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Power Pole Combo

Technique

A three-hit melee combination using the Power Pole, with Goku jabbing, sweeping, and overhead striking his opponent in rapid succession. Debuted in Dragon Ball Daima.

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The Old Weapon Returns

The Power Pole Combo is a straightforward three-hit Rush Attack built around Goku's childhood weapon. The sequence starts with an extending jab to the stomach, follows with a sweeping side strike, and finishes with a powerful overhead slam. It's the kind of no-nonsense, weapon-based brawling that recalls Goku's earliest adventures, before ki blasts and Super Saiyan transformations became the norm.

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Clash with the Tamagami

Goku debuts this combination in Dragon Ball Daima during his encounter with Tamagami Number Three. The two exchange weapon blows, with Goku's Power Pole clashing against the Tamagami's massive hammer in a surprisingly even matchup. The exchange ends when both fighters decide to abandon their weapons and shift to unarmed combat, with Goku going Super Saiyan to seal the deal.

It's a fun throwback to the original Dragon Ball, where a young Goku relied on the Power Pole as much as his fists. Seeing the weapon return in Daima, complete with a formalized combo technique, gives longtime fans a satisfying callback to the franchise's roots.

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Variations and Game Appearances

The Power Pole Combo first appeared as a named technique in Dragon Ball Fusions, where it is usable by Goku and Earthling-type Tekka. Two stronger versions exist in that game: Power Pole Rush and Power Pole Frenzy, each escalating the speed and number of strikes.

In Dragon Ball Z: Dokkan Battle, the technique goes by "Power Pole Dance" and is used by Super Saiyan Goku (Mini) from Daima, tying the move specifically to his miniaturized adventure in the Demon Realm.

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Sources & Information

Looking for more on Power Pole Combo? The Dragon Ball Wiki on Fandom has a dedicated page with community notes.

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This content is original writing by Daddy Jim Headquarters based on the Dragon Ball anime series, manga, and official materials. Episode and chapter references are cited where applicable.

Character and scene imagery on this site is original artwork by Daddy Jim Headquarters, not screenshots or licensed imagery. Official cover art is used on three types of pages for editorial commentary:

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  • Game pages: official box art, credited to Bandai Namco, Atari, and other publishers.
  • Manga chapter pages: Jump Comics volume covers, credited to Shueisha and Akira Toriyama.

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