A barrage of homing energy spheres fired from one hand that track the opponent's movements. Commonly associated with Broly, Kale, and Bojack.
The Trap Shooter is a one-handed continuous energy barrage where the user draws back their hand, charges an energy sphere, then waves it forward to release a volley of compact, powerful energy bullets. The key feature that distinguishes it from a standard energy barrage is the tracking capability: these projectiles follow the opponent's movements, making them significantly harder to dodge than straight-line ki blasts.
The technique goes by different names depending on the user and the context. Broly's version is often called Eraser Shot or Gigantic Cluster, while the general form is the Trap Shooter. The color and intensity vary as well, ranging from green to yellow to cyan depending on the user's energy signature.
Broly is the character most closely associated with this technique. In Dragon Ball Z: Broly, The Legendary Super Saiyan, he uses the Gigantic Cluster against Goku after shrugging off a kick, forcing Goku to dodge the tracking projectiles. In Broly, Second Coming, the Super Saiyan C-type Broly fires the Eraser Shot variant. Bio-Broly uses it as well in his own film.
During the Tournament of Power, Legendary Super Saiyan Kale fires her Blaster Cannon variant against Super Saiyan 2 Goku, serving as the Universe 6 parallel to Broly's fighting style. In Dragon Ball GT, Omega Shenron uses a two-handed, cyan-colored version against Goku and Vegeta. Bojack and Zangya from Bojack Unbound are also users, though Bojack is interrupted by Future Trunks before he can actually fire it at Piccolo.
The Trap Shooter fills a practical niche in Dragon Ball combat. Against opponents who rely on speed and evasion rather than raw durability, homing projectiles force them to either tank the hits or expend energy deflecting each one individually. It is particularly effective when used by fighters like Broly, whose overwhelming ki reserves mean they can sustain the barrage indefinitely. The technique has become a fixture in Dragon Ball video games, appearing in the Budokai Tenkaichi series, Xenoverse 2, and Super Dragon Ball Heroes as a versatile ranged option.

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