Pioneering Japanese animator whose rounded, expressive character designs defined Dragon Ball and early Dragon Ball Z, serving as chief animation director and inspector of animation quality across both series.
Minoru Maeda served as chief animator and primary character designer for Dragon Ball from its 1986 premiere through the Perfect Cell Saga of Dragon Ball Z in 1992, making him the single largest visual influence on the original anime adaptation. His rounded design aesthetic became synonymous with Dragon Ball's early charm, contrasting sharply with the more angular style Tadayoshi Yamamuro would later introduce. Maeda overseen nearly every aspect of the animation process, inspecting and approving key animation cels and stepping in as animator or supervisor when needed. He directed numerous episodes across both series and illustrated all promotional materials, character databooks, and film comic covers during his tenure.
Maeda began his animation career in 1968 at Studio Junio and became chief animation director for Dr. Slump before Dragon Ball. After leaving Studio Junio, he joined SynergySP, an animation studio founded in 1998 by former Toei animators. He expressed strong interest in returning to Dragon Ball if new projects were commissioned. Beyond Dragon Ball, Maeda contributed to classic anime including Doraemon, Lupin III, and Space Battleship Yamato.
Minoru Maeda에 대해 더 알고 싶으신가요? Fandom의 드래곤볼 위키에 커뮤니티 노트가 담긴 전용 페이지가 있습니다.
Fandom에서 보기이 콘텐츠는 드래곤볼 애니메이션 시리즈, 만화, 공식 자료를 바탕으로 Daddy Jim Headquarters가 직접 작성한 글입니다. 해당하는 경우 에피소드 및 챕터 출처를 표기하였습니다.
이 사이트의 캐릭터 및 장면 이미지는 스크린샷이나 라이선스 이미지가 아닌 Daddy Jim Headquarters의 오리지널 아트워크입니다. 공식 커버 아트는 편집 해설 목적으로 세 가지 유형의 페이지에만 사용됩니다.
Daddy Jim Headquarters는 13개 언어로 이 백과사전을 관리하고 있습니다. 오류, 번역 문제 또는 이상한 점을 발견하시면 알려주세요.