Genre: Fighting
Developer: Dimps
Publisher: Atari
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Gameplay

Dragon Ball Z: Shin Budokai - Another Road is a portable fighting game developed by Dimps for the PlayStation Portable, released in 2007 as a direct sequel to Dragon Ball Z: Shin Budokai. The game retains the foundational control scheme of its predecessor while introducing additional mechanics and expanding the move pool with over fifty new fighting skills and ultimate attacks. The core fighting engine remains fast-paced, with players chaining together rush attacks, smash attacks, energy blasts, and guard moves using the PSP's face buttons and shoulder inputs.

The story mode incorporates a branching power level system reminiscent of the approach used in Dragon Ball Z: Budokai 3 and Dragon Ball Z: Budokai Tenkaichi 2, rewarding players who clear stages efficiently with stronger character progression. In-game transformations allow fighters to shift to more powerful forms during a match, escalating the intensity of key encounters. Seven game modes total are available, including the main story arc, network battles, and a camera angle adjustment feature that gives players additional control over how fights are framed on screen.

The roster consists of twenty-four unique playable characters drawn from Dragon Ball Z, spanning both heroes and villains. The game also supports ad-hoc wireless multiplayer, allowing two PSP owners to compete in high-speed local battles without requiring an internet connection.

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Story

Another Road features a completely original story set in Future Trunks' alternate timeline. In this version of events, Majin Buu is released in a world that lacks many of the warriors who stopped him in the main Dragon Ball Z continuity. Future Trunks must confront this threat largely on his own, recruiting allies and battling enemies in a world already scarred by the devastation of the Androids. The premise allows the game to explore a dramatic what-if scenario that the anime itself never addressed.

The story is considered a side narrative to the main Dragon Ball series, similar in spirit to the standalone Dragon Ball Z theatrical films. Its focus on Future Trunks as the central figure gives the game a distinctive emotional tone, as players navigate a timeline defined by loss and urgency. The original plot was a significant selling point for the game, distinguishing it from fighting titles that simply retell events from the anime rather than building something new.

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Context and Legacy

Shin Budokai - Another Road was released in Japan under the title Dragon Ball Z: Shin Budokai 2, and carried the same name in Europe, while the subtitle "Another Road" was used in other markets to clarify its position as a sequel. The game built on the strong sales of Shin Budokai, which had established the PSP as a viable platform for the Dragon Ball Z franchise. Dimps brought their fighting game expertise to the sequel, refining the mechanics and adding fresh content to justify the follow-up.

The title is remembered fondly within the PSP Dragon Ball library for its original story and polished fighting engine. Its willingness to build a new narrative around Future Trunks rather than retreading familiar anime arcs gave it a creative identity that set it apart from many licensed sequels of the era.

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Sources & Information

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This content is original writing by Daddy Jim Headquarters based on the Dragon Ball anime series, manga, and official materials. Episode and chapter references are cited where applicable.

Character and scene imagery on this site is original artwork by Daddy Jim Headquarters, not screenshots or licensed imagery. Official cover art is used on three types of pages for editorial commentary:

  • Movie pages: theatrical posters and key visuals, credited to Toei Animation and Shueisha.
  • Game pages: official box art, credited to Bandai Namco, Atari, and other publishers.
  • Manga chapter pages: Jump Comics volume covers, credited to Shueisha and Akira Toriyama.

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